PC Why my Steam Review is negative and is likely to remain so

I've played it since A3 or so....I don't recall anyone pining for A1 or A2, so I'm presuming my opinion counts when I say I enjoy 17.2. It's hard to give it a proper "rating" because the RWG is essentially broken, but I'd still estimate it's the best version yet.

If you'd previously rated this game highly, couldn't you keep the high rating given that you're still allowed to play many of those "best game ever!" versions that you enjoyed best? Steam doesn't allow for multiple ratings, so Guppy's analogy isn't very apt. A better analogy would be rating a band's "best of" album poorly because you hated their most recent release even though you loved the rest.

-Morloc

 
As I mentioned, they did revert some of the stamina nerf. My greater point was that it was a bad design choice, which should have been obvious to anyone who tried the game after it was implemented.
One of the many ironies at present, is that the focus is now on the "20-30 hour" noobs. Makes little sense to me to make the first few hours of the game MORE tedious. If I had started A17 as a new player, I would have put in for a refund well before 2 hours had passed, after having run out of breath every 15 seconds.

There is no need for the character to start out completely useless only to become super-human after 6 hours of gameplay. A more shallow arc would be fine, and you would still have a decent sense of progression.


Then I guess you hate how weak you start out in zelda as well?

or metroid

or zomboid

and many other rpg games?

I love starting weak and having deep progression, things to work towards, ways to overcome the brutal world. I don't want you people to ruin this for us who like such challenges. Options are needed to please the masses, cause you folks do not speak for me and I do not speak for you.

Stamina drain is not extreme enough for me pimps... BRING IT ON!!!

 
But new players are only going to get the watered and dumbed down version, so as a review, it SHOULD stand.
...if you have a delicious cherry icee every day for years and years, then all of a sudden they start mixing feces with the syrup, should you recommend the icee to others just because it /used/ to be good? Of course not.
It is not I disagree with the objections stated by the OP but it is the (latent) emotional blackmail I don't understand. I think it is childish but hey everybody is entitled to their opinion and I expressed mine.

Edit: BTW did you know that some expensive perfumes also use the smell of feces?

 
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I think it doesn't matter whether the opinion is objective or it's "emotional blackmail" or "it's whining", or it's a "farewell post".

Feedback is feedback. It reflects the real feelings(sense) of people.

If all is well , then all is well, and no one complains.

There is no need to roll a barrel on those who whines - just draw conclusions.

 
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The bulk of the players leaves without writing a "farewell post", they just leave and you do not even know about it.

So you should appreciate those who at least wrote something. So you will be warned that everything is going to hell, and in a timely manner to change direction, if your wisdom allows...

Don't confuse feelings with emotions
Perhaps i incorrectly translated, but for feedback - everything will come down. Because the important only reason for their appearance.

 
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Emotional attachement, grief and loss. Part of life if you dare to live. Change is inevitable. There are constructive ways to change for the better. Hey, it is a game we are talking about not? (And yes I'm an obsessive player too, just passed the 5000 hours playing 7d2d :p )

 
Emotional attachement, grief and loss. Part of life if you dare to live. Change is inevitable. There are constructive ways to change for the better. Hey, it is a game we are talking about not? (And yes I'm an obsessive player too, just passed the 5000 hours playing 7d2d :p )
...hmmm...well, Yes.

Changes can be good or bad. It is better to change with good changes. And with bad - resist.

 
I want to give an example of how i used to be against removing the crafting grid but now i do not want it back.

The crafting grid was awkward from the point of view of convenience of the interface.

But she had a certain charm.

It was simply removed and replaced with a primitive list, as in Rust... (it's a f**king idol for which to strive? Rust is better than the 7dtd?).

In the form in which she was then - yes, I don't want it back.

But! craftig-grid it would be possible to bring to mind, change, adapt and improve and get a result better than in minecraft!

(Minecraf, this is game-loser which is a shame to take an example....craftig-grid...they still use crafting grid!....I wonder why bought the game microsoft a lot of money?) //sarcasm//




So it seems, that it was taken something from the game, which is not fit (the Rust is not survival, this shootouts with naked people) and completely removed that taken from commercially successful games...

 
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...hmmm...well, Yes.Changes can be good or bad. It is better to change with good changes. And with bad - resist.
Be aware that there will be others "resisting" your "resistance" if their opinions differ from your own. That's nothing personal, but it can very quickly ramp up to useless banter if people deviate from concise, constructive criticism and rebuttal. As for "goodbye posts", they are simply against forum rules.

-Morloc

 
Well what can I say

Not much

I joined the game in alpha 15 something, loved it

I recognised that yes it was a great game to play, and has potential,

I don’t know programming, (I used to program the zx spectrum back in the early 80’s) I don’t know unity and all that stuff that makes a game these days

All I do is PhotoShop stuff and to be honest I'm proud of it

What I don’t understand is all the talk of “its still in alpha”

That to me is rubbish, you release/publish a game, yes theres improvements needed and worked on, that’s expected

But to have same issues after so many “alphas” and then the TFP police reply in a way of “it’s the best its been”, well just doesn’t feel right to me

My gripes

Animation

dogs still seem to rotate at a 45 degree angle randomly, and get you from weird angles that just don’t make sense, and when they die… shall I keep shooting, its still standing, but its death sounded like a tie fighter launching!, did it die?

All animals have a 45 degree rotation animation, with an in between nice movement animation

Got to love the bears, raaawww and then they forget whats goin on, run a few meters and then it stops as if, its like “how nice is this flower ill sniff it”, whilst I'm looking at it thinking, WTF?!?

Z spawning

I go towards a building, suddenly magically, they are on the floor and wake up, panic time

One second no one, then next 5+ running and oh crap time

distance

a z wacks you from what is obviously not in range, you swing your melee in a hope of getting it, only to be a pixal on the crosshair out of range, therefore it doesn’t do anything (wasted shot) but their 5 foot away swing still gets you!?!?

Workbench timings

Don’t start me on that one, how can a game work before that had workbench crafting timings correct, and then suddenly when you exit the workbench, it stops working right

Oh wait is that another “it’s in alpha” speech coming

Now don’t get me wrong with all this, I love this game I've got over 3000 hours playing, just love it, but come on guys get it sorted, simple things need to be fixed BEFORE you start spouting

“Look at this new concept gfx, for the new build”

 
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Be aware that there will be others "resisting" your "resistance" if their opinions differ from your own. That's nothing personal, but it can very quickly ramp up to useless banter if people deviate from concise, constructive criticism and rebuttal. As for "goodbye posts", they are simply against forum rules.

-Morloc
Certainly. So i resist someone who would resist me. It's normal.

But actually, it's all - useless banter.

Many people can not give constructive criticism - it's really difficult, you need a lot of knowledge about the subject, sometimes - even a professional.. constructive criticism is a good thing , but you won't find so many people capable of giving constructive criticism.

I am very interested in what form should be "constructive criticism" that would convey all the stupidity of the idea of removing the plains ?

Yes "farewell posts" contradict rules, but perhaps - this not good. In truth, they only infuriate those who are satisfied with everything at the moment, and this is a bias in one direction - it is no longer a democracy ;) .

They are not "unacceptable" behaviour for forums. They don't actually insult anyone.

But, you don't think i'm protecting them. I'm just giving constructive criticism :) . I am tolerant of the "farewell post".

 
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Well what can I say
Not much

I joined the game in alpha 15 something, loved it

I recognised that yes it was a great game to play, and has potential,

I don’t know programming, (I used to program the zx spectrum back in the early 80’s) I don’t know unity and all that stuff that makes a game these days

All I do is PhotoShop stuff and to be honest I'm proud of it

What I don’t understand is all the talk of “its still in alpha”

That to me is rubbish, you release/publish a game, yes theres improvements needed and worked on, that’s expected

But to have same issues after so many “alphas” and then the TFP police reply in a way of “it’s the best its been”, well just doesn’t feel right to me

My gripes

Animation

dogs still seem to rotate at a 45 degree angle randomly, and get you from weird angles that just don’t make sense, and when they die… shall I keep shooting, its still standing, but its death sounded like a tie fighter launching!, did it die?

All animals have a 45 degree rotation animation, with an in between nice movement animation

Got to love the bears, raaawww and then they forget whats goin on, run a few meters and then it stops as if, its like “how nice is this flower ill sniff it”, whilst I'm looking at it thinking, WTF?!?

Z spawning

I go towards a building, suddenly magically, they are on the floor and wake up, panic time

One second no one, then next 5+ running and oh crap time

distance

a z wacks you from what is obviously not in range, you swing your melee in a hope of getting it, only to be a pixal on the crosshair out of range, therefore it doesn’t do anything (wasted shot) but their 5 foot away swing still gets you!?!?

Workbench timings

Don’t start me on that one, how can a game work before that had workbench crafting timings correct, and then suddenly when you exit the workbench, it stops working right

Oh wait is that another “it’s in alpha” speech coming

Now don’t get me wrong with all this, I love this game I've got over 3000 hours playing, just love it, but come on guys get it sorted, simple things need to be fixed BEFORE you start spouting

“Look at this new concept gfx, for the new build”
I agree, it looks pathetic.

In truth, there are some things that they did not have time to do but will do, and this list is not always obvious to the not proffesional. In this i fully justify them and agree, i am on their side.

I also want to say "this is alpha"....Got to admit :) .

I am not satisfied only with the overal trends where they are moving.

I'd like to play instead of scratching my tongue here. But i can't - i'm not interested now, there are too many imperfections like the one you described.

That's why I'm here! Salutation! :)

 
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Аnd more.

Pay attention to the Join Date of forum member when you read his "whining" - it will give you a reason to think.

Some here for a long time.

 
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alot of what came with a17 is good. i dont even mind the stamina and inventory limitations. i dont think they improved the game at all though. the things i do mind are the AI . its hot garbage (it stinks). luckily it will be improved upon. also the number of zombies inside buildings is ridiculous. the necessity to grind zombies is extreme and not very fun after awhile but hey thats my opinion...im just a survivor looking for a moldy sandwich i dont think i should have to kill every zombie on the planet to get fed.

the vehicles are good but shouldve had a lot more polish done on them ...it was over a year...and that leads to my last issue

i feel the update period was too long and people expected a lot more ...what was delivered and the level of buggyness it was introduced with was pretty meh...yes i know its alpha blah blah blah. these are just my opinions and feel free to disagree

like everyone else i played for a long time and its my fav game ever but now i just dont want to play anymore cause i feel its grindy. im not giving up on it and will also check in after updates and try things out. pre alpha 17 7 days was completely unique and the best survival/zombie/crafting/building game on the market period. now its trying to copy other games to make it new and fresh and draw a new audience but it detracted from what the game allready had. only time will tell how the game finally turns out.

 
the vehicles are good but shouldve had a lot more polish done on them ...it was over a year...and that leads to my last issue

i feel the update period was too long and people expected a lot more ...what was delivered and the level of buggyness it was introduced with was pretty meh...yes i know its alpha blah blah blah. these are just my opinions and feel free to disagree
I think this is a rather commonly held sentiment. It took over a year for 17 and the changes just do not justify the length of time.

Of course, there is a reason for this. I am sure that someone will correct me if I am misrepresenting things here but the reason that the changes were not as much as you may have expected on that year is because almost all of the work was under the hood in things that the player does not see. From what I have gathered, moving the game to the newest version of unity was almost like starting over from scratch. 18 is where those changes will actually bee seen because the devs have the major issues worked out to the point that they can truly leverage some of the new systems. Something like the new buff system does not really look like anything to the player at first but gives the devs a lot more options in what they can accomplish.

 
If all is well , then all is well, and no one complains.
Sorry, but this sentence is demonstratably wrong, just read the forums. You see people saying stamina is too severe and others stamina is too easy. Or people saying zombies are too hard and others zombies are a joke. Or people saying there should be totally safe zones and others there should be none. Or people who think TFP should work on modder features and others who think TFP should work on bugs or on content or on weapon handling or on builder features or on PvP or on ..... For any feature in the game you find people who like it and people who think its crap.

It is impossible to get such a diverse group of players under one hat. Someone will always be discontent and everyone has his own idea what the game should be. We are all hobby game designers and want to point the finger in a direction we like but don't really want to work for it.

 
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It is impossible to get such a diverse group of players under one hat. Someone will always be discontent and everyone has his own idea what the game should be. We are all hobby game designers and want to point the finger but don't really want to work for it.
Absolutely true - which means ultimately, all the Pimps can do is make what they believe is the best game they can (as they see it) and hope that it satisfies as many people as possible, either directly through the base game, or through the extensive modding features they're already implemented and will no doubt expand upon.

As big a fan as I am of this game, there is no version of it that I didn't mod something in.

 
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