Yes, investing in damage is nice. But it seem that You unintentionally agreed with me. You see, there is no other reason to invest in a skill even tho it:I started playing a21 with day lenght of 2h, and reducing loot to x0.5
I apend points into miner69er, batons, fortitude with off the land, iron gut and healing factor.
I have found tons of magazines but most was cooking, madicine, repairing tools.
Trader had tons of books and magazines, and magazine bundles are best quest rewards imo.
I just learned lvl5 stone axe, but already had that from poi loot. I also got iron shovel lvl4, i had most gear of lvl 3 without need for crafting.
I understand and appreciate learn by loot system. But it was very poorely thought out...
Crafting is now totally redundant, and spending points in anything other than utility skills (off the land, iron guts etc.) is pointless.
So if you use a shotgun, investing in the shotgun perk that will make the shotgun eventually twice as effective (+50% damage + 50% faster fire rate +30% faster reload, shots to legs slow them) is useless?
Please explain.
It already increase the magazines gain... Because crafting is a joke right now, and noone needs crafting skills maybe except cooking and farming. TheONLY reason to increase skill is to gain damage which can be done by buying better gear from trader. Fighting skills can wait. (Tho i havnt seen much of an impact from skills. Im master doctor even tho i spent no points in physician, and i still cant create lvl5 iron tools even tho im master miner).21 hours ago, Archael said:
I think the system can be improved but it require some tweaks:
1. Quest rewards should be reduced by half.
2. Trader prices should be increased.
Right now the best thing to do is to do quests since it gives both rewards - from looting and from quest, at least make it harder to get things from trader.
3. Quests should not reset whole POIs, now quests reset everything so people can scavenge same buildings indefinitely, and 2 times at once. Quests should only respawn zombies, close doors and switches, and create chest for fetch quests.
4. Perks should have much higher impact on magazines we find and the better perk the bigger impact.
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"The better the perk the bigger impact" . That is already how it works.
Another thing:
I have found full iron armor lvl 3 even tho i still cant craft scrap armor lvl5
I bought compound crossbow lvl4 from trader even tho i cant craft lvl4 wooden bow.
When player manage to craft gear lvl 5, they will already have better gear of better tier and/or lvl from scavenging and trading.
AT LEAST make crafting of lvl6 gear possible. Learning how to craft is already RNG dependant. Getting materials to craft is also RNG dependant.
Gear of lvl 6 should be only crafted, not bought not scavenged, but this would be too much to ask.