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why the hell is this not working

h0tr0d

New member
I tried doing this as Holding a bow, no dice so I stripped it down to any weapon. Vultures are listed as a zombie in the entityclasses.xml but even so I tried AnimalKill and Zombiekill.

Nothing I have tried makes it so it updates when you kill a vulture. Any weapon it always lists as 0 killed when you kill any amount.

<quest id="challenge_vulture" name_key="This challenge is for the birds" subtitle_key="You think Stephen King had it bad?" description_key="Kill some vultures using a bow and arrows.-O.B.E.4." icon="ui_game_symbol_zombie"

repeatable="true" category_key="challenge" offer_key="Kill some vultures using a bow and arrows. Don't think; just do. -O.B.E.4." difficulty="medium">

<objective type="Time" value="600" optional="true" />

<objective type="ZombieKill" id="animalZombieVulture" value="6" />

<reward type="SkillPoints" value="1" />

<reward type="SkillPoints" value="1" optional="true" />

</quest>

 
This might be stupid... but try adding this to the animalzombievulture entity listing...

<property name="Faction" value="undead"/>

The zombie dogs have that and they use <objective type="ZombieKill" id="animalZombieDog" value="4" /> for the dog days challenge.

 
Ok so I am fairly certain the problem resides in the dll file, in regards to the Vulture specifically because it extends from the old entity hornet.

 
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I'll give the faction thing a try.

Just wondering why AnimalKill didn't work then.

Maybe it is the hornet thing.

faction thing didn't work ah well. thanks guys.

 
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