playlessNamer
New member
Problem is the twisted gamessense of difficulty in this game.
Usually a game should start easy and getting harder until the endboss.
7days starts with the endboss and getting more and more easy with every day ingame until the lategame has a difficultyniveau like a tutorial level.
General lategame content like endless building for fun or collecting the perfect rolled item or just duckshoot some zeds for relaxing is just one side of it. I would like anything that scales in diffculty in the right direction. Maybe something banal stupid like Diablo3 greater rifts. The trader couldt give away legendary Quets with endless scaling difficulty until it gets unbeatable.
Usually a game should start easy and getting harder until the endboss.
7days starts with the endboss and getting more and more easy with every day ingame until the lategame has a difficultyniveau like a tutorial level.
General lategame content like endless building for fun or collecting the perfect rolled item or just duckshoot some zeds for relaxing is just one side of it. I would like anything that scales in diffculty in the right direction. Maybe something banal stupid like Diablo3 greater rifts. The trader couldt give away legendary Quets with endless scaling difficulty until it gets unbeatable.