PC why is 7 days (now 1.3. b9) GETTING SO BORING? we are at day 56 and are bored as heck (10k map with 1200extra pois)

7daysOfFun

New member
i remember times when we played day 300 and it was fun

all was hard to collect (cars at day 80), the zombies destroyed the base every time

now we can make motorbike at day 10, zombies doesnt destroy blocks at horde night

long time ago the melting pot / measering cup are so hard to find

now all thing are so easy to find...its nothing special to play

and we have mods that makes the weather very hard

BUT its very boring..the horde night seems so boring, nothing special, 1600 zombies kill, nothing special, nothing went destroyed, we dont have scary from the demolisher

we play level 4, feral on, run speed

WHATS HAPPENED????, its like the balance of the game between collecting/crafting/horde is out of order

the bloodmoon isnt so exting like the old in start 1.0..its only bored killing

one VERY stupid thing is: when u go to other trader, it do not start at level 1 (when u have level 6 ended at 1 trader)

i want to hear other opinions

it feels like "7 days was a very special game" > now its "commercial" and it has lost all his specials

for 2.0 the new biomes things are nice...but the bored looting "clothes" we u DONT get clothes, when u loot shoes, u DONT get shoes, when u loot boxes its so much crap in it (its like u MUST level it, or u find nothing)

 
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The more you play a game, the more boring it will generally get because you've played it so much.  You also get better at playing the game and know how to make bases that are very good against the zombies, making it feel easier than it used to.  I'm not saying that changes might not also make it feel easier or more boring for you, but these are also big factors. 

Try increasing the zombie block damage setting if you want them destroying your base more, and increase their horde night speed to sprint so they get to the base faster and can break it faster.  Btw, I don't think feral sense matters on horde night because the only zombies you fight are already coming for you.

You could also do what I do for horde night and try different base builds each game instead of always using the same one just because it works really well.  If you try things you haven't done before, you may find yourself in trouble when it doesn't work as well as you hoped.  You can also build your base in the wasteland for more difficulty.

 
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Yeh, big part of it is, you got good. The game also did get streamlined, no more unique gating recipe drops and what not. I'd suggest lowering loot amounts but that's just going to slow things down a little, block damage is a great stat to increase - until your base will trivially handle that too.

At that point, overhaul mods, Rebirth looks decent enough :)

 
WHATS HAPPENED????


As the others have said, you've learned the game so no more zombie surprises. You know all of the POIs. Bigger maps just give you more repeats. The game changes some, but not necessarily in revolutionary ways.

What I do is a variety of things: (1) make new content; (2) play with a mod(s); (3) step away, play something else, then come back.

You can add a mod with more POIs, You'll learn those eventually too. If you're into extreme challenge POIs, you'll find a bunch of those in the CompoPack.

Have you tried playing some kind of scenario that you make up? Example:

* The apocalypse is restricted to a region. If you can travel 100 km then you escape the afflicted zone. If you use 8 km maps, diagonal to diagonal is 11 km (call it 10), so you have to cross 10 maps. If you don't cross each map within 2 days, you fail as you have been overcome by a trailing horde. To make this work, you have to transfer characters from map to map, so you will only get to bring your inventory with you. (This is one of my favorites. I can play it in a weekend. It very much breaks the game's pattern; you'll be moving a lot.)

Have you tried limiting yourself from your normal habits: don't build a base, don't build a horde base. Take on the hordes out in the open. Or, maybe you have to make a new horde base for each horde and you have to make it by modifying a Tier 0 POI.

 
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You can increase the block damage that bloodmoon zombies do. Crank that up to max and it might be more like what you remember

 
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The magazine system has increased the rate of progression, in a vanilla game on 50 minute days I can unlock Q6 armour by around day 20. And speaking of Q6, IMO it really hurt the looting late game since we can craft Q6 instead of it being loot only, no more getting existed when finding that beautiful Q6 item you've been wanting so much, you can just craft it now.

Don't use horde bases that exploit the AI, eg: bases that make the AI loop, or have the AI gather all in one spot. 
Instead make a base where they attack from all sides like they used to before A17 

 
i remember times when we played day 300 and it was fun

all was hard to collect (cars at day 80), the zombies destroyed the base every time
Maybe the problem is not in the game, but in you?
You have studied the mechanics of the game, you have learned how, what and where you can get better and faster. You have learned how to act in certain situations and now you simply do not think about actions, but just act.

 
The magazine system has increased the rate of progression, in a vanilla game on 50 minute days I can unlock Q6 armour by around day 20. And speaking of Q6, IMO it really hurt the looting late game since we can craft Q6 instead of it being loot only, no more getting existed when finding that beautiful Q6 item you've been wanting so much, you can just craft it now.


This. Years ago enough people complained and they made Q6 loot-only. Then another group of people (lets call them crafters) complained long enough (or it didn't fit with the weapon progression) and they changed it back again.

There really need to be things you can only find in loot. And that would have been legendary weapons when that was still one of the planned features. But I'll gladly take some mods or other stuff that should be really really scarce to provide stomach pains for completionists 😁.

 
This. Years ago enough people complained and they made Q6 loot-only. Then another group of people (lets call them crafters) complained long enough (or it didn't fit with the weapon progression) and they changed it back again.
This is a game balance issue. If you make Q6 only in loot, then there is no need for crafting, and vice versa. When it was impossible to create level 6 items, I only created tools (they are needed already in the early game), and everything else I looked for in loot.

 
Just edit the xml to increase the rarity of legendary parts. Yes, T6 weapons and gear are craftable but the one essential part is also loot only so T6 gear technically is still loot only. It's just that the legendary parts are probably too common.

 
This is a game balance issue. If you make Q6 only in loot, then there is no need for crafting, and vice versa. When it was impossible to create level 6 items, I only created tools (they are needed already in the early game), and everything else I looked for in loot.


You are correct, this is a balance issue, but in a different way: This assumes that you never need to craft any weapons inbetween. 

For a long time (from A17 to A21 I think) crafting progression was **far** behind looting and trader and you never needed to craft weapons for this reason. Even if you could have crafted Q6 at that time you would have ONLY crafted your Q6. Now the balance is much better, I have crafted many weapon qualities between tier1 grey q1 and tier3 q6. That I could craft q6 was just a "small blip on the radar of crafting" but it also removed a lot of desire to continue playing very early in the game

The optimal balance (which is hard to do in this game) means that you are as likely to find or buy a new weapon quality as to craft it. And if you put special attention to progress in one of these ways (quests for finding, INT for buying, magazine searching for crafting) then you will get most of your new weapons qualities that way. And don't get me wrong, I don't mind that there are things you can only get through crafting. But there needs to be a strong motivation for scavenging as well.

Just edit the xml to increase the rarity of legendary parts. Yes, T6 weapons and gear are craftable but the one essential part is also loot only so T6 gear technically is still loot only. It's just that the legendary parts are probably too common.


Yes. When it was weapons you not only needed to find it but also needed to find the correct one to be really happy. Because legendary parts are always right for your weapon they should really be 8 times less findable. And there must be different parts for different tiers, otherwise players will just keep the legendary part they would have normally used for lower tier q6 weapons to craft their max-tier q6 immediately.

 
Sorry, but, will console get to edit the xml?            probably not. lol

I do think legendary parts are too easy to find, I'd like to see the overall balance change, so that you can rarely find one just randomly in the world, but, with 90% of them in tier 5 and 6 POI's. I'd say all of them, but, what the hell, a little randomness.

have legendary weapons/armour been dropped?

 
I would point out that they want people to craft Q6 items from all tiers.  Otherwise, why have Q6 at lower tiers?  If legendary parts are too uncommon or rare, almost no one will ever craft a Q6 lower tier item.  With how they are now, you can find enough to feel okay crafting Q6 lower tier items if you want.  In the same way, if you can't find parts (except rarely) in lower tier POI, you will already be at higher tier items by them time you have parts you can use to craft Q6 items, again removing crafting of Q6 lower tier items.

If they ever make actual legendary items, then they can make the legendary parts very rare and only in high tier POI to be used only for those and let Q6 items not require the parts.

Alternatively, they can remove the legendary parts from Q6 items that are not the highest tier and then you don't need to find them often in order to have lower tier Q6 items.

 
I would point out that they want people to craft Q6 items from all tiers.  Otherwise, why have Q6 at lower tiers?  If legendary parts are too uncommon or rare, almost no one will ever craft a Q6 lower tier item.  With how they are now, you can find enough to feel okay crafting Q6 lower tier items if you want.  In the same way, if you can't find parts (except rarely) in lower tier POI, you will already be at higher tier items by them time you have parts you can use to craft Q6 items, again removing crafting of Q6 lower tier items.

If they ever make actual legendary items, then they can make the legendary parts very rare and only in high tier POI to be used only for those and let Q6 items not require the parts.

Alternatively, they can remove the legendary parts from Q6 items that are not the highest tier and then you don't need to find them often in order to have lower tier Q6 items.
In my opinion legendary parts should only be in the recipes for top tier gear. Allow purple primitive gear to be crafted but don’t require legendary parts. Legendary should be purple quality of the highest tier. Then the parts can be made truly rare and you can craft a purple pipe shotgun and a purple double barrel and a purple pump but only an auto shotty could ever be legendary and need legendary parts. 

 
I would point out that they want people to craft Q6 items from all tiers.  Otherwise, why have Q6 at lower tiers?  If legendary parts are too uncommon or rare, almost no one will ever craft a Q6 lower tier item.  With how they are now, you can find enough to feel okay crafting Q6 lower tier items if you want.  In the same way, if you can't find parts (except rarely) in lower tier POI, you will already be at higher tier items by them time you have parts you can use to craft Q6 items, again removing crafting of Q6 lower tier items.

If they ever make actual legendary items, then they can make the legendary parts very rare and only in high tier POI to be used only for those and let Q6 items not require the parts.

Alternatively, they can remove the legendary parts from Q6 items that are not the highest tier and then you don't need to find them often in order to have lower tier Q6 items.


That is a great balancing question...should tier one weapons and tools even have a tier 6 option? personal choice I suppose. 

The way my playthroughs have gone, I am fully suited and booted, by the time I get to/done with, tier 4 quests...and then it can be hard to maintain interest...no struggle left. If I couldn't get those parts until I could start doing tier 5 and 6, it would definitely extend the late game stage play for me.

 
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