Me personally I hate dying with a passion, so I choose stealth to minimize my chance at being killed, especially in the early game, where the most you are likely to have is a bow, unless you get lucky with the loot and opening spawn near a ShotGM.
Depending on how you handle stealth, it can potentially be pretty fast, especially if you have a lot of points spent in it and have the skill books, ESPECIALLY the no stamina drain one.
When stealth works, it affords you a control over your situation that can allow you to murder entire floors of Zeds in a short time period.
I can't tell you how many times I enjoyed stealthing into a ShameWay Factory and using a Composite Crossbow to take then entire factory out, all while running crouched and stopping to aim for the head.
Being able to smash things up so you can ensure line of sight is wonderful too, especially when From the shadows skill makes your work even more silent and the zeds less likely to react, which is especially useful when banging on metal or upgrading metel has the higher chance of waking zeds via noise, when not facing an invisible trigger of some kind.
Speed is usually not the main concern, control, personal survival and effectiveness is.
Becoming able to rip a ShameWay Factory stealthed, faster then a machine gunner rushing, is a side effect of practice and proper gear and skill acquisition.
Depending on how you handle stealth, it can potentially be pretty fast, especially if you have a lot of points spent in it and have the skill books, ESPECIALLY the no stamina drain one.
When stealth works, it affords you a control over your situation that can allow you to murder entire floors of Zeds in a short time period.
I can't tell you how many times I enjoyed stealthing into a ShameWay Factory and using a Composite Crossbow to take then entire factory out, all while running crouched and stopping to aim for the head.
Being able to smash things up so you can ensure line of sight is wonderful too, especially when From the shadows skill makes your work even more silent and the zeds less likely to react, which is especially useful when banging on metal or upgrading metel has the higher chance of waking zeds via noise, when not facing an invisible trigger of some kind.
Speed is usually not the main concern, control, personal survival and effectiveness is.
Becoming able to rip a ShameWay Factory stealthed, faster then a machine gunner rushing, is a side effect of practice and proper gear and skill acquisition.
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