Guys, even quests can be randomly generated! Not just the terrain.
Keep that in mind!
I love terrain generation, I think that someday every open world game will be generated and I think that 7DTD has gained a LOT of longevity thanks to it.
However what I would like to see is:
let's say that the pimps develop 30 different quests and then find a way to procedurally modify them indefinitely.
Switching the NPC that starts the quest,
changing the NPC that must be killed, or the zombie...
Altering the number of targets,
the location,
the main task to do,
the tool you need to use in order to complete the task,
the time you have to complete it,
the reward,
the number of friends that need to help you during the task..
Continuously flipping the chain of quests that trigger one another.
This is my mind would be the best implementation. What do you guys think?