hotpoon
New member
In A16.4 there was the odd POI (like that pawn shop) where zombies would drop out the ceiling. Also some multilevel buildings had weak blocks that would break, making you or zombies fall through to the level below.
I didn't mind that at all. It added a bit of spice to the game, but I feel like most POIs I visit now have zombies in the ceiling, or in some little cut out alcove that doesn't make any architectural sense. It's no longer a jump scare because I'm expecting it.
Am I the only one who feels this has been a bit overused now?
I'd like to suggest, if I may, that whomever is in charge of sleeper placement, that they keep the 'dropping zombie sleepers' only where it makes sense to have them - for example a shop that stores goods in the ceiling - it's conceivable that there were workers stacking things up there and that's how they got there in the first place. Or multi-level buildings.
I didn't mind that at all. It added a bit of spice to the game, but I feel like most POIs I visit now have zombies in the ceiling, or in some little cut out alcove that doesn't make any architectural sense. It's no longer a jump scare because I'm expecting it.
Am I the only one who feels this has been a bit overused now?
I'd like to suggest, if I may, that whomever is in charge of sleeper placement, that they keep the 'dropping zombie sleepers' only where it makes sense to have them - for example a shop that stores goods in the ceiling - it's conceivable that there were workers stacking things up there and that's how they got there in the first place. Or multi-level buildings.