• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

White River - Tools of Citizenship Quests 1.2 & Multiple Languages

Taking longer than expected to hammer through the final details on the Kuva's Armor questline. In this questline , there are 8 quests, 15 new items, 9 new recipes, and a lootable container. Including a few blank lines, there are over 800 lines of XML in this rewritten questline. A lot of details to test and make sure are working as expected. My apologies for the delay, but I want to make sure that everything is working properly before releasing it. I also performed regression testing to ensure it is backwards compatible with any games that already are running the current version. Maybe another day or two and I should be able to work through the last minor issues I'm seeing.
Sounds like a lot of fun is coming our way, don't worry about the delay, we are not going anywhere, just like Laz Man noted, take your time, we will be here when it's ready! :D

 
I think I'm as ready as I'll ever be to release this. I've tested the run-through countless times, have done the best I could to tweak everything as best I could. I think beyond my own testing, the best is just to get it out there for others to play on as well. Be aware, the basic version of the Kuva's Armor quest (which just takes the 10Z Green Citizen card) is easy to complete. However, the Veteran version of this quest (takes 100Z Veteran Blue Citizen card) is hard to complete fully to obtain the full set of armor. The intention is to give something more to the players who are NOT new players. Only players who have progressed sufficiently in the game will be able to complete the veteran quest and craft their new legendary armor set. The armor itself is fantastic and definitely worth your efforts to pursue. Especially for those players who prize stealthiness.

Being that this is the most complicated Modlet I've created yet, I would appreciate any feedback from those who work through the Veteran portion of this questline.

 
Does anyone else get an NRE when they click on the quest in the quest menu? The quest still works, but the console error just pops up whenever I click on the quest name in the menu...

I thought it was caused by having custom zombies modlet installed, but I even took that out, and I'm still getting the NRE...

 
Does anyone else get an NRE when they click on the quest in the quest menu? The quest still works, but the console error just pops up whenever I click on the quest name in the menu...
I thought it was caused by having custom zombies modlet installed, but I even took that out, and I'm still getting the NRE...
Maybe a conflict with another item ID used by another mod?

 
I think this is caused by reference to a Localization entry that is not present. This should only happen when viewing your quest list and shouldn't have affect on the playability of the quests themselves.

I'll take another close look through it again tonight to make sure I fill in any Localization entries I've mentioned for all items and quests. I'm pretty sure I know what is causing this one and it is fixable.

Thanks for posting the issue CrypticGirl. I will try to get a patch out as quickly as I can.

 
Okay guys, so I've got some good news and bad news...

The Bad News.. I found a severe typo that I managed to overlook previously that will prevent anyone from actually receiving the revolver when they collect the reward from the Trader. On top of that, to fix the NPE error, I had to change all the item names.. so it's going to take me another day to work through ensuring that the next version is also backward's compatible and won't break anyone's games that already have the current version of the mod installed.

The Good News.. I found the cause of the NPE. It stems back to not properly utilizing the Localization file for all created quests, items, blocks, etc. I do have a fix in place for Deschain's Revolver questline and I've worked through testing it start to finish and all items work properly, have descriptions, and the quests don't generate NPE when viewing the quest log.

Give me another day I'll create an emergency release before I move on to fixing the Localizations on the other quest lines. While I do have the NPE fixed at this point (along with the quest reward severe bug), it would do no one any good to install this version without me also applying some backwards compatibility support. Really sorry about this! I hope no player is able to work through the quest line before we get the patched version released!

 
Okay guys, so I've got some good news and bad news...
The Bad News.. I found a severe typo that I managed to overlook previously that will prevent anyone from actually receiving the revolver when they collect the reward from the Trader. On top of that, to fix the NPE error, I had to change all the item names.. so it's going to take me another day to work through ensuring that the next version is also backward's compatible and won't break anyone's games that already have the current version of the mod installed.

The Good News.. I found the cause of the NPE. It stems back to not properly utilizing the Localization file for all created quests, items, blocks, etc. I do have a fix in place for Deschain's Revolver questline and I've worked through testing it start to finish and all items work properly, have descriptions, and the quests don't generate NPE when viewing the quest log.

Give me another day I'll create an emergency release before I move on to fixing the Localizations on the other quest lines. While I do have the NPE fixed at this point (along with the quest reward severe bug), it would do no one any good to install this version without me also applying some backwards compatibility support. Really sorry about this! I hope no player is able to work through the quest line before we get the patched version released!
I know I can only speak for myself here, but I didn't even have a chance to try the new version yet, due to some issue in my favorite mod list that I have to figure out before playing, so I don't know how about others, but in my case you have plenty of time lol

 
!! BUGFIX RELEASE !!

I've removed all Localization from the Modlets and double checked through all of them to ensure that the Quests all have a description defined and no "key" references to Localization. It appears the game still does not push the Localization file from the server to the players. One of the original goals of this modlet collection was the ability to add it to a server and NOT require the players to download the modlets too. Please have a go on the latest version posted to the first page and let me know if you run into any trouble.

 
Great Work!!!Thx!!!

But...Can I say it`s hard for people who want to translate it to their own language...You`ve delete the localization file and I know why...

If you can add the version with the localization.txt file so that people will directly know what thing need to be translate.That will be great help.

Thanks Again for your great work!!!

 
This is a tough thing you are asking for PandaTea. :( The game throws Null Reference errors if localization is used and the Modlet isn't installed locally on each player's game. I wanted this Modlet pack to specifically be supported ONLY through installing it on the game server.

Once the code stabilizes a bit and I have some confidence we've found any bugs present, I may go back through and duplicate the entire Modlet pack to support localization. But as it stands right now, I can't do this without also requiring everyone to install the pack on each player's machine too. :(

7DTD Doesn't support providing BOTH the non-key and the key (localization) configuration of quests and items. It's one or the other. :( This has been a long-standing "feature" of 7DTD. I am hopeful with their most recent localization release of 18.3 that they may be changing this and improving it in the near future.

*update* It does appear from their release notes for A18 that they intend to add proper push of localization in the future. The update reads:

"Support for localization from mods – not pushed from servers yet"

 
Last edited by a moderator:
This is a tough thing you are asking for PandaTea. :( The game throws Null Reference errors if localization is used and the Modlet isn't installed locally on each player's game. I wanted this Modlet pack to specifically be supported ONLY through installing it on the game server.
Once the code stabilizes a bit and I have some confidence we've found any bugs present, I may go back through and duplicate the entire Modlet pack to support localization. But as it stands right now, I can't do this without also requiring everyone to install the pack on each player's machine too. :(

7DTD Doesn't support providing BOTH the non-key and the key (localization) configuration of quests and items. It's one or the other. :( This has been a long-standing "feature" of 7DTD. I am hopeful with their most recent localization release of 18.3 that they may be changing this and improving it in the near future.

*update* It does appear from their release notes for A18 that they intend to add proper push of localization in the future. The update reads:

"Support for localization from mods – not pushed from servers yet"
Fine,I`ll wait the good news.

Thx Again~

 
!! BUGFIX RELEASE !!

I'm sorry to say, I found another bug in the Deschain's questline that was preventing proper completion. In the loot list for the books that drop, one of the books was missing and never would drop for the player. This has been fixed in the 1.7d release. Please see the first post for the latest update.

 
@ShoudenKalferas I have made a few modifications to your pack to try and integrate it with my server. I changed the name of a few items and added an ELITE citizens questline that requires killing 1000 zombies and rewards an ELITE crossbow recipe under the modified Bambie's (I changed the name to Morggin's) bow. Please let me know if your interested in seeing the changes and will arrange to get my modified version of the 1.7c zip to you.

 
Last edited by a moderator:
@ShoudenKalferas I have made a few modifications to your pack to try and integrate it with my server. I changed the name of a few items and added an ELITE citizens questline that requires killing 1000 zombies and rewards an ELITE crossbow recipe under the modified Bambie's (I changed the name to Morggin's) bow. Please let me know if your interested in seeing the changes and will arrange to get my modified version of the 1.7c zip to you.
Interesting changes, but your modified version was based on v1.7c and the last version released was 1.7d with a fixed bug that was in 1.7c. Did you address this problem in your modified version as well?

 
Interesting changes, but your modified version was based on v1.7c and the last version released was 1.7d with a fixed bug that was in 1.7c. Did you address this problem in your modified version as well?
  • Changed Bambie's bow questline name to Morggin's
  • Changed Ivanka's questline name to Freya's
  • Added Elite citizen quest to kill 1000 zombies and awards a White River Elite Citizen card.
  • Added questline craftable through the White River Elite Citizen's card to grant an Elite crossbow under the Morggin's bow questline called the Terminator Crossbow
  • Replaced the DarkTower (Deschain's questline) with the provided updated 1.7d to fix the issues with it.
  • Core and other questlines are still 1.7c. as my version contains the Elite Citizens stuff.

 
Last edited by a moderator:
I'm interested in the Elite quest line and the crossbow, and would be open to expanding on the other quest lines to provide more Elite quests. If you could please raise a merge request on the GIT repo, that would be most ideal and I'll pick and choose. I'm obviously not going to change the Bambi questline to name it after you, though. :) And Freya the goddess had nothing to do with digging, so not interested in changing that one either. But I would be open to changing it to something else if a better suggestion is sent my way. If you dont know how to raise a merge request on GIT, please PM me a zip file with your version of the mod pack. I'm also on the 7DTD official Discord server if you want to send it that way.

 
I'm interested in the Elite questline and the crossbow and would be open to expanding on the other questlines to provide more Elite quests. If you could please raise a merge request on the GIT repo, that would be most ideal and I'll pick and choose. I'm obviously not going to change the Bambi questline to name it after you, though. :) And Freya the goddess had nothing to do with digging, so not interested in changing that one either. But I would be open to changing it to something else if a better suggestion is sent my way. If you don't know how to raise a merge request on GIT, please PM me a zip file with your version of the mod pack. I'm also on the 7DTD official Discord server if you want to send it that way.
Freya would actually be more fitting for the bow. She is a bowman in Conan Exiles. But I understand. I just didn't like Bambi or Ivanka. My wife uses Freya for her Steam Handel so that's why I used it (and hindsight would suggest I should have used her's for the bow, to begin with). PM with the attached zip sent. Thank you for creating this project. I had a lot of fun adding the Elite stuff to it.

PS: I may end up renaming the Bow myself on my server to Freya's Bow and change the name of the pick to BlackBart's pick. Before he was infamous as a bandit, he and his brothers were miners in the California Gold Rush in 1849 and later in Idaho and Montana 1867 after he was an officer in the Civil War. After his time in Idaho and Montana, he had a falling out with the Wells Fargo Stagecoach company and started robbing them and leaving poetic messages. He robbed the Wells Fargo Stagecoach 28 times between 1875 and 1883.

I've labored long and hard for bread,

For honor, and for riches,

But on my corns too long you've tread,

You fine-haired sons of bitches.

Here I lay me down to sleep

To wait the coming morrow,

Perhaps success, perhaps defeat,

And everlasting sorrow.

Let come what will, I'll try it on,

My condition can't be worse;

And if there's money in that box

'Tis munny in my purse.

— Black Bart

https://en.wikipedia.org/wiki/Black_Bart_(outlaw)

PPS: For some reason, I could never get Everdeans arrows to work on the bow or crossbows. My server would never add them to the ammo pool for the bow or crossbow. I suspected it might have something to do with the extra punctuation in Morggin's and attempted to rename it to Morggins but that didn't work either. I figured it's best not to try to manually add them to the pool as it may break things down the line and it's more ... graceful to have them added the way you did it so I didn't make any further attempts at it.

 
Last edited by a moderator:
Back
Top