I see what you are saying, that applies to a mod. With a mod you can ask for anything and it's valid because you aren't trying to change the vanilla game.
I do find this line really funny personally, "I also find it stupid that a single zombie and a bit of bad luck can mess with your whole playtrough."
That is the essence of the tense anxiety of a zombie apocalypse. THAT is the reason I play this game. In zombie lore a single zombie bite ruins not only your day but your life. Making all zombies dumb with no variation to their typical behavior is incredibly BORING. Keeping all the AI predictable makes for a game you can run on auto pilot. I don't find that fun. I NEED RNG to give me anxiety and make it exciting or this game will cease to be a challenge. I rarely die before day 21 on solo. Usually my horde base has issues on day 21 as it's hard to keep up by yourself.
How exactly does that ruin a play through? That is what I don't understand. Are people playing no hit end game runs? I don't understand the need to never have a surprise hit in combat. Don't you want a little challenge and a little unpredictable nature to the AI? I don't play games where the challenge is gone. The entire reason I play is to progress and get better. Once you have mastered a game, it ceases to be fun for me.
What tense anxiety? there is basically no zombies around in 7dtd, you wanna play 7dtd where its tense? get the Afterlife mod. you won't find it in vanilla at all. The AI in afterlife is slightly randomized, some zombies are stupid and even on blood moon will just hit the first block they get to, others may path. You basically cannot horde them into a kill box in the Afterlife mod, they will not follow your path. Its how blood moon used to be in a16.4 where you had to defend all sides of your base, before they made them "smart" and are so smart you can easly herd them. Afterlife mod also has no traders, its more like the a15 and below experience. Also has like 8+ new ores as well, 2-3 extra tiers of items, a bunch of new enemies and old enemies with reenabled things, like spider zombies can crawl walls again, and they actually have a proper climb animation, they can also climb over lips people used to use to block them in a16 and below. If a modder can do this stuff there is 0 excuse why tfp cannot.
What I am asking is not the removal of the rage feature, I am asking for a ingame option to turn it off and on, or increase/decrease how often it happens, or even make it so zombies will rage anytime they are hit. If they got feral sense, and the ability to control their move speed based on time of day and if feral etc, there is no reason why zombie rage cannot be in those settings other than laziness.
The biggest issue 7dtd has is the devs try to shoehorn everyone into playing the same way, and this is why the vanilla expeirence is so boring. Add these options, let players play the game how they choose, it'd be better for the game. Hell could even add a spawn multiplier with a tooltip note that says setting it above 1x will effect performance. Let players have some choice, its all I am asking. Just because the game is modable is not a reason for the devs to be lazy and not include options like this. Hell Abiotic factor a much younger early access survival game, already has a world options settings with 20-30 sliders, including stack size's and a ton of other things that normally people would have to mod in, but the devs took the time to include a ingame way to increase these limits without needing outside mods to do so.
This game could be so much better if they would add new item tiers, new zombie tiers, new enemies in general and allow us to customize the vanilla experience without needing to use mods, this will especially be good for console players as they most likely will never get mods. If they do get any it'll prob be very basic stuff like editing values of a already existing thing in the game. I used to love this game even unmodded, but the vanilla game has done nothing but go downhill since a17 hit, and most players that played 16.4 and below will agree with me on this. a22.1 aka 1.1 is the worse the game has been to date, stuff that needed to be toned down a little were hit by a wrecking ball instead of a hammer, like the traders, way over nerfed, but thats TFP's MO usually, they way over buff or overnerf things.
That isn't what is being asked for. Someone wants a toggle for a setting they (TFP) don't feel needs a toggle. That is a default they want. Big difference in my opinion. Rage is a core mechanic to how the game is played. It creates interesting dynamic combat vs. repetitive boring same routines. For people that want that, mod it. Don't expect TFP to dumb down their game settings even more for vanilla.
What is stopping someone for asking for headshot only toggle, or a no dig toggle, or a no dog toggle?
Once you start making all those options, the asking never stops. Mod it. If it's that important, you do the work. Let them finish the game as they see it first. This is a setting a small % are asking for.
Except the game is prob never going to be finished, I mean other than art assets what "new" stuff have we gotten since a17? basically nothing. Its just reguratation of the same systems redone over and over for no reason. There is no problem with adding a toggle, its not like you have to use it, but some people might like the option, many other survival games offer options like these, there is no reason 7dtd can't. Its supposed to be a survival game not a linerar rpg like its turning into lately. Players like options, Also your just mod it comment doesn't work because the game is on console, and a mod to remove/edit zombie rage is a .dll mod which means it requires coding to do it, thus it will never work on a console as sony/ms won't allow it. Its why even thou skyrim/fo4 I think has mods on consoles, but you can't get any of the good ones because the good ones require custom code to do what they do and sony/ms won't allow it to run on the console.
So no, "just mod it" is not a solution for an option that could easly be placed in the same area feral sense and the run speeds are, especially for consoles.