PC Which is the more important main feature of the game VI

Which is the more important main feature of the game VI

  • POI Editor and huge block id limit increase

    Votes: 0 0.0%
  • Moddable dialog trees and quest objectives

    Votes: 0 0.0%

  • Total voters
    0
I want blocks to become 1/8 the the current size.

I want the game to give me a reason to survive, so I voted dialogue. Without anything to fix or protect, surviving becomes pointless.

 
What do we actually know, officially, about the first choice? I looked through everything in the top post of the Dev Diary, short of re-watching all the videos, and there was nothing about the POI editor.
Roland: if the POI editor is an important main feature, shouldn't it be on the list? :boink:
So I think "POI Editor" refers to the refreshed creative mode interface shown in Dev Diary video #2. From what we've seen it's basically a better organization of the prefab-related functionality end users already have, with an improved layout and preview images and whatnot. It could lower the learning curve for people to get into modding prefabs, but I can't point to something we'll be able to create in A17 that we can't do now when we unlock the prefab editor as a result of this upcoming feature.

Still, I would mention this in the top post of the Dev Diary if it is indeed an "important main feature" of Alpha 17. :p

 
i still believe moddable dialog tree's and quests is a better option gives the game more depth and less blah
I do too but I also bet that the POI editor and additional blocks will be utilized a lot more. Creating dialogues and quests requires a different set of talents and skills.

 
I do too but I also bet that the POI editor and additional blocks will be utilized a lot more. Creating dialogues and quests requires a different set of talents and skills.
So... People are stupid and lazy, so only the easy stuff will be popular.

...I agree.

 
I voted POIs because dialog trees are fine the way they are. I'm curious to see how modders will modify that as I said, but having modded locations that you can play through will add much more variety to the game.

 
Well, quests that are scripted without thought to cause or reason are just annoying. Like reading a poorly written book.

As most people cant write a book or a good quest that makes sense for the player at the right time, you need a smartly written quest editor.

1) An Editor with gates, thresholds and reactions to the players: (Al's Quest and Faction, Action and Reaction editor (to players and other factions)

2) An Editor that has the basic personality of the NPC so some player responses can be fatal (Think the opposite of Fallout 4).

Something like that to help people make an interesting story line with viable side quests. But it would still take a lot of effort and should be a separate paid DLC if done well.

 
Looks like I missed this one... Opps! More blocks mean more options as to what can be built to make a world.

 
Quests get old fast. Blocks last longer.
I agree with this person. I am sick of quest driven mmorpgs, in the sense that you just go from quest hub to quest hub like a braindead monkey. Bascally I am tired of devs making a mmo into bascally a half-assed single player game. I know 7dtd is not a mmorpg but still. I don't want it to be too quest driven. More block id's means modders can do all that much more with the game, and I value that over quests, that always end up being go here get that, or kill this amount of that. I'd never have played skyrim if i couldn't mod it, same for fallout 3/nv/4, the base games aren't good enough for me without mods.

 
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