PC Why take out types of Zombies when all they did was add to the game?

Yes, nice random fact. But what has it to do with the question whether TFP can make a DLC with working shields?
Well - i think if TFP was made let say 2$ dlc with shield most player would use mod instead. But my point was:  poi's can be done by modders, change in system too but new zombie models or lore not .

So? Have you heard about any prices for 7D2D DLCs? Since 7D2D itself was dirt cheap and is available for less than 10$ in steam sales I don't think they will make a horse skin DLC for 10$.
Well i don't to find prices in dollars so i will write in zl:  HOI4 - basic 142 zł  - every dlc 577. Conan - basic 142 zł , dlc 457 zł etc so it can be cheap let say  1 dlc = 4$ but 10 dlc will be 40$ right?

You are listing now dozens of reasons why people bought a Skyrim DLC. What is missing is reasons why TFP can't do the same:


And a lot of people don't mod 7D2D, and 7D2D is "in its size category" a very popular game.
Well  7dtd is sandbox survival like  minecraft or project zomboid so i think people expect mods into 7dtd. Skyrim was  like witcher 3 -  people expect console RPG not mod base

7D2D will probably be multiplatform about 1-2 years after release and multiplatform is possible if TFP and the publisher of the console version want to.
 7dtd is not "based" on consoles - i mean not focused to get bigger profits from consoles editions that from pc. Skyrim was more focused on xbox and ps players.

Which TFP can do as well. 7D2D GOTY edition? Why not?
Ofc can do.  I mean -  skyrim was sold with dlc packs cheaper so people bought because... with dlc sometimes was cheaper that base game only (don't ask my about logic here)

This is the first thing 7D2D can't have too, but lore is part of why Bethesdas games were successful. Nobody expects 7D2D or its DLC to sell as much copies as Skyrim. Lots of games without lore put out DLCs and they get bought.
And that definitely will happen with 7D2D as well, and I already said that in my previous post, modders will add mods depending on basegame+DLC and then people have to buy the DLC if they want to play specific mods.
1. about lore - that's why some tes dlc was so hyped because it give a lot of lore into these games . i think almost evey popular game with dlc and mods have secret lore - biding of issac, darkest dungeon, ark .  Well this is halve true-  some modders will add mods depending on dlc and some mods will not support dlc. This depends on game and dlc  so this is complicated 

You list problems of CoD DLCs but I bet those DLCs still made a lot of money for activision. Please provide sales numbers to show that "those lots of players" even made a difference. Especially with AAA games you have thousands of very young, very opinionated and easily raging players who find fault at the least "provocation". We have examples of this overblown rage even here in the forum when sometimes a player rages because some weapon has the wrong magazine shown.

But the bottom line is, even most of the people wildly critizising a CoD DLC will buy that DLC, in addition to a majority of silent players who simply and quietly buy their next CoD fix.
...... that's wasn't my point but whatever - 




Okay - my point was- i think some things not suit well. Hornets is good example - hornests doesn't suited into 7dtd and a lot of people think about this same thing. And i think some artitic decisions about design of new zombies is wrong so that's why i'm worring about that

 
Well - i think if TFP was made let say 2$ dlc with shield most player would use mod instead.


TFP wouldn't put out a DLC of just shields. They would be more likely to add shields plus a new bandit type that uses those shields and a new zombie type that is more easily handled by using shields, a couple of new T4 POIs hooked up for quests, and a new six series book set that gives random perks and extra abilities to shields.

 
TFP wouldn't put out a DLC of just shields. They would be more likely to add shields plus a new bandit type that uses those shields and a new zombie type that is more easily handled by using shields, a couple of new T4 POIs hooked up for quests, and a new six series book set that gives random perks and extra abilities to shields.
This would be for at least 8$ xd

 
Well - i think if TFP was made let say 2$ dlc with shield most player would use mod instead. But my point was:  poi's can be done by modders, change in system too but new zombie models or lore not .


Which mod adds a shield you can use while fighting in melee? A shield DLC (in the quality I expect of TFP) would need to add the possibility for two-handed combat which isn't a simple XML fix. 

A DLC with new zombie models but not additional functionality of those zombies (i.e. just more skins) would probably sell too, but not as well as you think. But I never doubted that. What I am saying is simply TFP can fill its DLC with all possible content (except maybe new maps like in some other games) and will sell that, and it doesn't much depend on what is out there as a mod.

Well i don't to find prices in dollars so i will write in zl:  HOI4 - basic 142 zł  - every dlc 577. Conan - basic 142 zł , dlc 457 zł etc so it can be cheap let say  1 dlc = 4$ but 10 dlc will be 40$ right?


I asked if you already know the price of future 7D2D DLCs. And I asked because you listed "price of the DLC" as one of the problems TFP had to sell a DLC.

Well  7dtd is sandbox survival like  minecraft or project zomboid so i think people expect mods into 7dtd. Skyrim was  like witcher 3 -  people expect console RPG not mod base


When you told people in this forum that they could use this or that mod if they had some problem, half the time you got the reply that they don't use mods and need vanilla to be the "right way". Until steam workshop integration is added I'm very sure more than 50% of all 7D2D players play without mods.

 7dtd is not "based" on consoles - i mean not focused to get bigger profits from consoles editions that from pc. Skyrim was more focused on xbox and ps players.


Correct, the money from just licencing the game and DLC will surely be less than if they did the console version themselves. But it doesn't matter, it is still additional income from the console side and with crossplay capability also a further incentive for players to play vanilla so they can play with console friends.

7 minutes ago, Matt115 said:

Ofc can do.  I mean -  skyrim was sold with dlc packs cheaper so people bought because... with dlc sometimes was cheaper that base game only (don't ask my about logic here)

1. about lore - that's why some tes dlc was so hyped because it give a lot of lore into these games . i think almost evey popular game with dlc and mods have secret lore - biding of issac, darkest dungeon, ark .  Well this is halve true-  some modders will add mods depending on dlc and some mods will not support dlc. This depends on game and dlc  so this is complicated 

...... that's wasn't my point but whatever - 


 
Which mod adds a shield you can use while fighting in melee? A shield DLC (in the quality I expect of TFP) would need to add the possibility for two-handed combat which isn't a simple XML fix. 

A DLC with new zombie models but not additional functionality of those zombies (i.e. just more skins) would probably sell too, but not as well as you think. But I never doubted that. What I am saying is simply TFP can fill its DLC with all possible content (except maybe new maps like in some other games) and will sell that, and it doesn't much depend on what is out there as a mod.

I asked if you already know the price of future 7D2D DLCs. And I asked because you listed "price of the DLC" as one of the problems TFP had to sell a DLC.

When you told people in this forum that they could use this or that mod if they had some problem, half the time you got the reply that they don't use mods and need vanilla to be the "right way". Until steam workshop integration is added I'm very sure more than 50% of all 7D2D players play without mods.

Correct, the money from just licencing the game and DLC will surely be less than if they did the console version themselves. But it doesn't matter, it is still additional income from the console side and with crossplay capability also a further incentive for players to play vanilla so they can play with console friends.
I think something was cutted under last one quote in this comment and something under last one before this comment too 😕

1. Well idk how 7dtd modding work. I know modders manage to add shields in two-handed combat ( and using tools) into minecraft before minecraft devs manage to do this same thing. well about models - well they could use maps too and.. in my opinion that could works rly good- let say they would add new story map  with RWG options connected withs this map - let say "russia" dlc add russian flats etc so and this poi can be used in RWG too, "JAPAN" mod add japan island  and allow RWG to create japan POI's into random worlds. i made mistake - i mean more zombie types it coudn't be jest reskins - let say dlc with infector zombie type = new model+ animations+ change places where this zombie can be spawned with changes in POi ( well this zombie have range attack so can have diffrent spawnpoint).

2. Well i don't know but i can expect  prices - you know if you check 50 similar games ( i mean similiar prices , type of game etc) so you can say " dlc in this game would probably be 5$ because "small" dlc to similiar game and we can expect 15$ for "big" dlc".

3. I know.  well mods sometimes don't work etc so steam workshop  integration will help a lot.

4.  This will be hard to say now ( a little offtopic) - microsoft bought activison blizzard now so probably maybe would someday add 7dtd into gamepas with exclusive xbox and pc ( this is just sad theory).

Btw i know i sound most of time like  hater but i rly love 7dtd just i'm controversive sometimes and diffrent things are important for that for most people on this forum. 7dtd is good game and i just hope few thing can be solved in future.

 
I think something was cutted under last one quote in this comment and something under last one before this comment too 😕


?

1. Well idk how 7dtd modding work. I know modders manage to add shields in two-handed combat ( and using tools) into minecraft before minecraft devs manage to do this same thing.


Not really comparable. Adding a shield in 7D2D would need (IMHO) many changes in diverse parts of the game (graphics, UI, perks, xml-support).  But most important there are multiple ways to do it (only passive, with shieldbash or full two-handed support so two knifes for example work too), multiple solutions. So there would be room enough for mods and DLC to exist simultaneously.

well about models - well they could use maps too and.. in my opinion that could works rly good- let say they would add new story map  with RWG options connected withs this map - let say "russia" dlc add russian flats etc so and this poi can be used in RWG too, "JAPAN" mod add japan island  and allow RWG to create japan POI's into random worlds.


Maps would only make sense if you add a story too, but this is not 7D2D's strength. But simply adding russian style POIs and a fitting RWG would work.

I assume you meant the latter as well, but that is not what I would call a map, Navezgane is a map, RWG is not a map.

i made mistake - i mean more zombie types it coudn't be jest reskins - let say dlc with infector zombie type = new model+ animations+ change places where this zombie can be spawned with changes in POi ( well this zombie have range attack so can have diffrent spawnpoint).

2. Well i don't know but i can expect  prices - you know if you check 50 similar games ( i mean similiar prices , type of game etc) so you can say " dlc in this game would probably be 5$ because "small" dlc to similiar game and we can expect 15$ for "big" dlc".

3. I know.  well mods sometimes don't work etc so steam workshop  integration will help a lot.

4.  This will be hard to say now ( a little offtopic) - microsoft bought activison blizzard now so probably maybe would someday add 7dtd into gamepas with exclusive xbox and pc ( this is just sad theory).

Btw i know i sound most of time like  hater but i rly love 7dtd just i'm controversive sometimes and diffrent things are important for that for most people on this forum. 7dtd is good game and i just hope few thing can be solved in future.


You are definitely not what I would ever call a "hater".

You just want 7D2D to be a different game than it really is.

 
I dont like like microtransactions. All this 1-2€ stuff wich has never a end.

Add a new faction with 6 complete new outfits, 2 new vehicles, additional questline, a bossfight, some building decors, some new materials, anything... and make it 22€.

That was my first thought how a nice worthy addon couldt look like. Important is to call it ADDON and not a micro, hat, cosmetic, ingameshop, p2w, lootchest, playercardpack, anything. I loved addons always. This has some quality in its name.

 
I dont like like microtransactions. All this 1-2€ stuff wich has never a end.

Add a new faction with 6 complete new outfits, 2 new vehicles, additional questline, a bossfight, some building decors, some new materials, anything... and make it 22€.

That was my first thought how a nice worthy addon couldt look like. Important is to call it ADDON and not a micro, hat, cosmetic, ingameshop, p2w, lootchest, playercardpack, anything. I loved addons always. This has some quality in its name.


A microtransaction is not the same as a cheap DLC. Microtransactions would need a shop integrated in the game, something which I don't think will ever happen in 7D2D for multiple reasons.

I agree that there should not be dozens of small DLCs simply because it could make modding more difficult depending on DLC contents. And I think TFP knows this so my guess is that they will just continue their habit to tinker for a year or more and produce a new alpha, just now called expansion or DLC.

 
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Not really comparable. Adding a shield in 7D2D would need (IMHO) many changes in diverse parts of the game (graphics, UI, perks, xml-support).  But most important there are multiple ways to do it (only passive, with shieldbash or full two-handed support so two knifes for example work too), multiple solutions. So there would be room enough for mods and DLC to exist simultaneously.

Maps would only make sense if you add a story too, but this is not 7D2D's strength. But simply adding russian style POIs and a fitting RWG would work.

I assume you meant the latter as well, but that is not what I would call a map, Navezgane is a map, RWG is not a map.

You are definitely not what I would ever call a "hater".

You just want 7D2D to be a different game than it really is.
1. i think your  comment was cutted on the end of last post .

2. Well i agree about changes. But the dying light style shields is one of the worst  implementation of shield everXD - Damn this is only thing in dl what i hate XD

3. Yeah - i mean: add map like Navezgane but with  russian setting - i mean new models of zombies, new guns skins, new props, POI , small changes in gameplay ( more vehicles or cold wearther most of the time). And add this same POI zombie variants, guns skins into RWG too in this same time with options like vanilia pois only/russia pois+ vanilia/japanse poi+russia+vanilia etc. 

I think it would be good solution. It don't have to have story- just it need to be complexed. 

Btw idk if even change of style like medival period dlc just a little bit smaller price that basic could work- this option would be better that spinoff and nobody would say this is just lazy copy and paste 

 
I predict by the time 7D2D releases the average video card will have 16GB of ram so they will have the overhead needed to bring back the randomly generated/textured zombies.

That was like A15 or A16 they took it out for ram reasons I believe, but that was along time ago. There used to be a video option for how much processing you devoted to it.

 
meganoth said:
full two-handed support


Do you mean... I mean, really mean... I could hold a torch and a club/pistol at the same time???

Say it ain't so chief! :D

Or even:

ready-gun.gif

 
Someone said those zombies appeared in places where you wouldn´t see them before the apocalypse. But that is true for the biker, the nurse and the worker also. Also the amount of women running around in a short black dress is riddiculous tbh.  I´d really like to know the real reasons.
Dirty women in short dresses is how the pandemic began.

 
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