- Remove gender association to reflect Jen (should she also be party to this quest)
The first sentence can be 'he' for sure as it can specifically be a male doctor and an imaginary person as per the creator's intent.I disagree on this one. The quest doesn't specify who the doctor is. Jen in a trader and presumably also a doctor, but you may not even know about her existence if you are a new player and you're doing this quest at different settlement where Jen isn't even a trader, so the doctor in this case may be whoever your imagination can push into your mind. It's just a filler, imaginary person to help you roleplay, not an actual NPC known in the game.
There is only one female trader and the rest are males, so it wouldn't be so surprising that the trader this quest is all about is indeed a male. Furthermore the trader in the context of the quest is also imaginary. For all we know, the trader could be a trader from an allied, but different settlement than the one you're dealing with, that's also not known from the context. Keep in mind that these quests are not really tied to any specific trader, you can turn the items in to pretty much anyone the game considers a trader, so who the trader really is, is up to your imagination and the narrative of the quest has only roleplaying value, much less informative value in relation to actual game events (which as we know are pretty much non-existent at the moment).The first sentence can be 'he' for sure as it can specifically be a male doctor and an imaginary person as per the creator's intent.
The second sentence 'He is willing to....for your assistance gathering supplies for the doctor.' He in this context is the Trader, and if that Trader on that occasion is Jen, then maybe it shouldn't specifically mention gender.
Correct, there is an 80% chance the trader will be male. As far as I experienced, the Trader is a tangible known entity (typically the nearest) that we collect the Quest Reward from. I'm not sure what is imaginary about that. The value of that 20% variable is subjective and perhaps I just put a little more emphasis on it than others which means there can be no overall consensus and it'll be left to ShoudenKalferas to decide.There is only one female trader and the rest are males, so it wouldn't be so surprising that the trader this quest is all about is indeed a male. Furthermore the trader in the context of the quest is also imaginary. For all we know, the trader could be a trader from an allied, but different settlement than the one you're dealing with, that's also not known from the context. Keep in mind that these quests are not really tied to any specific trader, you can turn the items in to pretty much anyone the game considers a trader, so who the trader really is, is up to your imagination and the narrative of the quest has only roleplaying value, much less informative value in relation to actual game events (which as we know are pretty much non-existent at the moment).
Correct, there is an 80% chance the trader will be male. As far as I experienced, the Trader is a tangible known entity (typically the nearest) that we collect the Quest Reward from. I'm not sure what is imaginary about that. The value of that 20% variable is subjective and perhaps I just put a little more emphasis on it than others which means there can be no overall consensus and it'll be left to ShoudenKalferas to decide.
Yikes. Will have a look at this tonight. I had a similar issue with the custom motorcycle. I ended up having to copy the code out of Snufkin's newest quest for A20 to get it working again and never truly got to the bottom of why it didn't work. But I'll get to the bottom of this and get it working. I also caught some warnings in the logs after I published this release related to the Veteran x 4 --> Random Elite quest code not working in the combined quest modlet, due to some out-of-order code. I've got that fixed and will work to publish a bugfix release tonight.https://drive.google.com/file/d/1Q7LeKaIpJGCAmvXQ-lSMtGKPtuABa2yR/view?usp=sharing
Amelia's vehicle is not working, I can't put it on the ground.
For existing save, you should see it show up as a Trader T1 quest called "Put 10 fallen citizens to rest".can't get the Declaration of Citizenship on an existing save, tried restarting the starter quest, doing T1 quests and looked through CM
@egik152Have you resolved the error regarding Amelia's vehicle?
I'm wondering if I'm going to install this mod on my server right now.
Lol, this is both funny and sad, sorry to hear that. It feels like the game is kinda trolling you, doesn't it?Hi. So I am having a problem getting the map for Amelia's Gyrocopter. When I go to the trader it comes up to selected it as a reward, but since its the only reward and I have the perk to select two rewards it won't let me get just the one.
Not sure on this one. Looks like a problem with the MiniQuestBulletinBoard.. I'm happy to check out compatibility with it if you could link me to where you downloaded it.