PC Whoever designed ''dungeons'' POI deserves a raise

So..... you want selective realism then?
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Im not saying I want it.

Im staying there are other ways to do it... read the original post. He said slots were the ONLY way. I'm fine with how it is

 
I demand Taco Bell makes me a Big Mac! Because of "options" of course. How dare they create their own menu options without consulting the entire population?

Sorry but that's what a lot of things sound like on here. I'm sure TFP wants as many people as possible to enjoy their game but dang they should still be allowed to create it the way they see fit and adjust from there. They've proven they are willing to modify existing systems and unlike many games allow us to change just about any option (not all I know) that we see fit to change via modding. Don't want to mod? Perfectly understandable. Try a game that suits your playstyle. Don't want a taco? Don't go to a taco joint.

I've never played a pure vanilla game since my first 20 or so hours of this game. Heck I even mod Ravenhurst (sorry Jax), so obviously there are things I like differently from their vision. I don't however have the right to demand, accuse or otherwise insult the developers. I think people should spend just a little more time thinking about how they would feel if someone came at their creative project with the vitriol some on here spew. This community and the world for that matter might be a more pleasant place.

 
I demand Taco Bell makes me a Big Mac! Because of "options" of course. Blah blah ... blah blah.. blah.
Blah blah... blah blah blah blah. Blah blah blah blah blah blah..... Blah! Blah blah blah blah blah blah blah...Blah blah... blah blah blah blah. Blah blah blah blah blah blah..... Blah! Blah blah blah blah blah blah blah...Blah blah... blah blah blah blah. Blah blah blah blah blah blah..... Blah! Blah blah blah blah blah blah blah...

Sorry I got distracted by Taco Bell making a Big Mac.

Who else thinks that would be soooooooo good????

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So..... you want selective realism then?
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Simple Question to you what do you want?

If i play a FPS Game i want a fast paced Action Shooter Game.

If i Play a Simulation i want a most realistic Simulation of something

And if i Play a Survival Horde Crafting Game and thats what 7days to die should be, i want a Survival Game and not a FPS Game with xp 99 only by killing everything, a complete unrealistic crafting and inventory System and some Fake Stuff like Encumberance by used Slots and not weight or Zombies dropping out of thin air.

a crafting system as we have in 7days to die could also be removed openign up the creative mode for survival play.sure i have to run and search resources but i can carry 100.000 tons of weight as long as i dont use this few slots. Think back at the Versions before the Pimps deciced it would be a great idea to set Stacksizes to 6000 , remove some Resources and make others Generic Stuff. You had a Stacksize of 64 for most stuff and one of the bigges issues was to decide if you need the brasss more or something else so you can place the important stuff in inventory.

the current Encumberance system sorry its same as setting stacksizes to 64 opening entire inventory and add a perk to raise stacksize with each perk level by 20 or 30.

crafting is same, weapon parts removed at same time you find guns over guns like some crazy shotgun messiah place a gun in every house and every cupboard. same with crafting and resources generic resources to craft stuff the easy way .

why should i, in a survival game go and kill a bear if i can kill 5 rabbits easier without the risk and get same amount of meat with same options to cook?

zombie spawns same, its a survival game so i should have a chance to survive and this also means the AI must play by same rules as the players do. but thats not how it works in 7days. Zombies spawn out of thin air somewhere also at locations you looked a second before thats not survival thats again the easy way to raise the difficulty. there are other options to make zombies spawn without taking the easy cheat AI route.

 
Simple Question to you what do you want?
If i play a FPS Game i want a fast paced Action Shooter Game.

If i Play a Simulation i want a most realistic Simulation of something

And if i Play a Survival Horde Crafting Game and thats what 7days to die should be, i want a Survival Game and not a FPS Game with xp 99 only by killing everything, a complete unrealistic crafting and inventory System and some Fake Stuff like Encumberance by used Slots and not weight or Zombies dropping out of thin air.
Perhaps this game isn't for you then.

Though before you give up on it, maybe trying modding it to your preference?

I am a huge supporter of TFP and though I don't always like what they add to the game, I respect they have a vision and this is the product they are putting forth.

Having said that...

...I Mod the [bleep] out of it!

My game looks nothing like Vanilla.... and that's what I love about 7DTD.

If that's not your thing and playing "as they intended" is more important I suppose this game won't be to your liking anymore.

 
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Simple Question to you what do you want?
If i play a FPS Game i want a fast paced Action Shooter Game.

If i Play a Simulation i want a most realistic Simulation of something

And if i Play a Survival Horde Crafting Game and thats what 7days to die should be, i want a Survival Game and not a FPS Game with xp 99 only by killing everything, a complete unrealistic crafting and inventory System and some Fake Stuff like Encumberance by used Slots and not weight or Zombies dropping out of thin air.

a crafting system as we have in 7days to die could also be removed openign up the creative mode for survival play.sure i have to run and search resources but i can carry 100.000 tons of weight as long as i dont use this few slots. Think back at the Versions before the Pimps deciced it would be a great idea to set Stacksizes to 6000 , remove some Resources and make others Generic Stuff. You had a Stacksize of 64 for most stuff and one of the bigges issues was to decide if you need the brasss more or something else so you can place the important stuff in inventory.

the current Encumberance system sorry its same as setting stacksizes to 64 opening entire inventory and add a perk to raise stacksize with each perk level by 20 or 30.

crafting is same, weapon parts removed at same time you find guns over guns like some crazy shotgun messiah place a gun in every house and every cupboard. same with crafting and resources generic resources to craft stuff the easy way .

why should i, in a survival game go and kill a bear if i can kill 5 rabbits easier without the risk and get same amount of meat with same options to cook?

zombie spawns same, its a survival game so i should have a chance to survive and this also means the AI must play by same rules as the players do. but thats not how it works in 7days. Zombies spawn out of thin air somewhere also at locations you looked a second before thats not survival thats again the easy way to raise the difficulty. there are other options to make zombies spawn without taking the easy cheat AI route.
To maybe add to this, i miss logs with low stack sizes, made builing out of them difficult but doable, or they could be converted in planks/more blocks.... sigh

I guess what im saying is i miss some of the depth and detail of the older crafting systems, was a sad day when it all got dumbbed down for whatever reason.

I kinda feel like the game lost a big part of its charm and uniqueness when we lost the crafting grid too... a lots changed over the years and crafting has changed significantly. Its easier on newer players now i guess (not really, TFP should consider coding a short tutorial scenario that teaches the basics to new players) but it dosent *feel* like 7daystodie anymore, and that makes me sad...

Its the little things you know, like the background tint on item slots depending on thier category (yeah this can be modded back in.. like most stuff)

 
Perhaps this game isn't for you then.
Though before you give up on it, maybe trying modding it to your preference?

I am a huge supported of TFP and though I don't always like what they add to the game, I respect they have a vision and this is the product they are putting forth.

Having said that...

...I Mod the [bleep] out of it!

My game looks nothing like Vanilla.... and that's what I love about 7DTD.

If that's not your thing and playing "as they intended" is more important I suppose this game won't be to your liking anymore.
Oh you can be sure that i already do that, i mod the game too, already changed many of the things. But it should not be needed to mod a game and rewrite 90% of the xml Files, add new stuff modify Perks, do new Calculations for Damage, XP , Loot Group Percentage and such stuff.

And you say possible the game wont be for me, the time i bought this game it was. And i did not see anywhere on the Steam Page a Information telling me "He only for your Info , we will change 99% of teh Game Mechanics so its totally different".

Yes it is early Access and yes that also mean a game can and will change, Stuff will be added stuff will be removed thats normal.

But that does not mean a Survival Game become a Shooter with dumbed down crafting , small maps, GPS Controlled AI , Spawn out of thin Air enemys and more of this things.

As is said i already modified Alpha 17 to make it more to something it was some Versions before. But thats another Problem, some stuff cant be modified cause its hardcoded or the Pimps removed needed Functions or did not explain how to access them.

Or can you now tell me how i can bring back Quality Levels for Weapon Parts and make assembling a Gun work wiht this Quality Levels?

Nope no chance right?

Or how can i remove this Spawn out of thin air Zombies ? Or this small Map sizes how can i get a infite Map with no borders back?

And thats the Problem, i have really no problem modding a game already did that with many games and working on some Mods for different games , but if i cant mod somethign cause the Devs decide "lets hardcode this stuff" or "lets remove the function " i cant mod it back.

 
Oh you can be sure that i already do that, i mod the game too, already changed many of the things. But it should not be needed to mod a game and rewrite 90% of the xml Files, add new stuff modify Perks, do new Calculations for Damage, XP , Loot Group Percentage and such stuff.
And you say possible the game wont be for me, the time i bought this game it was. And i did not see anywhere on the Steam Page a Information telling me "He only for your Info , we will change 99% of teh Game Mechanics so its totally different".

Yes it is early Access and yes that also mean a game can and will change, Stuff will be added stuff will be removed thats normal.

But that does not mean a Survival Game become a Shooter with dumbed down crafting , small maps, GPS Controlled AI , Spawn out of thin Air enemys and more of this things.

As is said i already modified Alpha 17 to make it more to something it was some Versions before. But thats another Problem, some stuff cant be modified cause its hardcoded or the Pimps removed needed Functions or did not explain how to access them.

Or can you now tell me how i can bring back Quality Levels for Weapon Parts and make assembling a Gun work wiht this Quality Levels?

Nope no chance right?

Or how can i remove this Spawn out of thin air Zombies ? Or this small Map sizes how can i get a infite Map with no borders back?

And thats the Problem, i have really no problem modding a game already did that with many games and working on some Mods for different games , but if i cant mod somethign cause the Devs decide "lets hardcode this stuff" or "lets remove the function " i cant mod it back.
Alright well you say

"Need to Mod it 90%..."

and I say

"Get to Mod it 90%!!"

but if i cant mod somethign cause the Devs decide "lets hardcode this stuff" or "lets remove the function " i cant mod it back.
100% agree here.

The less we're able to make our own adjustments, the less I'm going to like 7DTD

Especially in Alpha when there are so many things that don't work, are unbalanced, are experiments, are just plain stupid, or are oversights and errors......

.... yeah Modding is that only way that becomes tolerable over the long run.

 
100% agree here.

The less we're able to make our own adjustments, the less I'm going to like 7DTD

Especially in Alpha when there are so many things that don't work, are unbalanced, are experiments, are just plain stupid, or are oversights and errors......

.... yeah Modding is that only way that becomes tolerable over the long run.
And that is the Problem i have with this Game. It is not that i have to mod something to make it work as i want or that i have to add Items i want.

The Problem is this Game is Mod Friendly but at same time it is not.

Sure i can rewrite entire XML Files if i want, make the entire Burned Forest Biome drop Diamonds if you dig there.

But at same, the Server only Push a few things to the Client. I can add new Items fine and i can add new Icons but i cant put both on the Server and everyone who connect get the needed Files. People only get Xml files not the Icon Files , and i think we both know it would not be such a large workload to make Server push itemIcons folders too.

I really think its great that the Game now understand Xpath makes much stuff easier if it comes to Modding and also more safe its not overwritten on Update. But at same i think it miss some real important things needed to make it really mod Friendly.

One thing is that Server will send all Modified Files to the client and not only some of them.

Other is the Localization File sure it can be modified but dont think Server sends it to client. Would be easier if you could add

property description = "something"

to every item or block or perk and the game use this and not the entry in localization file.

Or a way to add new Powered Items to a already existing World, the last 2 times i tried it it got a big red error spam show in console after somone build the block in new world it worked fine.

There are many things i really miss as possible options to mod the game cause some Stuff was removed from the Devs other things never existed.

 
I like it, since we don't have any special Zs outside of policeman, spider and screamer, every little thing like that helps imo.

 
Alright well you say
"Need to Mod it 90%..."

and I say

"Get to Mod it 90%!!"

100% agree here.

The less we're able to make our own adjustments, the less I'm going to like 7DTD

Especially in Alpha when there are so many things that don't work, are unbalanced, are experiments, are just plain stupid, or are oversights and errors......

.... yeah Modding is that only way that becomes tolerable over the long run.
And i say 'Have to mod 90% of the game for it to be enjoyable after the developers removed options and systems and made the game much less fun'.

Dont know why more people dont have a problem with this, mods are supposed to be optional, not forced to make the game play like it used to (a fun voxel building and crafting game)

 
Because it is what it is.
They're too close to gold to make major changes...
Considering the last alphs took 16 months to make it to us going to have to disagree. So close to relase and yet NOW is the time to completely recode the skill system? Let alone stripping out the old system that was better and not making any effort at all to allow us to mod it back in. (Id even go so far as to say that this new system has been hardcoded to purposfully prevent that)

I guess if TFP are that desperate to finish off the project and go to a full relase theres nothing we can do about it beyond warning people away from investment in any future projects.

I still have this question: how long is the beta going to last? In typical development the beta phase is 2 to 5 times longer than the alpha development phase, thats 10 to 25 years...

Not only this but the 'full release ' itself is a load of crap, TFP have said as much themselves, some features pushed back till after release... so... what? A full release thats missing features is not a full release.

Just looks like yet another cash grab to me personally.

 
Because it is what it is.
They're too close to gold to make major changes...
Too close to gold for major changes?

Funny you say that, last update did some major Changes and many of this major changes are things many people dont like very much.

So it seems its not to late for Major Changes as long as this changes add more Grind, more easy mode crafting and fake stuff like encumberance by slot location to the game.

 
Haha yeah I wonder just how many people here have actually worked with concrete.
I helped lay out a driveway when I was in my twenties and was in great shape [or so I thought].

I got humiliated by the workers who did that stuff every day.

I had NO IDEA they were in that good of shape.

Concrete is bloody heavy!
I did custom concrete water features for my job in my early 20s, best shape of my life. No way in heck I want weight encumbrance in 7DTD. Good luck carry 1-2 buckets of concrete at a time for your building experience. And by that, I mean no weapons, nailguns, no anything else with you. Bring the buckets to the build site or keep a mixer at the build site. That would be unplayable in this game.

 
Too close to gold for major changes?
Funny you say that, last update did some major Changes and many of this major changes are things many people dont like very much.

So it seems its not to late for Major Changes as long as this changes add more Grind, more easy mode crafting and fake stuff like encumberance by slot location to the game.
Where are these many people who do not like the changes?

I see same 20 people over and over ranting on forums and 20.000 playing the game in silence.

People who do not like the changes are vocal minority, nothing more.

Game is less of a grindfest of specific actions and more of an RPG progression and I and tounsands more enjoy that.

Even in ■■■■ Minecraft there was longer progression to end game then it was in A16 and A17 nailed it.

 
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