Pichii
Refugee
After much looking and rooting around in the deep XMLs of the game, I found the information we have all been looking for and can link locations for proof!
7d2d A18 has biomes on 3 layers of the game as oposed to other versions.
Ground layer (The layer you spawn on)
layer 1 (Up to 3 blocks deep I ASSUME this is true as this is where treasures are hidden)
All else below.
Just like RWG randomizes biomes, so too is it now true for underground.
Certain biomes still favor certain resources but due to the mixing of biomes in I think A17,
its alot less stright forward visually than it used to be since some of the biomes (Desert and wasteland) are now two biomes in one thus- why its been so hard to find resources (COAL!)
In your 7d2d files, search for the "biomes.xml" without the quotes.
You will note the above information plus the statistic probability of each resources spawning.
Iron Ore default value: 0.65 or 65%
The default value for any resources to spawn is 0.2851 or 28.5% chance.
The value for favored resource to spawn is 0.4551 or 45.5%
Favored resource list plus description of biome as follows:
Iron: Static 65%, favored by none.
Lead:<!-- Pine Forest: Sub Biome Clustered Flowers and Boulders -->
Nitrate:<!-- Snow: Sub Biome grass and Blueberries -->
Coal:<!-- Burnt Forest: Sub Biome Thick Grass and Shrubs -->
Note: For coal, I think its not just a wasteland biome like in a city but the biome that has alot of burnt trees in it and not JUST shrubs for above-ground nodes. The rest, you have to just mine and pray you come across.
Also to note: Me and my buddy have reason to think that the closer to bedrock you mine a resource, the more resource you get per swing.
7d2d A18 has biomes on 3 layers of the game as oposed to other versions.
Ground layer (The layer you spawn on)
layer 1 (Up to 3 blocks deep I ASSUME this is true as this is where treasures are hidden)
All else below.
Just like RWG randomizes biomes, so too is it now true for underground.
Certain biomes still favor certain resources but due to the mixing of biomes in I think A17,
its alot less stright forward visually than it used to be since some of the biomes (Desert and wasteland) are now two biomes in one thus- why its been so hard to find resources (COAL!)
In your 7d2d files, search for the "biomes.xml" without the quotes.
You will note the above information plus the statistic probability of each resources spawning.
Iron Ore default value: 0.65 or 65%
The default value for any resources to spawn is 0.2851 or 28.5% chance.
The value for favored resource to spawn is 0.4551 or 45.5%
Favored resource list plus description of biome as follows:
Iron: Static 65%, favored by none.
Lead:<!-- Pine Forest: Sub Biome Clustered Flowers and Boulders -->
Nitrate:<!-- Snow: Sub Biome grass and Blueberries -->
Coal:<!-- Burnt Forest: Sub Biome Thick Grass and Shrubs -->
Note: For coal, I think its not just a wasteland biome like in a city but the biome that has alot of burnt trees in it and not JUST shrubs for above-ground nodes. The rest, you have to just mine and pray you come across.
Also to note: Me and my buddy have reason to think that the closer to bedrock you mine a resource, the more resource you get per swing.