Matt115
Refugee
I was checking steam and how trends now looks like and 7dtd don't have any concurency:
Why? I have some conclusions about both "potential" game and how trends looks like :
First i will start about potential game problems :
To avoid looking like bootleg game need some diffrences
1. Place and Time set - 7dtd is set X years after zombie outbreak but not too long to technology be forgotten. Navezgane looks like most typical WD cities etc (that's nothing bad, even better because people who likes WD want to play in 7DTD). So there is 2 option : set in diffrent places - but this is big problem --> big city in voxel game would be gigantic problem ( try to imagine yourself how it could looks like NY from WWZ but as voxel game) and set in diffrent county make some logical problems - people like games set in USA, number of guns is connected with country so if this game would be set in for example France number of weapons in houses etc should be low). And diffrent time: 1. During outbreake --> but this mean more zombies that in 7dtd + more human npc = a lot of work 2. 50+ after zombie outbreak but this mean guns will be rare and more focus on mining and scavenging that on looting so gameplay can be slower
2. Style : this game have to be more seriouse like no more room in hell 2. Why? because 7dtd in balancing between be seriouse and dark humor. Dead Rising 1 was balancing and it was great. But DR4 was just.... embarrasing because it's looks like parody. And DF is even less seriouse that 7dtd so there is bigger concurency. So it have to be dark - hanging people, mass graves, sad notes etc. So there is big problem and this is point 3
3. Zombies : to avoid copy pasting zombie have too looks diffrent that in 7dtd and that's would be problem. Why? because only left fresh zombie like L4D2 or " zombie like" similiar to B4B, MGS. 1. this can be good but this mean zombie number have to be bigger but weak so number of max players will be lower. And there is problem with zombie variants --> zombie teenagers, riot armor etc can be added but this will be problem to make range, spawner, agility , boom zombie diffrent enough to avoid copy pasting. 2. People don't like riddlers and MGS zombies because prefere more realisitc ones variants
4. tool/ weapons tiers- Weapons is not too big problem because it can be done a lot of guns types, ammo etc but tools are limited. Stone axe, iron, steel will be similiar so diffrent model and how to make don't solve a problem this mean more complexed system - stone primive axe , stone pebble axe etc but
5. POI - Well in 7dtd buidling is limited because blocks and there in no option to put 1 block on 4 similiar blocks ( like 1 stone cannot be put on 4 stone block right?) so potential game would be even more limited to avoid copy pasting 7DTD
Now trends and market:
1. MC is not so popular now at it was popular in 2013 so people wound't be so excited about new game because now more popular are battle royale and horror linear games. Ofc there are game like vintage story but are not such popular.
2. 7DTD is still in develepment since 2013 so... there people woudn't be so wiling to buy another "long development" similiar game
3. 7dtd is cheap so potential game have to be cheaper because it's better option to buy better know 7dtd that's buy not well known game that can be left by their developers ( i had choose between 7DTD and sci fi voxel game - i choose 7dtd and this other game is long time dead so i was lucky)
4. Mod community will stay with 7dtd because.... I think people who makes complexed mods will more focused on better know system etc that start anew on new game
So conclusions :
TFP have to not to worry about new competition but it's bad news for players. Why? because there will be no 7DTD 2 so only hope are potentail DLC or mods to get something new.
Why? I have some conclusions about both "potential" game and how trends looks like :
First i will start about potential game problems :
To avoid looking like bootleg game need some diffrences
1. Place and Time set - 7dtd is set X years after zombie outbreak but not too long to technology be forgotten. Navezgane looks like most typical WD cities etc (that's nothing bad, even better because people who likes WD want to play in 7DTD). So there is 2 option : set in diffrent places - but this is big problem --> big city in voxel game would be gigantic problem ( try to imagine yourself how it could looks like NY from WWZ but as voxel game) and set in diffrent county make some logical problems - people like games set in USA, number of guns is connected with country so if this game would be set in for example France number of weapons in houses etc should be low). And diffrent time: 1. During outbreake --> but this mean more zombies that in 7dtd + more human npc = a lot of work 2. 50+ after zombie outbreak but this mean guns will be rare and more focus on mining and scavenging that on looting so gameplay can be slower
2. Style : this game have to be more seriouse like no more room in hell 2. Why? because 7dtd in balancing between be seriouse and dark humor. Dead Rising 1 was balancing and it was great. But DR4 was just.... embarrasing because it's looks like parody. And DF is even less seriouse that 7dtd so there is bigger concurency. So it have to be dark - hanging people, mass graves, sad notes etc. So there is big problem and this is point 3
3. Zombies : to avoid copy pasting zombie have too looks diffrent that in 7dtd and that's would be problem. Why? because only left fresh zombie like L4D2 or " zombie like" similiar to B4B, MGS. 1. this can be good but this mean zombie number have to be bigger but weak so number of max players will be lower. And there is problem with zombie variants --> zombie teenagers, riot armor etc can be added but this will be problem to make range, spawner, agility , boom zombie diffrent enough to avoid copy pasting. 2. People don't like riddlers and MGS zombies because prefere more realisitc ones variants
4. tool/ weapons tiers- Weapons is not too big problem because it can be done a lot of guns types, ammo etc but tools are limited. Stone axe, iron, steel will be similiar so diffrent model and how to make don't solve a problem this mean more complexed system - stone primive axe , stone pebble axe etc but
5. POI - Well in 7dtd buidling is limited because blocks and there in no option to put 1 block on 4 similiar blocks ( like 1 stone cannot be put on 4 stone block right?) so potential game would be even more limited to avoid copy pasting 7DTD
Now trends and market:
1. MC is not so popular now at it was popular in 2013 so people wound't be so excited about new game because now more popular are battle royale and horror linear games. Ofc there are game like vintage story but are not such popular.
2. 7DTD is still in develepment since 2013 so... there people woudn't be so wiling to buy another "long development" similiar game
3. 7dtd is cheap so potential game have to be cheaper because it's better option to buy better know 7dtd that's buy not well known game that can be left by their developers ( i had choose between 7DTD and sci fi voxel game - i choose 7dtd and this other game is long time dead so i was lucky)
4. Mod community will stay with 7dtd because.... I think people who makes complexed mods will more focused on better know system etc that start anew on new game
So conclusions :
TFP have to not to worry about new competition but it's bad news for players. Why? because there will be no 7DTD 2 so only hope are potentail DLC or mods to get something new.