PC Whoever designed ''dungeons'' POI deserves a raise

Where are these many people who do not like the changes?
I see same 20 people over and over ranting on forums and 20.000 playing the game in silence.

People who do not like the changes are vocal minority, nothing more.

Game is less of a grindfest of specific actions and more of an RPG progression and I and tounsands more enjoy that.

Even in damn Minecraft there was longer progression to end game then it was in A16 and A17 nailed it.
For the record, I like the game. I have been vocal about changes as well. I also like the A16 system better.

Now, you need to be careful about your numbers approach. 20,000 playing the game in silence is not a direct number of those playing A17. We have no idea how many people did not opt in. Also, TFP did great marketing strategy with this release. They hyped it up via streamers and youtubers, they release around the holidays in USA, and had a huge steam sale. All of that plays into the numbers as well. No one will know how the player base actually feels until after a few weeks of A17 stable when the update is automatic and most have played A17. At that time we will see how the player base actually sits. TFP knows this and I suspect they are waiting for that time to make any major decisions about this Alpha... If it continues to do great, I suspect we will keep with the "dumbed down version". If it tanks then, I suspect they will be open to more feedback. Time will only tell....

 
For the record, I like the game. I have been vocal about changes as well. I also like the A16 system better.
Now, you need to be careful about your numbers approach. 20,000 playing the game in silence is not a direct number of those playing A17. We have no idea how many people did not opt in. Also, TFP did great marketing strategy with this release. They hyped it up via streamers and youtubers, they release around the holidays in USA, and had a huge steam sale. All of that plays into the numbers as well. No one will know how the player base actually feels until after a few weeks of A17 stable when the update is automatic and most have played A17. At that time we will see how the player base actually sits. TFP knows this and I suspect they are waiting for that time to make any major decisions about this Alpha... If it continues to do great, I suspect we will keep with the "dumbed down version". If it tanks then, I suspect they will be open to more feedback. Time will only tell....
Going to have to disagree with the great marketing: showing off an experimental unbalanced mess that is not even the game you will actually download and play is not smart marketing IMO. And giving it to streamers before the rest of us just creates haves and have nots between the community for no damn reason.

Now using streamers to show off a stable release and sell more copies of the game im tottaly behind.

 
Going to have to disagree with the great marketing: showing off an experimental unbalanced mess that is not even the game you will actually download and play is not smart marketing IMO. And giving it to streamers before the rest of us just creates haves and have nots between the community for no damn reason.
Now using streamers to show off a stable release and sell more copies of the game im tottaly behind.
You are confusing two things. Marketing was great, the product (according to you) was not.

There is a difference.

 
I did custom concrete water features for my job in my early 20s, best shape of my life. No way in heck I want weight encumbrance in 7DTD. Good luck carry 1-2 buckets of concrete at a time for your building experience. And by that, I mean no weapons, nailguns, no anything else with you. Bring the buckets to the build site or keep a mixer at the build site. That would be unplayable in this game.
So you want an encumbrance system but don't want it to actually add anything to the game beyond playin tetris... why exactly? This system litteraly dosent encumber you unless you use its magic slots and pays no mind at all to how much anything actualy weighs (the whole point of an encumbrance system i would have thourght).

 
You are confusing two things. Marketing was great, the product (according to you) was not.
There is a difference.
Marketing is selling a product, which was the apprent goal of the stream events.

Showing one thing in the streams and the customer buying a completely diffrent product is bad marketing.

Yes i think a17 is a bad product but that is a completely separate topic.

 
So you want an encumbrance system but don't want it to actually add anything to the game beyond playin tetris... why exactly? This system litteraly dosent encumber you unless you use its magic slots and pays no mind at all to how much anything actualy weighs (the whole point of an encumbrance system i would have thourght).
I don't recall ever saying I wanted an encumbrance system? Are you just lashing out against anyone who says something in this thread at this point?

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Marketing is selling a product, which was the apprent goal of the stream events.Showing one thing in the streams and the customer buying a completely diffrent product is bad marketing.

Yes i think a17 is a bad product but that is a completely separate topic.
I never thought I would be the person saying this here, but you obviously don't understand "experimental" (I can't believe I just typed that lol). They were selling an experimental product, that is what they marketed. And they did an excellent job marketing that item, whether you agree with it or not.

 
I don't recall ever saying I wanted an encumbrance system? Are you just lashing out against anyone who says something in this thread at this point?
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I never thought I would be the person saying this here, but you obviously don't understand "experimental" (I can't believe I just typed that lol). They were selling an experimental product, that is what they marketed. And they did an excellent job marketing that item, whether you agree with it or not.
Did i insult you somewhere? How the hell did i 'lash out'? :/

i asked you a follow up question because i was confused how prople could say they want an encumbrance system but be against one thats arguably more challenging and achieves the actual point of an encumbrance system.

You clarified that you dont want an encumbrance system which is fine.. dunno why you view that as someone lashing out.

 
Did i insult you somewhere? How the hell did i 'lash out'? :/i asked you a follow up question because i was confused how prople could say they want an encumbrance system but be against one thats arguably more challenging and achieves the actual point of an encumbrance system.

You clarified that you dont want an encumbrance system which is fine.. dunno why you view that as someone lashing out.
Fair enough, I may have misinterpreted your text and used your replies to others to make that assessment, my apologies.

 
I don't recall ever saying I wanted an encumbrance system? Are you just lashing out against anyone who says something in this thread at this point?
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I never thought I would be the person saying this here, but you obviously don't understand "experimental" (I can't believe I just typed that lol). They were selling an experimental product, that is what they marketed. And they did an excellent job marketing that item, whether you agree with it or not.
If you are considering the product as a17e then fair enough thats your perogative. I view the product as 7daystodie as a whole.

Who the hell are they trying to sell the experimental to? And why?

Like i get trying to sell more copies of the game as a whole but an experimental/testing build?

Like do TFP honestly want a new player to buy 7days during the stream event? Which version do the developers expect the new player to then play? A17e? A16.4?

Id say if its the former thats not great... and if its the latter then they are not showing people what they are actually purchasing.

 
Those POI guys did an amazing job, and they deserve mad props imo.

That said, yeah, a few of the POIs need some tweaking for sure. For the life of me, I can't figure out why zombies would stand in closets, or always seem to be conveniently just behind the door you just walked through.

I can't wait to see what these guys do in future passes of the POIs.

- P

 
Those POI guys did an amazing job, and they deserve mad props imo.
That said, yeah, a few of the POIs need some tweaking for sure. For the life of me, I can't figure out why zombies would stand in closets, or always seem to be conveniently just behind the door you just walked through.

I can't wait to see what these guys do in future passes of the POIs.

- P
ppl hide and die in weird places, even irl. Would be great if they could find a way to have crawlers spawn and come out from under beds.

 
I like the little shack by the lake. You know, the one the size of your front porch. It has between ten and fifteen zombies and fully half of those are standing on the rafters above.

Bullet sponge zombies are not more challenging, just monotonous. Twenty zombies hiding in a sardine can is not challenging. Just pull them back into the conga line and kill them.

The new iteration isn't really challenging, no matter how much they buff zombie hp and nerf entity damage. It's just a pain.

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You guys might do better on an on rails zombie shooter.... Maybe cardboard cut outs of zombies that pop up and dont move... Damn devs.. making you use caution in a zombie game...
It is not caution. We know where all of the zombies are. All seventy six of them per two bedroom house hiding in the rafters. It isn't caution, it is running in, firing a shotgun blast, running outside, and picking them off as they all advance in a single file line. Adding twenty thousand hit points didn't help either, it just slows things down.

 
Simple Question to you what do you want?
If i play a FPS Game i want a fast paced Action Shooter Game.

If i Play a Simulation i want a most realistic Simulation of something

And if i Play a Survival Horde Crafting Game and thats what 7days to die should be, i want a Survival Game and not a FPS Game with xp 99 only by killing everything, a complete unrealistic crafting and inventory System and some Fake Stuff like Encumberance by used Slots and not weight or Zombies dropping out of thin air.

a crafting system as we have in 7days to die could also be removed openign up the creative mode for survival play.sure i have to run and search resources but i can carry 100.000 tons of weight as long as i dont use this few slots. Think back at the Versions before the Pimps deciced it would be a great idea to set Stacksizes to 6000 , remove some Resources and make others Generic Stuff. You had a Stacksize of 64 for most stuff and one of the bigges issues was to decide if you need the brasss more or something else so you can place the important stuff in inventory.

the current Encumberance system sorry its same as setting stacksizes to 64 opening entire inventory and add a perk to raise stacksize with each perk level by 20 or 30.

crafting is same, weapon parts removed at same time you find guns over guns like some crazy shotgun messiah place a gun in every house and every cupboard. same with crafting and resources generic resources to craft stuff the easy way .

why should i, in a survival game go and kill a bear if i can kill 5 rabbits easier without the risk and get same amount of meat with same options to cook?

zombie spawns same, its a survival game so i should have a chance to survive and this also means the AI must play by same rules as the players do. but thats not how it works in 7days. Zombies spawn out of thin air somewhere also at locations you looked a second before thats not survival thats again the easy way to raise the difficulty. there are other options to make zombies spawn without taking the easy cheat AI route.
The game description is: 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. So you may not want FPS elements but the game clearly states it's a part of it.

 
Why does everything in a video game have to make real world sense? Its a survival horror game. It's supposed to have a scare factor, and that includes ambushes from unexpected places... If you expect everything, there is no challenge, no reason to do anything. Then you'll move on to complain about how there is nothing to do in game.
I've said it before and here I go again; It is not unexpected. We know all of the spawns at this point. Many of us memorized the spawns the first playthrough. I'm on my fifth or sixth playthrough right now and I still do pretty much the exact same runthrough for the first week. That involves abusing the too high zombie experience (compared to a quest that gives you 25% more experience for killing twenty or thirty zeds) by running in, triggering the zeds, and leading them outside to a slaughter. I actually prefer 16 where there were a reasonable number of spawns per poi and just kill them as I move through.

 
i just picture the new POI's dramatically. Like a "last stand" happening. People falling back and barricading with whatever they can find/hiding wherever their hysteria sends them to hide, as one by one (or groups of 12-ahaha) fall. until the last of them has taken refuge on the roof or walled themselves in in the basement. There to die as the virus overtakes them and their craving for nutella is taken over by their need for BRAINS :D
So the ones that are standing on the rafters; how did they get there? I see no ropes, no ladders, and no nerdpoles. How did they die, from the zombies? How did the zombies get up there? The building is secure, and there are no broken doors, so no zombies got in. Did they starve? They had plenty of food. If there were no zombies trying to get inside, why are they on the rafters?

I get what you're saying but it seems a defense that isn't deserved.

 
I've said it before and here I go again; It is not unexpected. We know all of the spawns at this point. Many of us memorized the spawns the first playthrough. I'm on my fifth or sixth playthrough right now and I still do pretty much the exact same runthrough for the first week. That involves abusing the too high zombie experience (compared to a quest that gives you 25% more experience for killing twenty or thirty zeds) by running in, triggering the zeds, and leading them outside to a slaughter. I actually prefer 16 where there were a reasonable number of spawns per poi and just kill them as I move through.
I'm having a totally different experience than you are.

I can clear a POI and only the zombies in the immediate vicinity wake up. With a few perks spent I can sneak and headshot most of them. I have tried jumping, hammering the wall and even throwing stones and nothing wakes up the sleepers hiding around the corner a large majority of the time.

I won't say all because there are times zombies do pop out of closets or fall from the rafters but it's very inconsistent. I'd love being able to run in, wake them all up and finish them outside but this just don't work for me.

 
That's definitely one way to do it albeit the easy boring way. Try always run and stay in the house. I'm guessing your approach would be much different ie, sneaking and trying not to wake them. You would be glad to "know" where they are so you could try and pick them off one at a time, quietly.
This is a finely reasoned argument in case one does not wish to play the game with vanilla settings. Your argument is fine for mods, or for challenges between players. But for playing the vanilla game your argument is to change the vanilla settings? What if eighty percent of players want vanilla settings?

In that case, your point is only as effective as the amount of people with your exact same playstyle and setting preference.

 
...for overdoing it.
A zombie falling from fake ''stone ceiling'' in mine POI ? HAHA. I laughed so much.

Oh the cringe.
I have to agree. I liked some of the PoIs, but a lot of them don't really make sense. Zombies in closets and behind fake walls? /shrug

Zombies are scary because a) there are a lot of them b) they are slow c) they are inevitable. In A17 they became Jason Voorhees reincarnations - smart and sneaky, i.e. exact opposite of what they usually are in books and movies.

 
Are you out of your damn mind? Do you want to be toting ONE bucket of concrete from the cement mixer to the wall you're building? Do you want to be able to carry 10 rocks? Slots are the ONLY way encumbrance works in a building/looting game.
I've seen that on a game called The Forest and it looks pretty cool. Granted, the enemies don't seem to be able to smash through walls with their decomposed fists, so one good wall is about all you need.

 
I'm with art.

It's predictable very quickly, makes little sense, and very easily cheesed.

The crawls are cute. Once or twice.

 
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