PC Which is the more important main feature of the game II

Which is the more important main feature of the game II

  • A fully destructible voxel world that can be mined and deformed block by block.

    Votes: 0 0.0%
  • Huge numbers of zombies that can overwhelm players by their horrific horde size.

    Votes: 0 0.0%

  • Total voters
    0
When I want "Huge numbers of zombies that can overwhelm players by their horrific horde size." I play Left 4 Dead instead.

When I want to explore strange new worlds and seek out new loot sources and new POI's I play 7days. Smashing and digging and building, oh my!

 
When I want to explore strange new worlds and seek out new loot sources and new POI's I play 7days. Smashing and digging and building, oh my!
In my head I went from reading it like William Shatner to Judy Garland. That was super weird.

 
Or...get to the Emerald slave alien girl with irresistible pheromones that absolve me of all responsibility....

 
Beam up my pants, Scotty, I won't be needing them anymore?

 
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Voxel world is what makes this game the time sink it is, but we should have max zombie numbers within that envelope.

Actually we need zombies capable of destroying that voxel based world, to make the game come to full capacity.

At the moment this is just not the case, and you would perhaps make it the case with super strong zombies, behemoths, godzillas and the like, but the true potential would be released if one could have hundreds of tiny relatively weak single units which when you do something stupid congregate on you and destroy what you were building.

That paragraph right there - $$$

The game as currently set delivers a lot, but not fully on the above, so either way destructible voxel based world comes first. Capable zombie numbers come second. (capable of destroying the world, flattening towns, bringing down skyscrapers and such).

If we cannot have enough weak zombies to do so, due to engine limitations, I would take a Godzilla as well as a best in class replacement to do the same. Would not be as much fun, but better than what we currently have.

 
When I want to do it my way, I play 7 days to die.

When the final curtain arrives for my character, usually falling for a long... long time. I have no regrets.

7 Days to Die: Play it, when you want to live.

**This has been a paid announcement by the Free The Kraken Foundation: Kraken's are people too.

 
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I can't even vote on this one... too hard. I can't imagine the 7 days experience without the voxel world. But also can't deny that the single best thing that could be added to the game would be massive hordes of zombies with reasonable AI.

 
I can't even vote on this one... too hard. I can't imagine the 7 days experience without the voxel world. But also can't deny that the single best thing that could be added to the game would be massive hordes of zombies with reasonable AI.
The HP bars take up too much room on the screen so there isn't any more space for zombies. Perhaps if they were single pixel zombies...

 
The deadly germ epidemic where the germs attack the Voxels and you have to defend.

There is a game in there somewhere.

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7 Days to Die: Play it, when you want to live.
**This has been a paid announcement by the Free The Kraken Foundation: Kraken's are people too.
Fully endorsed by Kraken's are Friends not Food foundation.

 
The HP bars take up too much room on the screen so there isn't any more space for zombies. Perhaps if they were single pixel zombies...
On the plus side, people with lower resolution monitors would be at an advantage for once!

 
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