Omega-Factor
New member
***ATTENTION ROLAND*** This is not a "goodbye" thread or a troll post, so please put your magic eraser away. I welcome a response from you in particular if you are inclined.
________________________________________________________________________________________________
It was with some regret that I felt compelled to give 7 Days a negative review on Steam. After more than 2000 hours of playtime, I had until recently been optimistic about the future of the game. I have to admit that I can no longer maintain much hope.
The wait for A17 was tedious, but I told myself it would surely be worth it. It quickly became apparent that my hopes were in vain, and the shark had finally and truly been jumped. The newly added elements (with the exception of weapon mods and vehicles) failed to add anything compelling to me.
#staminagate is a great example of how poor the devs instincts are at this point. Yes, the stamina penalty was dialed back (somewhat) but the fact remains that someone, or several someones, thought that the stamina and inventory limitations were a fantastic idea! This essentially results in the survivor being a certified potato that has to grind XP for days just to get to the same level that used to be the starting point, literally for IRL years of game development.
#LBDgate is a great example of a solution in search of a problem. Before, we could just play and skills would level up naturally. Now we need to shoot zombies in the face (or stare mindlessly at rocks for hours) to learn how to boil an egg. And when I hear people complaining about how spam crafting and running into cacti was somehow a problem, it really wasn't. If you don't like it, don't do it. I got along fine without all this meta-gaming nonsense. Wasn't necessary then, and shouldn't be now.
Another thing that's getting really old is the constant assertion from Madmole, et al. of opinion as fact. There are many examples, but I will list a few here just for flavor: "Nobody liked the plains, they were boring and empty" "LBD was terrible" "players would rather have really pretty water instead of water that you can do anything at all with" "nobody ever explores the whole map anyway, so making it smaller is fine" "nobody likes/uses these textures/blocks anyway" etc. Interestingly enough, all of these features were put into the game by the Pimps, so surely they were just peachy at some point(?)
To borrow a sentiment from another forum user in a different post: "the game has lost most of its original character"
To me, that is the most damning thing about recent developments. I might love or hate any number of features that have been added or removed, but if the "feel" of the game has so dramatically shifted away from what made it successful, all else is rendered moot.
With all that said, I have NOT given up on the game entirely. While I am not optimistic, I will revisit periodically.
I'm hoping to see RWG improved dramatically, and that may be enough for me to overlook certain objections. I may also mod, but I would rather just play the game without having to "fix" it myself. Time will tell I guess.
________________________________________________________________________________________________
It was with some regret that I felt compelled to give 7 Days a negative review on Steam. After more than 2000 hours of playtime, I had until recently been optimistic about the future of the game. I have to admit that I can no longer maintain much hope.
The wait for A17 was tedious, but I told myself it would surely be worth it. It quickly became apparent that my hopes were in vain, and the shark had finally and truly been jumped. The newly added elements (with the exception of weapon mods and vehicles) failed to add anything compelling to me.
#staminagate is a great example of how poor the devs instincts are at this point. Yes, the stamina penalty was dialed back (somewhat) but the fact remains that someone, or several someones, thought that the stamina and inventory limitations were a fantastic idea! This essentially results in the survivor being a certified potato that has to grind XP for days just to get to the same level that used to be the starting point, literally for IRL years of game development.
#LBDgate is a great example of a solution in search of a problem. Before, we could just play and skills would level up naturally. Now we need to shoot zombies in the face (or stare mindlessly at rocks for hours) to learn how to boil an egg. And when I hear people complaining about how spam crafting and running into cacti was somehow a problem, it really wasn't. If you don't like it, don't do it. I got along fine without all this meta-gaming nonsense. Wasn't necessary then, and shouldn't be now.
Another thing that's getting really old is the constant assertion from Madmole, et al. of opinion as fact. There are many examples, but I will list a few here just for flavor: "Nobody liked the plains, they were boring and empty" "LBD was terrible" "players would rather have really pretty water instead of water that you can do anything at all with" "nobody ever explores the whole map anyway, so making it smaller is fine" "nobody likes/uses these textures/blocks anyway" etc. Interestingly enough, all of these features were put into the game by the Pimps, so surely they were just peachy at some point(?)
To borrow a sentiment from another forum user in a different post: "the game has lost most of its original character"
To me, that is the most damning thing about recent developments. I might love or hate any number of features that have been added or removed, but if the "feel" of the game has so dramatically shifted away from what made it successful, all else is rendered moot.
With all that said, I have NOT given up on the game entirely. While I am not optimistic, I will revisit periodically.
I'm hoping to see RWG improved dramatically, and that may be enough for me to overlook certain objections. I may also mod, but I would rather just play the game without having to "fix" it myself. Time will tell I guess.