Crater Creator
Community Moderator
Water could become the coolest, most innovative feature in the game, but that can’t make up for leaving the underground broken. One robust, filled out feature plus an area that’s never developed is way better than one robust, filled out feature plus a half-baked, unbalanced feature. How many times have we seen that?
“You added skyscrapers? That’s cool I guess, but when are you going to fix zombie spawning issues?”
“You added vending machines? That’s cool I guess, but when are you going to fix spam crafting?”
“You added painting? That’s cool I guess, but when are you going to fix the weather?”
“You added underwater POIs and creatures? That’s cool I guess, but when are you going to fix the underground?”*
The primary motivation behind this kind of community feedback isn’t just a desire to see things finished. It’s more specific than that: these features are actually hurting the gameplay in their current unfinished state.
Is water hurting the gameplay in its current state? Yes, to a degree. But you could fix the water right now by editing it out of the rwgmixer file. “Done,” as Guppy likes to say. And if you did so, you wouldn’t really lose much, because there wasn’t much of anything there to begin with.
Not so if you edited out the underground. You’d be stripping out a lot more content from a lot more places. Guppy talks about the value add of putting something in. Taking out the underground would be more of a value subtract than taking out the water. It would hurt existing players a lot more, because we’ve got miners, moles and dwarves already but nobody’s role playing the game as a crocodile hunter or deep sea diver right now - those roles don’t exist.
So if the “you can’t have both” premise of this thread means cutting your losses and removing the losing feature, that would be a terrible waste in the case of the underground, but a “meh” in the case of water. If it means leaving the underground to languish as is, that would be even worse. That’s the same mentality that leads to “let’s stop working on this unfinished EA game and start up another one.” I trust the Pimps to be better than that.
*These kinds of questions aren’t always fair to how the Alpha stage of game development works. But for this thread we’re postulating that one of these will never be done.
“You added skyscrapers? That’s cool I guess, but when are you going to fix zombie spawning issues?”
“You added vending machines? That’s cool I guess, but when are you going to fix spam crafting?”
“You added painting? That’s cool I guess, but when are you going to fix the weather?”
“You added underwater POIs and creatures? That’s cool I guess, but when are you going to fix the underground?”*
The primary motivation behind this kind of community feedback isn’t just a desire to see things finished. It’s more specific than that: these features are actually hurting the gameplay in their current unfinished state.
Is water hurting the gameplay in its current state? Yes, to a degree. But you could fix the water right now by editing it out of the rwgmixer file. “Done,” as Guppy likes to say. And if you did so, you wouldn’t really lose much, because there wasn’t much of anything there to begin with.
Not so if you edited out the underground. You’d be stripping out a lot more content from a lot more places. Guppy talks about the value add of putting something in. Taking out the underground would be more of a value subtract than taking out the water. It would hurt existing players a lot more, because we’ve got miners, moles and dwarves already but nobody’s role playing the game as a crocodile hunter or deep sea diver right now - those roles don’t exist.
So if the “you can’t have both” premise of this thread means cutting your losses and removing the losing feature, that would be a terrible waste in the case of the underground, but a “meh” in the case of water. If it means leaving the underground to languish as is, that would be even worse. That’s the same mentality that leads to “let’s stop working on this unfinished EA game and start up another one.” I trust the Pimps to be better than that.
*These kinds of questions aren’t always fair to how the Alpha stage of game development works. But for this thread we’re postulating that one of these will never be done.