PC Which is the more important main feature of the game?

Which is the more important main feature of the game?

  • A story driven by main and side quests.

    Votes: 0 0.0%
  • A randomly generated world with smooth terrain.

    Votes: 1 100.0%

  • Total voters
    1
I went for the random gen option.

I've got around 600 hours, over lots and lots of games (I don't usually play past day 40-ish, preferring the early game) and I've never once played in Navezgane.

I'm hoping that when the story and quests (and the NPC factions for that matter) are introduced, they're limited to Navezgane only so they won't intrude on my sandbox game.

 
Random quests will be in random gen for sure but they won't intrude any more than they do now. Right now you can ignore quests and you will be able to do so in the future as well. Factions....I have no idea.

 
I'm assuming by "smooth" you mean really nice random gen terrain? Or do you mean one with more easily buildable terrain?

I'd definitely go for the former; I think I would actually appreciate it more than a story, don't get me wrong, I still would like a main quest and actual side quests to do, but it wouldn't be the meat of the game for me. Just another thing to do, and if done correctly, a device to add more exploration to the game.

 
Voted for storyline. I believe that it's super important with a good world to play in, but without a story, then is there really a game? I personally don't think so.

 
I voted for storyline, but I only voted for that, thinking that maybe the main story would only be tied to Navezgane. That way, its alot easier for you to go big.

I like the bounty idea someone posted here, also the idea for the rangomd gather quests for traders. THOSE two ideas make alot of sense for a game like this.

 
Ahhhh.... the good ol' pong stories! Games today just don't compare in depth and scope of the story-weaving Pong brought about.
-A
Do you remember the alternate ending to pong... Breakout?

 
Making a poll crossed my mind too, but I worried doing so would be too spiteful: more interested in being vindicated as right by popular opinion than actually wanting to open a dialogue.
That was my first thought when I did see the poll haha.

I think both are important but I think a random gen world is more important than a story. Random gen leads to countless replays whereas stories give one or two replays.
Keep in mind you are mostly addressing players who are already addicted to the game since years on the forums, so of course they will all want an improved RGW. I was not addressing this from the point of view of a veteran which I'm nowhere near to be even though I've been playing since nearly 2 years now, but from the average player who is not looking to replay the game, but play it through for the first or first few times.

 
I made a pong game in high school on a TRS-80. I didn't actually finish it but the paddles had independent controls and they both worked well, at least. I graduated before I could put story mode in. :(

 
The main quest usually takes you across the game map, so it's the most linear and straightfoward way to explore the game the first few times. They should be teaching you how to play and showing you around. That's what most games do, and not having that in the first place is seriously missing. Especially since 7 Days is such a brutal game, the casual player will want to have his hand held through the first few hours. Now before you say this game is not for casual players, I will mention it shouldn't exclude anybody.

 
Yeh the starting quests is your tutorial; I'm sure they're going to expand on it /a bit/, but between that and your starter safe zone, that's it.

 
That was my first thought when I did see the poll haha.
Well we already know you are prone to assuming the worst possibilities...

Keep in mind you are mostly addressing players who are already addicted to the game since years on the forums, so of course they will all want an improved RGW. I was not addressing this from the point of view of a veteran which I'm nowhere near to be even though I've been playing since nearly 2 years now, but from the average player who is not looking to replay the game, but play it through for the first or first few times.
That will vary from noob to noob and vet to vet. You're projecting your own view onto everyone. Tons of people will continue to buy this game for the sandbox aspect of it and many might never play the Navezgane story. Tons of people will buy it to play the main quest and put the 10-30 hours needed for that and then never play the game again. Tons will play both versions. Regardless, the mode that will generate 1000's of hours of play is the one that let's people create their own stories.

 
Voted for storyline. I believe that it's super important with a good world to play in, but without a story, then is there really a game? I personally don't think so.
Haha... I think we have pretty good game already. No story to it, but great game mechanics. Now strip all that and add a story instead - all you got is telltale game :) a interactive movie basically

 
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Well we already know you are prone to assuming the worst possibilities...
That will vary from noob to noob and vet to vet. You're projecting your own view onto everyone. Tons of people will continue to buy this game for the sandbox aspect of it and many might never play the Navezgane story. Tons of people will buy it to play the main quest and put the 10-30 hours needed for that and then never play the game again. Tons will play both versions. Regardless, the mode that will generate 1000's of hours of play is the one that let's people create their own stories.
Perhaps not assuming, but always expecting the worst is indeed fair to say.

That's just missing the point. New players will want a tutorial/main quest. I never played the game and have no idea how it works, but I'm just going to jump online right away. That makes no sense. Even if the campaign is only one hour long, you need one to get familiarized with the game. Of course we live in a time when players will often watch gameplay videos before playing themselves, and won't need a tutorial and sure, there's players who will prefer discovering how it works on their own and that's great, but I certainly don't think that's a majority. Besides, many gamers won't stick to one game for a thousand hours. Only the most dedicated does that.

Now strip all that and add a story instead - all you got is telltale game :) a interactive movie basically
I seriously have no idea where this mentality of wanting storylines out of videogames comes from. "Go read a book" and whatnot, what the heck? Even the original Final Fantasy had a storyline going on and that was over 30 years ago. So now we're supposed to get multiplayer games with a lame storyline stuck to it?

 
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I made a pong game in high school on a TRS-80. I didn't actually finish it but the paddles had independent controls and they both worked well, at least. I graduated before I could put story mode in. :(
Oh man, I remember those days. Wrote my first pseudo-AI in Basic on one of those. Later upgraded it to Pascal.

It could really get off on a tangent sometimes, which made for great stories.

I voted for story. Navezgane really needs a reason for me to play it, and so far the only reason was the new POI's. It's basically the beginner mode for figuring out how to play right now. It shouldn't be that. With the small map though, it's hard to be anything else with the currently limited options.

 
I voted for story. Navezgane really needs a reason for me to play it, and so far the only reason was the new POI's.
I must say it's interesting to see that about a quarter of members voted for story so far, I wasn't expecting so many haha. As I posted in the Developer Diary thread, Navezgane does feel really empty without NPCs.

 
I would find it a turn off, i like the fact you can do what you like, when you like and not be restricted by quests and storylines. Having to go to location Z to find object(s) G and then return to location A, then have to go and find object U in location R, before returning, i honestly don't want to have to do that in 7d2d

Having it as an option is okay, but if you have to do them to get certain things or unlock certain things, i really won't be looking forward to that being implemented

That's just my opinion though, if everyone else wants it, take the majority over the minority

 
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