If you're picturing that every time you fire your gun an average of X zombies spawn, to simulate zombies in the world being attracted to your gunfire, the game could just as easily spawn one zombie that's X times as tough as a baseline zombie.
I don't want gunfire to spawn more zombies, i want more zombies that are there to become aware of you. Spawning additional zombies to simulate that is a bad solution. Firstly because firing a gun becomes just undesirable when it just keeps spawning in zombies. (or an exploit depending on what you desire) Secondly, it already is a bit immersion breaking when screamers spawn in zombies in places you know to be empty. I'd expect this to be similarly true with spawning zombies from gunfire. They will literally spawn to places you just walked through.
In my experience they cluster pretty easily, day and night, regardless of how many there are. So drawing in many weaker zombies would be analogous to drawing in fewer stronger zombies.
Having fewer zombies makes kiting easier no matter how you put it. Of course varying their movement speed more would make it harder but even more so with more zombies.
You know when you kite a bunch of zombies and you get hit from behind from a zombie you did not notice? Only it happens rarely because usually you can just get all of their attention and back up some to get them aligned and walking towards you. With distant zombies it'd be much harder because the more you kite (and walk away from your original position) the more you have chance of being noticed by the "ambient" zombies. They'd be coming in form all sides...
When would stealth be easier?
When there is enough zombies that killing them one by one (stealth) is easier then aggravating all of them. ATM when you have lvl300 club you can just walk through city and kill everything you see. When the zombies would be tougher, it would just take more time and i personally would be pissed about "spongy" enemies. But never would i have to think twice about entering a crowded place because i might not be able to have clear escape path because the crowd is like 10 zombies or so.
Only in the sense that more zombies have more eyes & ears to detect the player. If the player is detected, one zombie hanging around 'guarding' the PoI will cause as much trouble as X zombies, if the one zombie is X times tougher than a baseline zombie. Moreso, in fact, since in the many zombies scenario you might still avoid detection from some zombies after being detected by others.
I don't understand, you agree with me that one tough zombie is easier to avoid then 20 regular because they cover more area? Yes, that's what i'm thinking.
And fighting one "spongy" enemy is still easier then 20 regular. This one tough enemy is easier to pay attention to the a small crowd.
It's like having 20 zombies stand in a same spot and all attack at the same time vs having multiple zombies attacking from various directions at different times and you'd have to be more aware of your positioning because you'd have to consider multiple entities covering more space.
You could also scale up the challenge and the reward of each individual zombie, instead.
Agree! And it probably will with the new "boss zombies" in A17...
But i would not like to face Marvel supervillains instead of regular zombies all the time when my gamestage gets higher.
Also, at one point the weapon progression is lost when i get better weapons but enemies take more damage...
Can't kill all of a smaller number of zombies because they're individually stronger, lure them away.
not much to argue there...
It makes no difference whether you're evading a smaller or larger number of zombies this way.
Currently it is not very hard to find your way though a couple of zombies. The cities are barren, why would i climb a roof?
Again, Dying Light is a good example how to scale things.
You have ♥♥♥♥ty weapons and no abilities, regular zombie crowds are tough. You avoid most of them. You can't handle tougher enemies.
You get better weapons and more abilities, regular zombies become easier to fight and to avoid. You can start taking on some harder enemies and gain access harder spots/objectives.
In 7d2d it seems to become a dead circle. You level up, get more hp and higher DPS, but so do the enemies. Scaling both sides wont make the payer feel more powerful. And the special abilities won't help either if you consider that melee still has only one action. It will be 2 in A17 but it's still: step in reach, attack, step out. More zombie abilities means you will use your strafing keys more. Not much else available. Hopefully we get at least block or shove as well.
The feel of the combat wont progress at all...
F**C, who's gonna read that... #tl;tr