PC Which is the most important feature VII

Which is the most important feature VII

  • Polishing and refining and designing Navezgane.

    Votes: 0 0.0%
  • Solving current problems with and improving Random Gen

    Votes: 0 0.0%

  • Total voters
    0
I hate game stories. They're boring, and usually only exciting for the person writing it. I don't want to be part of someone else's story, I want to make my own. Preferably with lots of gunfire.
Then RPGs definitely aren't for you. Maybe you should stick strickly to FPS games then, even though there is some storytelling in some of those games as well.

At least they're not forcing to go through a 30 minute quest to start the game... yet.
What's the big deal with getting the beginning of a story along with the tutorial? You usually can just skip most of it anyway.

Was the stripper his lover? Was a toilet flush involved in the flooding? Was the paper thick lined or narrow lined? YOU LEFT OUT IMPORTANT DETAILS!
Plotholes, haha.

 
Last edited by a moderator:
No, I love rpgs... Just ones where I'm not forced to follow their boring ass story.
Good to hear, I thought I was alone. In fact I hate stories in any game. If I want a story I watch a movie or good TV show or read a book. When I play a video game, no matter what genre, I want to play, not watch some dumb story. Whoever invented the cut scene is #1 on my $hitlist

 
A game that reacts to the players actions would be great.

-You attack faction A, so now faction A will ether start attacking you (if they were a evil group) or if it was only once, ask for an explanation (if they were good)

-You build a nice fortress near the water and near a trader and some people might join you.

-For storytelling, I would want it to be dependent on how respected the player became by other factions. You might never get a quest from anyone if you never help any faction's interests like kill off some of their enemies for example.

 
Good to hear, I thought I was alone. In fact I hate stories in any game. If I want a story I watch a movie or good TV show or read a book. When I play a video game, no matter what genre, I want to play, not watch some dumb story. Whoever invented the cut scene is #1 on my $hitlist
Haha, mine also.

 
I think the problem with cut scenes and story-on-rails games is how they've inflated the uncontrollable bits to dreadfully long sequences of doing nothing. I really like Final Fantasy VI, which has plenty of dialogue scenes but none that take more than 2-5 minutes to get through at max. It's also a pretty good story: an ensemble cast; well-written, believable characters; no obvious writer insert; and an exciting adventure where the bad guy initially prevails. It also helps that everything is set to the best music of the 16-bit era.

Some of these RPGs getting pushed today have cut scenes that go on for 10-15 minutes and it's just baffling.

 
I agree. When the developers spend that much effort making a cut scene I get very suspicious that I WILL see that scene no matter what I do in game.

Also when YouTubers put the cut scenes together into a cohesive movie you wonder why you have a player at all.

 
I really like the Navezgane map and would love to see a storyline/quests associated with it.

I would also like to see dedicated maps that Modders make along with their own quests.

However for long term deployability RWG is where it's at particularly if quests are added to them.

Navezgane would be a great place for first time players to get their feet wet and experience what the game has to offer then after they are more familiar with the game RWG can open up a whole new and endless world for them to explore for a few hundred hours.

I see Navezgane as a really good tutorial map that displays all of the games features and helps the new player become used to the wonderful world of 7DTD.

So for me it is BOTH. Navezgane for the main story arc and RWG for the whole random thing with no story arc but plenty to discover.

 
Back
Top