Excel can do weird things when you compress charts and I'm not getting paid for this.
Understandable. Your heart is in this just as much as mine though.
That is so much easier to read now. TY!!!
Edit: 34 POIs, just under 1/10th of the total POIs in game, have half or more of the volumes in the poi set to aggressive, a bit over 1/3rd of the POIs that have the volumes. I'm curious if
@meganoth's bug report on one of the POIs that are set up as 100% aggressive has had an answer as to it being intended or not. I'm also curious if
@Roland's statement on the aggressive volumes being intended to only be a small proportion (I forget if he even defined what was meant by what I'm remembering as "small proportion") of the total of volumes in a POI was per a dev (honestly I've forgotten which he prefaced the mention as being, from the devs or personal supposition, and he's really good about covering that base). If it was from a dev then this chart and a list of the POIs at each % could be useful to them since, with how spread out the development & implementation of the POIs has been time wise, they may not have a complete master list of which POIs have how many of each volume type (things get lost, files get corrupted, it's part of life).
They still might as well remove the perks if they aren't willing to mention in game the existence of aggressive volumes to the player, much less remove them. Something being guaranteed to fail in 1/3rd of the POIs the player enters regardless of perk investment paired with that these places even exist being kept from the player in game is really @%$#ed up. Removing the perks changes stealth, sneaking as
@SylenThunder prefers to call it, into a situational mechanic instead of one that people invest resources into improving and then trust to work, only for it to not.