PC While they say skill trees are not must have skills... A pickaxes and a forge is!

BaconsTV

New member
Hey,

Currently on day 4 of horde every night, 64 spawns and 30day loot respawns and pure Agility build. I'v only found 1 trader which is kinda bad on my part.

I have been clearing nearly all missions on a daily basis except for the 1km distance. I raid after 12 to 6 so that is a decent number of POIs and then we have the missions for clear/fetch which I always loot...... twice!

I have yet to find a stinking iron lvl1 pick, 1 working forge at the trader, 0 workbenches of any kind. If this keeps up day 5/6 will probably be the end as I cannot advance in durable blocks(cant remember if the trader has concreate mix in stock)/ammo/building tools, cannot mine for coal,nit,lead for some shotty shells to try to fend off the nightly horde.

If you want to say that these are not must have skills, then please give us a better chance in obtaining a pick and a forge at least.

The trader also does not have anything and he has had his first restock too and still nothing. The airdrop provided food and ammo, not really worth the run but thanks just the same

Would it be possible to increase the chances of getting a crappy iron pick and a forge schematic in loot or at least greatly increase the chance that these will be in the traders stock to purchase for 1000 each?

Also how in the 9 hells does are character have 0 clue about BOILING some meat, yet is capable of skinning zombe dogs?

Would this idea be too OP?

Thanks

BaconsTV

 
The point of the skill trees isn't just to be able to spend points only on the bestest of best skills. Unless you're a glutton for punishment you should be using the skill trees differently in every play through to even out the vagaries of random loot. For example spending points to buy recipes you haven't managed to find by the time you think they are needed.

 
The point of the skill trees isn't just to be able to spend points only on the bestest of best skills. <-------- yeah pickaxe forge and work tables as they are the real things you need to progress, so that imo is the "bestest of best". However the skill sets are supposed to not be the bestest of best, they are not supposed to be "must have skills in each playthrough". Not getting these tools by night of day 5 one may as well quit with this difficulty setting.

It is quite a concern for me in the game atm, so i do apologise if my suggestion is stupid in regards to increasing the spawn rates to find these in loot / at least have the basics at the trader

 
You're having difficulty because you CHOSE alternative settings which change the balance of the game in new ways to create a challenge. Not finding a pick by day 5 in a regular game is absolutely no problem at all.

I can appreciate the tough spot you are in and it sounds like a ton of fun and the dread you must feel of impending doom has got to be cool but.....

TFP isn't going to balance the finding of things based off of daily horde nights, 64 spawns, and limiting yourself to the Agility build on purpose. Those three things you did to yourself for the challenge. Well...part of of that challenge is a famine of useful tools and workbenches while you slowly spiral to doom from horde nights every night.

Does sound very interesting though and I might give it a try.

 
Optional when you've got those six extra days to prepare doesn't mean optional when you've flayed every safety margin alive, "not must have" doesn't mean "never required", just "not always required". I can't imagine how you get by without like 69er 4 and your own workshop when you need to acquire basics at seven times the normal rate.

 
Yeah, ofc I chose the alternative made it hard and all that and its hell of a fun I did buy a lvl4 machete :D and the melee feet bait base is working well :D

Agility is so sweet for night POI raids! happy crossbow times.. Ran into some questionable zombies waking up from nothing buuuuuut thats something else entirely

Day 1, lvl1 chainsaw in a car ROFL cant really use it but ye thanks haha :D

However, it does kinda make you question things like 1 reward was a lvl1 AK from the trader I was like duuuuuuuuuuuuude surly a pick would be a little easier for you to obtain mr.Traderperson :p

Let's say the difficulty was normal, the game is still leading you towards using the skills for those "basic?" items to progress, they are still "must-have skills" (imo) . Specialised tables like the saw, chem station yeah totally agree with them being a little harder to obtain / more skill points to unlock.

I kinda feel that the trader could use a little tweak for the basic items to purchase, not cheap however 1000-1500-2000 mark.

But thanks for checking this post out Roland :)

Optional when you've got those six extra days to prepare doesn't mean optional when you've flayed every safety margin alive, "not must have" doesn't mean "never required", just "not always required". I can't imagine how you get by without like 69er 4 and your own workshop when you need to acquire basics at seven times the normal rate.
This part Iv taken into consideration, which is why only on horde nights do I use the shotty only when Im out of stamina as the base is so far setup for melee builds at close range with hardly any damage to the player or base and maximising the chance to hit them in the head/make it easier. Like this I am not being drained of ammo constantly and I assume I would be able to mine up the goods after 11/12 to 6am if I want which is when the hordes stop (unlike the 7th day hordes) where I would probably farm up items for Mollies :D

 
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0 workbenches of any kind
Holy schmoly, there's a workbench in about every house's garage. It ought to take about 30 minutes IRL time in a town to find a working one (by punching through garage doors and looking, not doing the full POI clear).

 
Holy schmoly, there's a workbench in about every house's garage. It ought to take about 30 minutes IRL time in a town to find a working one (by punching through garage doors and looking, not doing the full POI clear).
Yeah found a number of broken ones, no schematic, got the schem for chem station tho.. I know its a question of time.. :< I think I can get by day 7 without that bench .. (I think) :D

 
Good luck! I might try to talk my co-op partner into trying an evening of 60-minute days, horde every night. We have essentially always played "vanilla" games, more or less. It would be interesting to see how we have to reorient our usual priorities when we only have 45 minutes IRL to get ready for each horde.

"I'm going to start an iron mine for..."

"THE F*** YOU ARE GET OVER HERE AND MAKE SPIKES!!!"

 
hah :D iv not even tried wood ones yet :D I think I have a decent kill spot nice and condensed. In terms of minutes, I am using 120.

 
You are pretty unlucky. I always find a ton of working forges, workbenches, cement mixers and even chemstation. With all the cement and cobblestone lying around i have yet to find a setting that doesn´t allow me to have a reinforced concrete horde base with iron bars on day 5. No matter what i skilled. Even with a 50 min day. (it´s a simple one, only good for a handfull of bloodmoons but still)

And imo this is exactly what should be nerfed instead of introducing super strong special zombies.

 
Everything you asked for is right at your fingertips. All you have to do is open the config files with notepad++. Why ask devs to do that?

I frequently edit the config files to match (challenge myself) with different playstyles.

 
I never get why people purposely limit themselves to 1 branch of skills, and then ask the dev's to change the game around their choice.

If you want to make it harder that's fine. The skill tree is designed so that nothing is locked behind the tree, but every playthru is going to be a bit different based on RNG and what you find. Some things you might find really early and not need to spend points on, others you might want asap and use the points.

 
You are pretty unlucky. I always find a ton of working forges, workbenches, cement mixers and even chemstation. With all the cement and cobblestone lying around i have yet to find a setting that doesn´t allow me to have a reinforced concrete horde base with iron bars on day 5. No matter what i skilled. Even with a 50 min day. (it´s a simple one, only good for a handfull of bloodmoons but still)
And imo this is exactly what should be nerfed instead of introducing super strong special zombies.
Yeah im sure its just a matter of time, but that can make or break a game if you get the basics or not or getting them too late.

True tho I am loving the amounts of cobble/ciment we can dig up from POI's its a really really nice addition.

Everything you asked for is right at your fingertips. All you have to do is open the config files with notepad++. Why ask devs to do that?
I frequently edit the config files to match (challenge myself) with different playstyles.
to me id feel like its a bit cheaty :<

I never get why people purposely limit themselves to 1 branch of skills, and then ask the dev's to change the game around their choice.
If you want to make it harder that's fine. The skill tree is designed so that nothing is locked behind the tree, but every playthru is going to be a bit different based on RNG and what you find. Some things you might find really early and not need to spend points on, others you might want asap and use the points.
ROFL YES!! indeed change the WHOLE GAME wtf? It was a question/suggestion/a thought if its too op that at least the trader could have more of a chance of selling them, rather than giving me an AK as a reward or lvl4 machet...... Doesnt that feel a little strange getting them before a lvl1 iron pick?

ROFL change the game.......

 
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If you are going to build there's little point in any perk build except Strength. Even if you found your Iron Pick, mining without a decent number of points in Mother Lode and Miner 69er is really verging on pointless. It's such an inefficient way to spend time it's just dumb. It's great the game is flexible and all but you should be building your char in a way that suits the playstyle you're aiming for. Heavy base builders need Strength. The snowballing effect of efficient mining cannot be understated.

 
This is a case of digging your own grave and complaining about laying in it...

Honestly as the situation demands, you should be adapting, if you can't find a pick - then put points into skills that help you find one or make one. Right now it sounds like some arbitrary limitations and stubbornness, creating the stagnation you're in. If you're purely going agility, that's going to limit you to stealth based perks and not the mining or looting or trading ones, which would actually be needed to make this work.

Sounds fun but just doesn't make sense as an argument.

 
Yeah im sure its just a matter of time, but that can make or break a game if you get the basics or not or getting them too late.

True tho I am loving the amounts of cobble/ciment we can dig up from POI's its a really really nice addition.

to me id feel like its a bit cheaty :<

ROFL YES!! indeed change the WHOLE GAME wtf? It was a question/suggestion/a thought if its too op that at least the trader could have more of a chance of selling them, rather than giving me an AK as a reward or lvl4 machet...... Doesnt that feel a little strange getting them before a lvl1 iron pick?

ROFL change the game.......
Yes changing the trader's stock would be a change to the game. Then the next person who plays a fortitude only build wants the AK to be more common, then the perception guy wants armor to be more common, etc. Different traders sell different types of items. Sounds like your at the trader who specializes in weapons.

Your free to modify the xml file and make the pickaxe more common in the traders loot, but there is 0 reason to limit yourselves to 1 tree.

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If you are going to build there's little point in any perk build except Strength. Even if you found your Iron Pick, mining without a decent number of points in Mother Lode and Miner 69er is really verging on pointless. It's such an inefficient way to spend time it's just dumb. It's great the game is flexible and all but you should be building your char in a way that suits the playstyle you're aiming for. Heavy base builders need Strength. The snowballing effect of efficient mining cannot be understated.
I can't imagine not taking at least a few points into fortitude for healing factor too. Saves you so much meds over time.

 
ROFL YES!! indeed change the WHOLE GAME wtf? It was a question/suggestion/a thought if its too op that at least the trader could have more of a chance of selling them, rather than giving me an AK as a reward or lvl4 machet...... Doesnt that feel a little strange getting them before a lvl1 iron pick?

ROFL change the game.......
That is strictly the fault of RNG. I get tools as quest rewards all the time.

Quests, scavenging and even the trader are RNG-dominated sources. They provide randomness in every new playthrough. The perk tree (especially INT) is the fallback and can be used if someone has extreme bad luck or simply if someone doesn't like RNG. Balance (as Roland already said) is based on people using those fallbacks if necessary.

You actually have a point with forges. IMHO they are too scarce in POIs compared to other workstations making it almost impossible for the player to get forges through scavenging. I don't think the solution should be that the recipe can be bought at the trader, instead some more POIs need a forge in the cellar.

 
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FTPs: "We do not want players to progress through the earlygame too quickly, so we make the forge and iron tools super rare and hard to unlock!" (they dialed it down in A18 but its still not unlocked easy)

also TFPs: "Lets make any building material besides concrete/steel useless so players dont... ehhh why did we change that again? Huh... forgot BUT I WILL DIE ON THAT HILL!!! Zombies need to be able to break blocks easily, or else..."

:cocksure:

Sorry :D just some venting. A18 is leagues better than A17. Some things just do not make sense and are not fun still.

 
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