Hello!
I have not made many posts in this forum, but I have followed these 3 threads with great interest, and I too think I should give my simple opinions.
First, let me thank TFP for a great game which has given me alot of hours with fun.
Second, think of this as just an opinion, and my way of trying to give an honest feedback, as I do not identify myself with being salty, impatient, whining and such.
Opinion 1:
Early Access or not, in the end, you want to develop a game that the audience/players like, after all it is the customers/players that keep you in business, right?
No, maybe we are not entitled to anything, but its the developers job to make a game or product that the cusomers like, if not, the interest will fall, the income will decline, and you wont have any money to keep employers developing the game. So when many people complain about long update cycles, and poor communication between the developers and the players, I think that is a sign that something should be done or changed, dont you think? But what do I know, Im just a random guy, and there will always be someone complaining.
That said, players should in turn respect the wish for developers to create a great product, and that takes time, within reasonable limits.
The right solution/answer for this is not easy...
Statement 1:
"I think that one whole year without any updates or bugfixes are too long."
Am I wrong? Well, I have no career in either marketing, programming or anything related to this. But I dont think it is positive that there are nothing actually happening for the players over 12 months. I wonder if this is a strategy made by TFP, or just something that "came to be".
I hold this statement regardless of wether it was an EA game or not. 7D2D is a very popular game, but I think you would hold on to peoples interest alitlte bit better if there was some new bells and whistles every now and then?
Question 1:
Empyrion has been used as an example many times before in this forum: They are constantly throwing out updates with small bugfixes and new features in an experimental branch people can subscribe to, if the stable feels too slow. Sometimes the experimental is riddled with bugs, but interesting new features.
Could I ask why this is not a good idea for 7D2D?
Couldn't this be a good way of giving the playerbase a feeling that the game is making progress, giving the players a feeling they are contributing by helping testing things out, giving feedback, etc.
I'm sorry for a long post. I just wish that you Roland and the other people in the staff would discuss this; am I completely off here? Or is there some truth to it?
And I would love to hear your feedback on my opinion, question and statement.
Regards
Sq
(By the way, anyone played the game Soldat? Awesome game. Tragic history. The old forum still exists, and tells a grim story about a game who was apparantly in active development for years, without any updates, before the sad truth was eventually uncovered. Maybe people are afraid of something similar...)