Crater Creator
Community Moderator
On the flip side though, if they add more unique items, wouldn’t it cheapen the effect if you win Grabthar’s hammer at the end of an epic quest, only to find another one lying in a nightstand the next day?
That's not what I had in mind at all and I too would dislike that, actually. I had in mind a main quest like in Fallout and Skyrim that you can abandon to do whatever else anytime you please.Having it as an option is okay, but if you have to do them to get certain things or unlock certain things, i really won't be looking forward to that being implemented
Why yes, of course. Silly me for ever thinking a main quest is not the least of importance.A randomly generated world with smooth terrain.
Of course.
That just makes you suffer twice...Perhaps not assuming, but always expecting the worst is indeed fair to say.
Many gamers don't stick to one game for a thousand hours because they play games that have a linear story that lasts maybe 20 hours and then there is no reason to keep playing. You are discounting the thousands of players who somehow muddled through this game without a story and found it compelling enough to keep playing. What makes no sense is to think that players need a tutorial or some hand holding by way of a story line to get into a game. I agree that many might want that but the last four years of this game being out there and steadily growing in popularity belies the idea that gamers need a tutorial.That's just missing the point. New players will want a tutorial/main quest. I never played the game and have no idea how it works, but I'm just going to jump online right away. That makes no sense. Even if the campaign is only one hour long, you need one to get familiarized with the game. Of course we live in a time when players will often watch gameplay videos before playing themselves, and won't need a tutorial and sure, there's players who will prefer discovering how it works on their own and that's great, but I certainly don't think that's a majority. Besides, many gamers won't stick to one game for a thousand hours. Only the most dedicated does that.
Not least. Just less.Why yes, of course. Silly me for ever thinking a main quest is not the least of importance.
Do you remember the alternate ending to pong... Breakout?
Expect the worst, and you will be ready for anything.That just makes you suffer twice...
Many gamers don't stick to one game for a thousand hours because they play games that have a linear story that lasts maybe 20 hours and then there is no reason to keep playing. You are discounting the thousands of players who somehow muddled through this game without a story and found it compelling enough to keep playing. What makes no sense is to think that players need a tutorial or some hand holding by way of a story line to get into a game. I agree that many might want that but the last four years of this game being out there and steadily growing in popularity belies the idea that gamers need a tutorial.
Not least. Just less.
I just think its fine if they add it after the game goes gold and I definitely don't think it is anywhere near the most important end of the feature spectrum. But I'll play through it when it's added for sure.
Ahhh... the good old times when games didn't even have enough memory to actually have a written story in them haha. But hey, everything was better in the good old days eh?Also Experienced the release of Pacman, Space Invaders coin arcade games. The first time I seen Pacman, there was huge crowd around this 1 Pacman arcade game at a Pizza joint. Seeing someone play Pacman for the first time was sort of amazing at the time.
I am so old, I played the original Atari pong when it was released to the public for home use.
Also Experienced the release of Pacman, Space Invaders coin arcade games. The first time I seen Pacman, there was huge crowd around this 1 Pacman arcade game at a Pizza joint. Seeing someone play Pacman for the first time was sort of amazing at the time.
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Please do not misrepresent what i'm saying.I seriously have no idea where this mentality of wanting storylines out of videogames comes from. "Go read a book" and whatnot, what the heck? Even the original Final Fantasy had a storyline going on and that was over 30 years ago. So now we're supposed to get multiplayer games with a lame storyline stuck to it?
I was refering to players who said that stories should be taken out of games and that I should read a book instead.Please do not misrepresent what i'm saying.
There are other, more linear, games where good story is most important but not in the case of 7d2d or minecraft for that matter.
Hi,Haha... I think we have pretty good game already. No story to it, but great game mechanics. Now strip all that and add a story instead - all you got is telltale gamea interactive movie basically
What the heck is "I know for a fact" supposed to mean if it's used figuratively instead of literally? If you mean "I think that..." or "I assume that..." then you should just say it that way, for accuracy. I wouldn't be a stickler for this, except asserting the certainty of your assumptions without justification has caused much argument around your posts in recent days.Also, if the game seems unfinished and is still broken upon final release, it will get trashed just like the console version did. Think of AC Unity. I know for a fact (figure of speech) that none of us would want that eh.
That's an interesting point. Having to deal with the action RPG elements and the crafting part throughout a strong main quest would seem like the best way to at least begin using those tools. Especially since 7 Days is such a complex blend with much to offer, might as well have a story where you need to use those tools.Now my reason for voting for the story however, is that I feel that games that provide great tools but no reason to use those tools fall flat compared to games where they give a real reason to actually use the tools given.
Ah, got to love aruguing semantics. Who really does care how I phrase my posts? I think members has been nitpicky just to get into an argument for the sake of it.What the heck is "I know for a fact" supposed to mean if it's used figuratively instead of literally? If you mean "I think that..." or "I assume that..." then you should just say it that way, for accuracy. I wouldn't be a stickler for this, except asserting the certainty of your assumptions without justification has caused much argument around your posts in recent days.
I would just stick to your strongest argument, which to me is: 7DtD legitimately qualifies as a role playing game at this point, and a story/main quest line/however you want to phrase it is an important, obligatory component for that genre.
I don't think Crater is saying that at all - and certainly I've never seen during my time as a Community Moderator anything moderated merely because it was critical. So, to be clear, please be critical of the lack of a story in the game, if a story in the game is important to you, or you feel it's important to the games success.So I'm not allowed to post other arguments than those you judge important?