Jojozityjo
New member
Okay so first we saw them jack the meat requirement to make meats from 1 to 5, 5x the amount needed to make 1 meal.
Now im seeing more items do this as im playing A18.
Like the tools, like Fireaxe. I need to ask you funpimps ... how .. how is it, in any world, logical, that it requires a HUNDRED iron bars to make ONE iron fireaxe? How? Why?
This is one thing ive loved about 7d2d, is that the cost requirement to make things were actually realistic and could make sense. so many other games dont do that, and i hate it, and i know a lot of other people who also HATE it.
So I have to ask, FunPimps, why are you doing this?
If the answer is something along the lines of "Well there's too many resources out there, people get so much iron or such we felt the need to jack up the cost requirements." it's bad. In that case, what you should do, is lower the amount of resources we find, cause that makes much more immersive sense than making ONE fireaxe need a HUNDRED iron bars...
Least with less resources gathered it makes sense, we just suck at gathering, or deposits arent that rich or have a lot of filth that need filtered out.
But a HUNDRED iron bars for ONE fireaxe .... how? Even the most incompetent of crafters can get a Fireaxe in less than a hundred iron bars. Even when it was TWENTY iron bars for ONE fireaxe, it was a bit much, but could be chalked up to, your character needs trial and error to perfect the fireaxe.
So please, in all honesty, in all legitness, FunPimps, or someone who knows what they are thinking for one reason or another....
Why? Why jack up the resources needed for crafts?
Now im seeing more items do this as im playing A18.
Like the tools, like Fireaxe. I need to ask you funpimps ... how .. how is it, in any world, logical, that it requires a HUNDRED iron bars to make ONE iron fireaxe? How? Why?
This is one thing ive loved about 7d2d, is that the cost requirement to make things were actually realistic and could make sense. so many other games dont do that, and i hate it, and i know a lot of other people who also HATE it.
So I have to ask, FunPimps, why are you doing this?
If the answer is something along the lines of "Well there's too many resources out there, people get so much iron or such we felt the need to jack up the cost requirements." it's bad. In that case, what you should do, is lower the amount of resources we find, cause that makes much more immersive sense than making ONE fireaxe need a HUNDRED iron bars...
Least with less resources gathered it makes sense, we just suck at gathering, or deposits arent that rich or have a lot of filth that need filtered out.
But a HUNDRED iron bars for ONE fireaxe .... how? Even the most incompetent of crafters can get a Fireaxe in less than a hundred iron bars. Even when it was TWENTY iron bars for ONE fireaxe, it was a bit much, but could be chalked up to, your character needs trial and error to perfect the fireaxe.
So please, in all honesty, in all legitness, FunPimps, or someone who knows what they are thinking for one reason or another....
Why? Why jack up the resources needed for crafts?