PC Why fixing exploits (aka digging and now looping zombies) is a good thing

That’s PVP. You clearly don’t play PVE servers at all and if you do I hope you get banned.
If that's the case, then the people luring the zombies should get banned. I'm just saying, that if people were doing this on a server, I would find a way to handle it... and I would probably retaliate... and then get banned. Which I wouldn't mind because why the hell am I playing here anyway.

 
That’s PVP. You clearly don’t play PVE servers at all and if you do I hope you get banned.
I guess that's a solution. Ban players on PVE servers who use glitch mechanics to grief other players.

 
Two alternative options...
1) Zombies that dig, but do not leave holes. This would solve a lot of problems. Sure it'd look a bit cheesy as they dropped from your underground base's ceiling, but try to envision what a cheerleader zombie would actually look like excavating a 40 meter shaft into your base before plopping out of the hole. Seriously....even with crazy special effects, I just can't picture it...immersion destroyed.

For reference, the reality is that if you gave a cheerleader zombie hydraulic-like strength, she'd rip and tear into the dirt/gravel/ and err...stone (let's pretend), and sink into the loosened material. She'd have a female dog of a time "digging" and sinking once covered, but let's say she persevered. She'd continue downward, but there'd only be the circle of loose dirt where she began on the surface...no hole.*

2) Any holes dug by zombies during the Bloodmoon are "reset" after noon (the loose dirt, etc. has all collapsed back in on itself). This allows for the full horror of seeing your defenses being breached as well as surveying the damage in the morning, but conservation of mass is observed in the end. This would be like what we see with destroyed POIs in A17 regenerated by a quest.

*For legal purposes, I will affirm that I've never thrown a cheerleader into a dirt/gravel/stone shaft with digging implements to test any of this.

-Morloc
Yeah these ideas makes complete sense

Why not have blocks replaced with gravel or dirt or destroyed stone or something?

Better that than all these damn holes.

I know it's not realistic but so what.

 
I guess that's a solution. Ban players on PVE servers who use glitch mechanics to grief other players.
By the time anyone knows what is going on, someones base is wrecked and you can't fix it easily. Thats the point of preventing player grieving by disallowing zombie digging. I back up my server every day so its not a big deal to reset the whole save, but there shouldn't be a need for that because of zombie digging exploits.

Its a bug/exploit/glitch whatever you want to call it. It is not the intended behavior for PVE friendly communities and certainly not something admins for servers should have to deal with, ever.

 
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Another solution is to prepare your base in case someone does this.
Another option is make claim blocks grant immunity to zombies when the player is logged off. Think of it like the traders immunity.

 
Another option is make claim blocks grant immunity to zombies when the player is logged off. Think of it like the traders immunity.
This will be abused by many in pvp. Just ask a friend to place the claim who does not play at all.

 
This will be abused by many in pvp. Just ask a friend to place the claim who does not play at all.
That’s why it needs to be an option. This is only for PVE stuff.

Hardcore PVP needs a different set of exploit preventions like dup glitches etc. getting your base wrecked in pvp should always happen. I don’t care if zeds can dig in pvp servers lol

 
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The digging zombie wouldn't be a problem if they didn't have super hearing and can somehow hear me from 20 blocks below the surface. IMO once sound passes thru 4 blocks it should be virtually undetectable unless the zombie is right above you if your just opening containers/digging with a shovel, if your mining you need 6-8 blocks, and if your using an auger, you need to be about 15-20 blocks down for them not to hear it. The reason for the digging was in A16 you could be in a hole 3-6 blocks deep or so and be immune to any zombies. It was not meant for them to be able to find you at bedrock I don't think.

 
This will be abused by many in pvp. Just ask a friend to place the claim who does not play at all.
Is the concern permanent zombie immunity to your base? Isnt there already mechanics that dont allow you to place claim blocks near each other? Also, isnt the main threat on a pvp server other players and not the zombies? Perhaps with the right tweaking it could work.

 
Is the concern permanent zombie immunity to your base? Isnt there already mechanics that dont allow you to place claim blocks near each other? Also, isnt the main threat on a pvp server other players and not the zombies? Perhaps with the right tweaking it could work.
The OP doesn’t understand that this discussion is about PVE servers...

 
The OP doesn’t understand that this discussion is about PVE servers...
i understand it is all about pve ok . A friend places the claim for u in ur base and logs off .... u light 100 fires and farm screamers all day long. have fun :)

 
i understand it is all about pve ok . A friend places the claim for u in ur base and logs off .... u light 100 fires and farm screamers all day long. have fun :)
You can farm screamers without base protection. I do it all the time.

 
You can farm screamers without base protection. I do it all the time.
So u can stand on a 2 blocks tall pillar and bash zombies on the head 24/7 ? i mean please change the claims so they work that way i would love it :)

 
I am an undergound base guy. I not only live underground, but i also tunnel at bedrock to all the traders and other locations of interest.

I enjoy the digging zombies. they force me to not hide during horde night.

Tunnel breeches are a fun and exciting night time event. while rare they do happen, and require steps to mitigate the damage. As an underground person, i do enjoy this change, and it is not affecting my play style at all. the zombies are not here for experience farming, they are here to harass you.

 
So u can stand on a 2 blocks tall pillar and bash zombies on the head 24/7 ? i mean please change the claims so they work that way i would love it :)
You don’t need a pillar to farm zombies. You don’t need anything but fire to call screamers.

What you are saying doesn’t make farming zombies any easier. That’s not the point of any of this. It’s to prevent griefing on public servers.

 
You don’t need a pillar to farm zombies. You don’t need anything but fire to call screamers.
What you are saying doesn’t make farming zombies any easier. That’s not the point of any of this. It’s to prevent griefing on public servers.
So an invincible base doesnt make it easier to farm zombies? I mean that would make the 7th day horde obsolete right ?

 
You originally brought up screamers. All I was saying is that farming screamers isn’t easier with bedrock fortress.

I don’t think the answer to PVE griefing of zombie diggers is with the keystone. The quick fix is to stop diggers at all. A long term solution would be a combination of enabling LCB teleports like the trader at night and some smarts about who aggroed the zeds before they start busting through blocks around keystones.

If I kite some zeds to a randos base, they shouldn’t ever be able to attack the base, around it, or underneath it. I shouldn’t be able to stand near the base with kited zeds at all.

 
The AI for digging does need work. Right now:

1) if you are in a cave poi, they will dig down to you. Rather quickly if it's through sand.

2) POI bldgs. They will dig down in many cases rather than use the stairs.

3) They'll dig and jump just because. Same for attacking trees, while pointing away from you. er?

4) this makes mining really really dangerous. You could be doing it carefully to avoid cave ins, and one stupid zed

digs down and thus the whole thing collapses. You can't even hear them sometimes to know to get out.

That comes under the "not fun" category.

5) they way they conga line now, it's gets just silly how fast a horde can drop in on you.

So yes, I want the OPTION to turn it on/off.

 
That's only one (and just barely), the Kick page also mentioned deterrents for smell and sight that I see nothing about in-game.
I agree. We need stuff like "cover yourself in gore" (become invisible), craftable zombie pheromone (like in CDDA, attract zeds to a location), and maybe some fun with mirrors.

 
So my initial thoughts in this are: Bypassing a risk by a low maintenance and low effort action shouldn't be a thing. But I actually don't think Digger Zombies are the correct response. Instead, I feel like it's too easy to mine underground. I feel like if a player wants to have an underground base, then they should adapt a natural cave or mine POI, into a workable base. Granted this would mean that TFP needs to up their underground POI game, to make exploring interesting and worthwhile to long term survive.

My thoughts after the thread: Players need to understand that "games" are defined by how the rules limit their actions, there by forcing a player to develop creative ways around the limitation. When sandbox games were first developed, there discussions to even include them as 'games' and not just virtual toys. The Second Life MMO wasn't considered a game, but rather a virtual world that contained games. Additionally, players also need to understand that just because they paid for a license to a game, doesn't mean that it's their game. It will always be the developers game, which is literally their job to tell you how to play their game. You are entitled to a opinion, and decision to play it by the rules... but ultimately it's the develop that makes the rules. I mean next time you are at concert go up to the artist and tell them how to play their music to suit your musical style.

 
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