Wiltuschnik
New member
Usually i don't play experimental builds, cause i don't like big breaking bugs to destroy my immersion.
I even play not a big amount of hours(i got a son), so my testing is not that "useful" like many hardcore gamers.
After all the "turds" rain seen on that game and, in particular, on that release.. i decided to give it a try.
I updated the experimental release at least 3 times, 1 brand new map on the first version and 1 on the last (yesterday).
Playling with default settings.
THE GOOD:
Arrows mechanics are great
POI are great and with good loot (got more now at day 3 than day 40 in A16)
Zombie-killing harder, funny and NOT impossibile
Random gen and new graphic: nearly perfect
Standard items, damage bonus moved to player/mods = great idea
No corpses: works like a charm, and i'm the OCD corpse slaughterer
Cleaner, Faster,Funnier, Simpler, Thrilling gameplay.. time to move around like in TWD!
1) stamina-nightmare: FALSE
if you don't power-attack and run with shift EVERY single time you can, the stamina isn't going down that fast.
that + going with arrows stops your stamina loss, and feathers are everywhere.
And, ofc, not digging 2000 rocks + 50 trees in the first 3 days.
2) death spiral: FALSE
in the first game i died many times, for playling dumb, like hitting a boar having 25 hp and 2 arrows left..
or entering a POI fully encumbered
or going around without bandages
Even if you manage to die like a dumbass you can do something, it's tedious only if you play just bad or if you're unlucky.. but in a survival game you're supposed to play good, or tune down the difficulty.
3) no level 20 != only grind zombies
i don't see that terrible difficulty in looting not-huge POIs even at lev < 20
put all on a chest before entering, bow whenever possible..
the slow-backward is NOT a problem, with power attacks i do better melee now than A16 and it really works good (double attack is gone in one of the updates)
I cleared a full wandering horde of 10-15 zeds with 6 arrows and a single club (orange)
not only zombie grinding for sure.. but yes, looks like the best way to earn xp for now.
4) no big-base from scracth at start
seen in another discussion, and ok.. that's true.
now gathering at low levels is slow and stamina-intensive.. and, for me, IT'S GOOD
building a huge wood fort alone at day 1 is just wrong, it's not creative mode and it's not 7d2build-a-city.
waiting hours of gameplay to build a solid base is just what i expect from a game like 7d2d
5) KILLED THE FUN???
now i don't understand what mysterious forces are moving the ones that spits turds on A17.
Honestly, except the trader 0.0km bug and a backpack-wipe in a mission POI, what i see here is a nearly-finished game, even without traders and bandits the game is doing pretty well.
Recovering arrows from live/dead zombies and floor/walls is just so useful and realistic.
For the first time going around is really dangerous and that looks just great, the random cities are a dream.. realistic and beautiful.
Going around walking instead running, like TWD and any post-apoc film, gives a lot of time to look at things.. places are great, zombies ai is really better.. and a note from an OCD corpse looter-slaughterer: i don't miss 10 mins of after-horde-night cleanup.
Less is really more!
All looks so clean now.. bugs are there, but i played non stop from 2 to 4 hours every days and i enjoy every non-bug change i've seen.
THE BAD (actually only bugs/adjustments):
1) 0.0km trader bug
2) going over a stunned zombie for a power-attack throws you up (when he gets up) + broken leg sometimes (maybe the hit from below)
3) dying on a quest POI(fetch 1) looks like the dropped backpack disappears (not sure 100%)
4) the switch of the sky color/effect between biomes is a bit too rough
btw, the TFP.. really a masterpiece coming here!
thx a lot for the patience and work
not reading anymore the forums stuff, really too far away from the truth and objectivity
I even play not a big amount of hours(i got a son), so my testing is not that "useful" like many hardcore gamers.
After all the "turds" rain seen on that game and, in particular, on that release.. i decided to give it a try.
I updated the experimental release at least 3 times, 1 brand new map on the first version and 1 on the last (yesterday).
Playling with default settings.
THE GOOD:
Arrows mechanics are great
POI are great and with good loot (got more now at day 3 than day 40 in A16)
Zombie-killing harder, funny and NOT impossibile
Random gen and new graphic: nearly perfect
Standard items, damage bonus moved to player/mods = great idea
No corpses: works like a charm, and i'm the OCD corpse slaughterer
Cleaner, Faster,Funnier, Simpler, Thrilling gameplay.. time to move around like in TWD!
1) stamina-nightmare: FALSE
if you don't power-attack and run with shift EVERY single time you can, the stamina isn't going down that fast.
that + going with arrows stops your stamina loss, and feathers are everywhere.
And, ofc, not digging 2000 rocks + 50 trees in the first 3 days.
2) death spiral: FALSE
in the first game i died many times, for playling dumb, like hitting a boar having 25 hp and 2 arrows left..
or entering a POI fully encumbered
or going around without bandages
Even if you manage to die like a dumbass you can do something, it's tedious only if you play just bad or if you're unlucky.. but in a survival game you're supposed to play good, or tune down the difficulty.
3) no level 20 != only grind zombies
i don't see that terrible difficulty in looting not-huge POIs even at lev < 20
put all on a chest before entering, bow whenever possible..
the slow-backward is NOT a problem, with power attacks i do better melee now than A16 and it really works good (double attack is gone in one of the updates)
I cleared a full wandering horde of 10-15 zeds with 6 arrows and a single club (orange)
not only zombie grinding for sure.. but yes, looks like the best way to earn xp for now.
4) no big-base from scracth at start
seen in another discussion, and ok.. that's true.
now gathering at low levels is slow and stamina-intensive.. and, for me, IT'S GOOD
building a huge wood fort alone at day 1 is just wrong, it's not creative mode and it's not 7d2build-a-city.
waiting hours of gameplay to build a solid base is just what i expect from a game like 7d2d
5) KILLED THE FUN???
now i don't understand what mysterious forces are moving the ones that spits turds on A17.
Honestly, except the trader 0.0km bug and a backpack-wipe in a mission POI, what i see here is a nearly-finished game, even without traders and bandits the game is doing pretty well.
Recovering arrows from live/dead zombies and floor/walls is just so useful and realistic.
For the first time going around is really dangerous and that looks just great, the random cities are a dream.. realistic and beautiful.
Going around walking instead running, like TWD and any post-apoc film, gives a lot of time to look at things.. places are great, zombies ai is really better.. and a note from an OCD corpse looter-slaughterer: i don't miss 10 mins of after-horde-night cleanup.
Less is really more!
All looks so clean now.. bugs are there, but i played non stop from 2 to 4 hours every days and i enjoy every non-bug change i've seen.
THE BAD (actually only bugs/adjustments):
1) 0.0km trader bug
2) going over a stunned zombie for a power-attack throws you up (when he gets up) + broken leg sometimes (maybe the hit from below)
3) dying on a quest POI(fetch 1) looks like the dropped backpack disappears (not sure 100%)
4) the switch of the sky color/effect between biomes is a bit too rough
btw, the TFP.. really a masterpiece coming here!
thx a lot for the patience and work
not reading anymore the forums stuff, really too far away from the truth and objectivity