The rewards are yes. I mean we used to get T3 QL6 weapons and armor, so yeah, it sucks now.
They're still worth doing for XP and dukes if you were gonna hit a POI anyway. Infested especially for all that juicy ammo.
I don't need them to throw piles of steel tools at me, but I'd rather take the mollies from tier 1-2 half the time."Thanks for clearing that infested prison! Here, have a single honey."
That was a needed change. You barely had to craft any of your gear before V1.0 and this game is called "The survival horde crafting game" It´s not Borderlands.
I assume the developers just removed the good rewards from the higher quest tiers instead of reworking the quest rewards in general. The lower levels still look similar to A21.I'm wondering why the top tier quests rewards aren't worth the effort of doing the quests (single item quantities) vs doing lower tier quests (stacks of items).
I often found these complaints ridiculous. For example, someone complained that he had been given a Q6 steel spear and that his entire investment in clubs was completely worthless because he had been given the wrong weapon. And many people didn't understand how the magazine system works at all.This change was made because a lot of people complained about getting a reward that was way above their level. I remember when I could reasonably expect to get a crossbow before it was even possible I could make a hunter's bow. The same goes for my 9 mm. Occasionally the trader would have an SMG as a reward.
I would rather see mods or schematics as rewards.I think later on they should give you weapon parts, extra dukes, bundle of materials, ammo crafting bundles
There's a lot of loot dropped during the quest itself.I liked the nerf for tier 1 and tier 2 quests, since 100 bullets for a quests with like 5-10 zombies seemed op. But the rewards for a tier 4 or 5 quests are really underwhelming and need to be buffed imo.
There's a lot of loot dropped during the quest itself.
I do quests mainly for two reasons.Exactly. And now we even have a choice whether to do quests or loot a POI just because it is there. As long as most players still do quests they still think that the quest reward ON TOP is still worth it. Your mileage may vary (which is actually a good sign)
This choice has always been there.And now we even have a choice whether to do quests or loot a POI just because it is there.
It depends a lot on the situation. For example, early in the game, food and drink are good loot, and closer to the middle - garbage. If you make a lot of shotgun shells, then plastic is good loot for you, otherwise it is almost useless. And so on.I may also see good loot differently than others.
It's a difficult balancing act. We as players have many divergent expectations, motivations, and play styles. IMHO, the loot from the "quest" should be the main reward and this should scale up as POI difficulty goes up (not necessarily just in end loot but in overall POI loot). The Trader rewards should be minimal.I'm not looking for Joel to offer me weapons or armor or tools at higher tiers of quest rewards - I'm wondering why the top tier quests rewards aren't worth the effort of doing the quests (single item quantities) vs doing lower tier quests (stacks of items).
It is because they have made it much more efficient to just give in and follow the questing path. Sprinkled with mailbox raiding and maybe looking out for Crackabooks and other bookshelf rich POIs in between. I might still look for a working stiffs if I am behind on forge ahead or mo power for traps & electrical, but otherwise targeting specific POIs for your needs doesn't seem to be much of a thing anymore.Trader Quest rewards changed the meta game, for the worse IMHO. Many players just purely focus on the quest progression. They rarely if ever, even consider looting a POI without a quest. Which is maybe a disservice to the game. I enjoy the game much more looting where, when, and how much to my whim; and not being forced through trader quest progressions.