Is it possible that stun is broken? I don't remember the last time I have really been stunned. Do you?
Yup, I haven't specced PT once for a couple patches. When I used to, I was taking it almost exclusively for the stun resist, but now it doesn't feel worthy even as a Fort build.So it still exists, but at a rate that makes the perk pain tolerance almost useless.
It´s still good to have pain tolerance if you play modded. Like compopack has some POI´s with crazy amounts of Zombies where the damage reduction comes in handy. In DF it´s also still good to have simply for the damage reduction.So it still exists, but at a rate that makes the perk pain tolerance almost useless.
A stun used to be life threatening as the zombie or zombies had time for a few free hits on you. It occured maybe a bit too often at low levels and was often on top of a dire situation since being surrounded by a few zombies was already dangerous in itself but also increased the likelyhood of a stun. Nowadays you need crowdsourcing to even find evidence of it happening
Maybe stun probability should be increased again but changed so it isn't more likely when you are hit multiple times like other afflictions
This is not about you but : i hate mod argument. Why? because it is not "offical" solution of problem it's like some doc would say - it's not neccesary to work on biological legs because you can use wooden legIt´s still good to have pain tolerance if you play modded. Like compopack has some POI´s with crazy amounts of Zombies where the damage reduction comes in handy. In DF it´s also still good to have simply for the damage reduction.
But yeah, in vanilla it´s a waste of points if stuns are rare. I wouldn´t mind them to be more common.
It's been some time since I've worked with the xml, but does this mean that if painkillers are active, you cannot get stunned at all?
under buff name="buffInjuryStunned01", name="buffInjuryStunned02", and name="buffInjuryStunned03"
<requirements compare_type="or">
<requirement name="!HasBuff" buff="buffDrugPainkillers"/>
</requirements>
Just wondering if maybe this is what is reducing it so much.
It says so in the descrition: "You took painkillers. Stuns will affect you less now."
So if you are using a lot of painkillers then yes, you should see even less stuns. But I use painkillers very seldom and still see no stuns happening
I'd think you're right; the cure for infection was also made into a "preventative" by keeping the cure counter ticking down even while not infected.If not painkillers buff, then apply this stunned buff - is how I am reading it.
I'd think you're right; the cure for infection was also made into a "preventative" by keeping the cure counter ticking down even while not infected.
And since the painkillers have a cooldown, I assume part of the idea is to avoid inflicting a concussion while you would be unable to fix it.