Dimpy
Refugee
Perhaps drip-feeding XP to the player instead of giving it to them immediately would make it fell less like a resource to be mined and grinded. By drip-feeding, I mean instead of getting all 550 XP after killing a zombie, you get it slowly over the course of a few days, kind of like how the food and water bars refill slowly after eating food/drinking.
A lot of cool stuff could be done with this like that ability to "overfill" the virtual XP IV bag, making you level up faster at the cost of efficiency, or the loss of ungained XP on death.
A lot of cool stuff could be done with this like that ability to "overfill" the virtual XP IV bag, making you level up faster at the cost of efficiency, or the loss of ungained XP on death.