Adam the Waster
Well-known member
i didnt know they were lampreys!Why don't zombies bite? Because they suck.
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thats my game right here!Dare I mention....the zombie combat in State of Decay is awesome.
i didnt know they were lampreys!Why don't zombies bite? Because they suck.
thats my game right here!Dare I mention....the zombie combat in State of Decay is awesome.
Because they are lazy about it. End of story. They always find excuses when this is brought up. They said that most of the basic game is done, so there is no excuse that "Oh, we don't have time, we have other important things to work on", yeah, right, like they postponed npcs so many times.So TFP has made it crystal clear, with this last alpha, that in the lore of their game, the zombie infection is transmitted by bite. It is spelled out perfectly in the description of the fists perk line.
So....why does every zombie humanoid swing their arms?
Why not give zombies a separate attack type and animation that is a bite? Maybe roughly 1/3 of their attacks and/or immediately after enraging.
Give it a 100% chance to cause or increase infection (modified by effect resistance).
It would:
1) make the infection/bite relationship make more obvious sense
2) be a cool new visual for the zombies
3) make infection slightly more frequent/persistent, BUT also more predictable, and thus, able to be planned for
4) give players a brief/temporary break from the professional boxer/MMA fighter-level of ducking, weaving, and head bobbing...they'd finally do a straightforward attack for once that didn't jerk their head wildly to the side...albeit at a significant risk if that's when you decide to go in for a swing.
5) finally fit the zombie-bite trope from virtually every zombie movie ever.
Yes, it would be undoubtedly a lot of work to add a new animation to each zombie, but now the lore is irrefutably clear - the zombie's bite is what infects, it seems like it really ought to be in. And the tradeoff of a straightforward attack that lines up and exposes the head seems to be a perfect risk/reward balance of dramatically increased infection chance (or severity boost) if they land that bite.