PC Why are the pimps no longer going to implement the Behemoth?

Seems a lot of people really hate the behemoth :p

For one, I dislike the radiated feral cop a lot more, bullet sponge with the large hitpoints, healing, and when it blows it takes down chunks of your base, and even things behind blocks due to how the explosion ignores certain blocks.

Gimme a behemoth any day, at least it would be easy to spot, shoot, and no explosion damage -inside- my base :)

/V -

 
Your guys close to getting mecanim working?
Not as of yet. Admittedly I have not dabble all that much as i could be with it. Our glowy, round friend has it working i believe though. But you need the secret passcode and shouting "Open Sesame" doesn't work the way it used to without showing some leg ;)

I was lucky enough to have bought an asset with the perfect jump anim on it.

 
I kinda want goblins to jump across chasms. And crawl. Yeh I've thrown some money at a few assets, but I figure it's all for a good cause. =)

 
behemoth would've been (bullet sponge)^2
Having a high HP boss doesn't necessarily mean it's a bullet sponge in my view, if you balance it appropriately. Ie, melee attacks from behind do 5x damage. Or fire damage does double while slowing him down... etc.etc. High HP from normal attacks with vulnerabilities of certain kids that fit in adds more depth, compared to just having high hp (like radiated feral cop vs normal cop).

While cops take 2x damage from explosions, it's far too easy to have an explosion trigger his explosion animation, and by the time you reload and shoot again he's already exploded. And the radiated one is just a buffed up bullet sponge version of the cop :p

 
if you saw Joels Videos of a16 preview, they already had a working system of zipplines and it looked totally awesome. i was pretty disappointed that it didnt get to the release because it would fit perfect to my buildingtype =(
The problem from those Demos is that they work for what they are intended to work. Showing players possible future developments. Aside from that, if everything would have worked out, it would have been implemented. That it wasn't implemented just means that problems occured which halted the development, whatever problems those are. Either the effort was underestimated and the implementation long way from being finished; or there were other projects way more important than a new feature. Or maybe this implementation had balancing issues, or it was interfering with other functions. Anyway, I dont know since I am not involved in this project.

Yesterday, I also wanted to put an update out for a customer for sales department, but couldn't because I realized I had to change basically the whole program for doing what would have been necessary. From a simple "Program doesn't work like intended", it came out, after a couple of days analyzing what could have went wrong, that there were two separated problems, one that there was no proper entry in the Access Control List responsible for Database - Internet - Connection, the other that an object library hasn't been implemented into the database with the right version, meaning that we would have to analyze first, which packages have to be updated as well, and to what extent this would also affect the whole program.

Instead of a few days, this issue now became work for almost half a year literally for a whole department. Most likely it will be dropped because we would just use the older version of this program where those changes weren't made.

I know this story sounds frustrating, but that's just what real programming is like. Two steps forward, one step backwards. And I think that is the very same problem with 7 Days To Die and TFP as well.

 
It seems that most people disliked the behemoth and your arguments are convincing me that this wet dream of mine may not have been as good of an idea as I once thought it was. Now that I think about it I too would much rather have an endgame challenge from bandits and mutated zombies instead of a butt naked titan that could wreck your base in 2 shots.

 
Having a high HP boss doesn't necessarily mean it's a bullet sponge in my view, if you balance it appropriately. Ie, melee attacks from behind do 5x damage. Or fire damage does double while slowing him down... etc.etc. High HP from normal attacks with vulnerabilities of certain kids that fit in adds more depth, compared to just having high hp (like radiated feral cop vs normal cop).
While cops take 2x damage from explosions, it's far too easy to have an explosion trigger his explosion animation, and by the time you reload and shoot again he's already exploded. And the radiated one is just a buffed up bullet sponge version of the cop :p
You need to use the right way to kill them.Use a gun to lower hp and an explosion to kill thrm.I find exploding crossbow bolts cheap, fun and easy to use:P

 
The problem with Behemoth is that it breaks the zombie apocalypse immersion. Suddenly you have a mutated boss and it just feels like Resident evil or whatnot.

 
That's exactly what they want. I'm sure they are in the process of changing their name to The Boredom Pimps at this very moment.
I just love your sarcasm, haha.

I disagree. The game could use some boss zombies to prolong end game...

I think that having bosses to fight would be a cool thing... expecially if they gave you good rewards and if they were connected to quests..
My thoughts exactly.

 
I thought the Behemoth zombie was a good idea, or at least some iteration of one. There is basically no single zombie that makes you "afraid", afraid for your base and for your life, no matter what level you are. THIS was what I was waiting for. A large enemy to fight that would give awesome drops and awesome xp gain! Hopefully they add him OR some iteration of him in in the future as well as more varied types of zombies. Much needed I think.

 
I thought the Behemoth zombie was a good idea, or at least some iteration of one. There is basically no single zombie that makes you "afraid", afraid for your base and for your life, no matter what level you are. THIS was what I was waiting for. A large enemy to fight that would give awesome drops and awesome xp gain! Hopefully they add him OR some iteration of him in in the future as well as more varied types of zombies. Much needed I think.
A17 will bring "mini-bosses" on few dungeons, this makes more sense than a giant beast...

 
Five pages and nobody has answered the original question?

Pathfinding. The reason the Behemoth was dropped was because it took up too much space and it would require a huge re-write of the pathfinding algorithms to make sure it didn't try to squeeze through a normal sized door.

I wasn't a fan of the Behemoth in the first place but I am going to miss the addition of ziplines.

 
Five pages and nobody has answered the original question?
Pathfinding. The reason the Behemoth was dropped was because it took up too much space and it would require a huge re-write of the pathfinding algorithms to make sure it didn't try to squeeze through a normal sized door.

I wasn't a fan of the Behemoth in the first place but I am going to miss the addition of ziplines.
The question was answered.

By devs themselves.

Turned out to be a major disappointment and that's it.

Technical and gameplay related details aren't important really.

 
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