PC Which Perk is the most useless one to you?

Choose "Other" if a perk is not listed according to your play style


  • Total voters
    69
I agree with this. Just because I may not use a perk doesn't mean it's useless. In every game I've played that utilizes a skill tree there are numerous skills/perks I don't use. Always has been and no doubt always will be. 

I beg to differ. There are plenty of T1 poi's with safes in them. Plus you have the wonderful glorious new atm's.

With T3 and higher quests now having locked end chests, lockpicks can be handy dandy, especially if you're not into beating the thing to death with a pickaxe. I've had a few playthroughs where finding lockpicks was nigh impossible and spending 300 dukes per is not ever happening. (ok, maybe I did once, but I was desperate and it was a true treasure map chest. Don't judge.) It's rare, but I have used that perk so I could make my own lockpicks and thank god it was available so I could. 
They are qol but not mandatory. By the time you can craft them you can craft iron tools which can generally deal with safes easy enough. They are nice for ATMs that's true, but overall I find that they are still far too niche just like treasure hunter so I still think they should be combined

 
Not only is the lock-picking perk useless, the entire ability (as currently implemented) is useless.  I always carry my pick-axe with me to bust down doors, or hack through walls/barriers, so carrying lock-picks, too, is just wasted inventory space.  Add to that the fact that if you fail to pick a lock after several attempts and you're now out of lock picks, you're in exactly the same state you would have been had you just started hacking the lock with your pick-axe in the first place.

 
i'm making a fort - typical squere in starship troopers style and tons of spikes everywhere


Sounds to me like an exploit base. The only true way is to have your horde base styled after medieval castles with a narrow access way where soldiers could send tar or arrows into the closely packed attackers running through that funnel.  😁

Not only is the lock-picking perk useless, the entire ability (as currently implemented) is useless.  I always carry my pick-axe with me to bust down doors, or hack through walls/barriers, so carrying lock-picks, too, is just wasted inventory space.  Add to that the fact that if you fail to pick a lock after several attempts and you're now out of lock picks, you're in exactly the same state you would have been had you just started hacking the lock with your pick-axe in the first place.


Please tell us how high you usually have your miner69er perk?

If I don't perk into strength MY miner69er is somewhere around 1 and hacking a reinforced loot chest is testing my patience.

Hint: If you perk into lockpicks you usually never are out of lockpicks again.

 
Sounds to me like an exploit base. The only true way is to have your horde base styled after medieval castles with a narrow access way where soldiers could send tar or arrows into the closely packed attackers running through that funnel.  😁
Well  traders bases are similiar  😂 damn... medieval castles were so complexed XD it would be hell to make something like that in 7dtd XD and.... no boiling oil no fun ;/

 
Please tell us how high you usually have your miner69er perk?

If I don't perk into strength MY miner69er is somewhere around 1 and hacking a reinforced loot chest is testing my patience.

Hint: If you perk into lockpicks you usually never are out of lockpicks again.
It's a rare game that I don't max out miner 69er.  While I sometimes play with friends, I more often play solo, so mining becomes a necessity.  Given that, and the fact that I always have my pick-axe with me, lockpicks become a waste of inventory space and thus, the perk becomes a waste of points.  The only reason I could ever see speccing into lockpicking is if you a) don't want to do any mining, AND b) have someone else to do the mining for you.  Yes, there are alternative means to obtain cobblestone and cement, but no efficient alternatives present themselves for the acquisition of nitrate, coal, oil shale or lead, which is why both A and B must be true to pass on miner69er.

Also, you'll note that I originally said the entire skill needs a re-work.  Were it possible to open locked doors with lockpicks, I might change my opinion.  Unlikely, but conceivable.  The fact that bashing locked doors is the only way to open them means that my pick-axe (I hate the sledge hammer) is always with me, negating any value that might be had from lockpicks.

 
Last edited by a moderator:
It's a rare game that I don't max out miner 69er.  While I sometimes play with friends, I more often play solo, so mining becomes a necessity.  Given that, and the fact that I always have my pick-axe with me, lockpicks become a waste of inventory space and thus, the perk becomes a waste of points.  The only reason I could ever see speccing into lockpicking is if you a) don't want to do any mining, AND b) have someone else to do the mining for you.  Yes, there are alternative means to obtain cobblestone and cement, but no efficient alternatives present themselves for the acquisition of nitrate, coal, oil shale or lead, which is why both A and B must be true to pass on miner69er.


Nitrate, coal and lead? A single player can get all the ammo he needs from the trader and quests (at least in A20). Even oil shale is now available from chemist sets in many POIs.

So I would agree if you had used "OR" above.

Also, you'll note that I originally said the entire skill needs a re-work.  Were it possible to open locked doors with lockpicks, I might change my opinion.  Unlikely, but conceivable.  The fact that bashing locked doors is the only way to open them means that my pick-axe (I hate the sledge hammer) is always with me, negating any value that might be had from lockpicks.


All the pois have a way through them that is bashing-free. The few times I need a pickaxe can very well be inefficient without losing me much time.

 
I guess technically Charismatic Nature would be my most useless skill since I only play solo. But because I only play solo I didn't vote for it, since I've never used that skill I really can't judge it.

Animal tracker came in at the #1 useless skill for me. Yay! I now know the location of an animal I can already see ....

#2 would be Javelin Master. I used spears when they first came out, and while nothing is really wrong with them I just found them boring to fight with. They do just what they should, which is allow you to attack while the zombie is far enough away that it can not hit you back. But *poke poke poke* was just a boring way to fight in my opinion. And throwing my weapon away each time I wanted to power attack was unnerving at best.

#3 would be Infiltrator. For the most part, everything that skill does can be done by simply paying attention to your surroundings. Maybe on a pvp server picking up mines and placing them somewhere else that a player would step on might be useful? I still wouldn't take it though. And a single skill book makes all mines a non issue anyway.

Controversially (at least from this tread and several YouTube videos I've watched), I actually don't have a problem with Pack Mule, in fact I like it. On one of my heavy armor strength/fort playthroughs I liked having it maxed out as that meant I could use other mods in place of armor pocket mods. That said, I do rarely take Pack Mule as there are so many other skills I want, especially in early to mid game.

EDIT: Come to think of it, is Treasure Hunter even worth it? Seems like the last few times I've done the buried supplies quests they've been nerfed so hard that picking through random trash on the streets yields just as much. And 30% more treasure from almost nothing is still nothing. Maybe I just had bad rng on the ones I've tried, dunno.

 
Last edited by a moderator:
Another thing to note about the Lockpick skill is that if you play on 25% loot, you won't find any so being able to produce 'em isn't so bad.

I do agree that I see to break more picks with the skill than without. Probably my imagination.

-Arch Necromancer Morloc

 
I don't seem to remember lock picks being so bad in A19, haven't gotten around to using a lot of them in A20 yet. There were frustrating times even with the skill maxed out that I could break half a dozen on a safe, but mostly they seemed ok, often times picking the lock on the first try.

To use or not to use lock picks depends on RP for me. I can't really RP in the game, but can pick a style to play. I have one character that just bashes in the front door of a house and stomps around in heavy armor, breaking through walls and doors to take the shortest route through, while unloading shotguns, an M60, and the occasional explosive into zombies. So when he encounters something that is locked he just bashes it open.  My other one stealths through the POIs as much as possible, and while he now uses a pick on safes, he will eventually switch over to lock picks when his resources are in a better place, even though maxed out skills for mining (which he will probably never have) and bashing a safe open might be just as quick.

 
I think pack mule would be better if it added additional slots rather than converting over capacity to "available" slots you have.

 
Back
Top