So now we are hearing that certain skills are must haves if you want to build/mine... Tbh, as long as I can farm up the basics for a night of using the shotty when stam is down then im ok for the first 2/3 weeks. So in 2/3weeks I would expect to have found the needed items and be proper settled with the ability to upgrade/change layouts of bases and tactics / experiment.If you are going to build there's little point in any perk build except Strength. Even if you found your Iron Pick, mining without a decent number of points in Mother Lode and Miner 69er is really verging on pointless. It's such an inefficient way to spend time it's just dumb. It's great the game is flexible and all but you should be building your char in a way that suits the playstyle you're aiming for. Heavy base builders need Strength. The snowballing effect of efficient mining cannot be understated.
complaining no...... questioning, found a battery bank, no simple pick tho day 5. You are also saying that these are quite must have skills if you dont find what you need by a certain time (day?) as the way I understand it, these skills are not supposed to be must have skills.This is a case of digging your own grave and complaining about laying in it...Honestly as the situation demands, you should be adapting, if you can't find a pick - then put points into skills that help you find one or make one. Right now it sounds like some arbitrary limitations and stubbornness, creating the stagnation you're in. If you're purely going agility, that's going to limit you to stealth based perks and not the mining or looting or trading ones, which would actually be needed to make this work.
Sounds fun but just doesn't make sense as an argument.
yeah ........ nah changing the stock is changing the whole game AHAH no. A simple % chance increase for the very basic of stuff the reason is, the game does indeed feel like it is saying certain skill trees are must haves! Skill trees / items / objects should never feel like "must have this" before I think a number of people used to say "must have steel sledge" a minor % increase to certain items is not changing the whole game and all the stock the trader has lool but dw I get your point. You feel as tho you must use the points to get what you want. Ok. AK is not a basic item to get you going is it??? Just like being too ignorant to know how to BOIL water to boil meat.. I guess TFP thinks we may burn the water? HAHAYes changing the trader's stock would be a change to the game. Then the next person who plays a fortitude only build wants the AK to be more common, then the perception guy wants armor to be more common, etc. Different traders sell different types of items. Sounds like your at the trader who specializes in weapons.
Your free to modify the xml file and make the pickaxe more common in the traders loot, but there is 0 reason to limit yourselves to 1 tree.
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I can't imagine not taking at least a few points into fortitude for healing factor too. Saves you so much meds over time.


Yeah forges, I doubt iv seen any out side the trader. Lucky he actually has a working one. As ayou have also said perk tree esp INT is the fallback to extreme bad luck..... another must have depending on RNG. Balance imo is not needing something and never saying at any moment "this is a must have" Dont get me wrong im not arguing, totally understood your points and everyone elses here. I just believe I read somwhere that TFP do not whish to see skills in skill trees as must haves.That is strictly the fault of RNG. I get tools as quest rewards all the time.
Quests, scavenging and even the trader are RNG-dominated sources. They provide randomness in every new playthrough. The perk tree (especially INT) is the fallback and can be used if someone has extreme bad luck or simply if someone doesn't like RNG. Balance (as Roland already said) is based on people using those fallbacks if necessary.
You actually have a point with forges. IMHO they are too scarce in POIs compared to other workstations making it almost impossible for the player to get forges through scavenging. I don't think the solution should be that the recipe can be bought at the trader, instead some more POIs need a forge in the cellar.
If that is a real quote from the TFP, then thank you for answering my questioning about the reasons as to why I can get a chainsaw lvl1 day 1 2nd thing i looted, battery bank on day 5, lvl4machet day 4, lvl 3 ak day 4 and no silly lvl1pick Not pickaxe, just a pick / forge.FTPs: "We do not want players to progress through the earlygame too quickly, so we make the forge and iron tools super rare and hard to unlock!" (they dialed it down in A18 but its still not unlocked easy)also TFPs: "Lets make any building material besides concrete/steel useless so players dont... ehhh why did we change that again? Huh... forgot BUT I WILL DIE ON THAT HILL!!! Zombies need to be able to break blocks easily, or else..."
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Sorryjust some venting. A18 is leagues better than A17. Some things just do not make sense and are not fun still.
So far from the comments here people are very defensive of someone questioning things. Yes I increased the difficulty, but should skills / items /objects be must haves. Should that force me down a particular route? Im not arguing, not salty or being toxic. Just questioning to see thoughts/opinions and all that. What does suck is throwing the blame on a person who does not believe in the need to grab the "usual must have skills to get going"
Fair enough, IRL we can find anything in someones garage at any moment so saying getting a lvl4 AK before a pick, in an IRL situation it can indeed happen. However this is not IRL but saying skills are not must have in 7 Days to Die is a little bit of a white lie.
Im enjoying the full agility run for sure, its very fun indeed and suggest you good peeps try it out with horde everynight. You do feel stressed and you start to realise that there are plenty of "must have" things and depending on RNG is aweful but suprising too. Just saying, you would think with that massive list the trader has and time he has been standing behind his/her cashtill, they would have probably had a pick in stock

