Khulkhuum
New member
I have to agree to that where i started using mods in A16 (waiting for A17) and now modding my own changes in A17. Partly because it is way easier than simply changing the files, partly due to me being a developer so i have an open mind on diving some code manipulations, but also partly due to some of the things i don't like that are in vanilla. Not that i hate some of the resolutions, it's more of a matter of "community showing a better way to do a few things, which should be in the main game" type of things. TFP doesn't have to fix everything and surely they have more pressing matters to attend than making some basic cleaning up on various ends.
Concerning zombies, i have made a pretty cool modlet that firmly categorizes zombies into 3 tiers (weak, regular, tough), with 3 types (normal, feral, radiated) and making each combination have the same stats (for example: Soldiers have 150 HP, Biker has 285 HP, but both give 800 XP in vanilla, similarly with chance for loot from Zs, it's all over the place). Sure it dumbs down a lot of zombie HP and XP gains, but it evens out so you don't have to shoot more to get the same XP. You can check this out in the Mods section, among many other cool mods that people push out. Even Roland made a cool 0XP mod, which i think is great in its concept. Wish only that the game allowed manipulating levels and gamestage a bit more. I also redone the weapon damage to even it more out, as well as revamped damage detriments for zombie attacks (weaker zombies will have a hard time punching through mostly anything and even the toughest Zs will have a hard time punching metal, but that doesn't mean it'll not go down).
I think some of these things should have been worked upon, especially as it's there to for changing (especially damage detriments and rearranging zombie HP, XP and loot chance), but like i said, i'm sure TFP have more pressing matters to attend to, like the overall state of the game.
Concerning zombies, i have made a pretty cool modlet that firmly categorizes zombies into 3 tiers (weak, regular, tough), with 3 types (normal, feral, radiated) and making each combination have the same stats (for example: Soldiers have 150 HP, Biker has 285 HP, but both give 800 XP in vanilla, similarly with chance for loot from Zs, it's all over the place). Sure it dumbs down a lot of zombie HP and XP gains, but it evens out so you don't have to shoot more to get the same XP. You can check this out in the Mods section, among many other cool mods that people push out. Even Roland made a cool 0XP mod, which i think is great in its concept. Wish only that the game allowed manipulating levels and gamestage a bit more. I also redone the weapon damage to even it more out, as well as revamped damage detriments for zombie attacks (weaker zombies will have a hard time punching through mostly anything and even the toughest Zs will have a hard time punching metal, but that doesn't mean it'll not go down).
I think some of these things should have been worked upon, especially as it's there to for changing (especially damage detriments and rearranging zombie HP, XP and loot chance), but like i said, i'm sure TFP have more pressing matters to attend to, like the overall state of the game.