PC When does a playthrough end ?

Problem is the twisted gamessense of difficulty in this game.

Usually a game should start easy and getting harder until the endboss.

7days starts with the endboss and getting more and more easy with every day ingame until the lategame has a difficultyniveau like a tutorial level.

General lategame content like endless building for fun or collecting the perfect rolled item or just duckshoot some zeds for relaxing is just one side of it. I would like anything that scales in diffculty in the right direction. Maybe something banal stupid like Diablo3 greater rifts. The trader couldt give away legendary Quets with endless scaling difficulty until it gets unbeatable.

 
Been playing with these settings the last several games and it has changed my game play considerably, even with "easy" zombies (warrior, compared to normally playing survivalist).  The daytime maxcounts were all updated to at least 10 (20 in wasteland) and the night time maxcounts were upped to 20 (30 in the wasteland).  Very different game.  I've been enforcing "one life to live" until this last game.  My average game length was measured in hours prior to this because it was way too easy to get overwhelmed by all the zombies outside a POI coming in to say "hi" while you were trying to clear a POI.

Code:
<biome name="pine_forest">
		<spawn maxcount="10" respawndelay="2.9" time="Day" entitygroup="ZombiesAll" />
		<spawn maxcount="20" respawndelay="3.3" time="Night" entitygroup="ZombiesNight" />
		<spawn maxcount="5" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
	</biome>
	
	<biome name="burnt_forest">
		<spawn maxcount="10" respawndelay="2.8" time="Day" entitygroup="ZombiesBurntForest" />
		<spawn maxcount="20" respawndelay="3.2" time="Night" entitygroup="ZombiesNight" />
		<spawn maxcount="5" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsBurntForest" spawnDeadChance="0" />
	</biome>

	<biome name="desert">
		<spawn maxcount="10" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" />
		<spawn maxcount="20" respawndelay="2.1" time="Night" entitygroup="ZombiesNight" />
		<spawn maxcount="5" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="3.5" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" />
	</biome>

	<biome name="wasteland">
		<spawn maxcount="20" respawndelay="0.3" time="Day"	entitygroup="ZombiesAll" />
		<spawn maxcount="30" respawndelay="0.1" time="Night" entitygroup="ZombiesWastelandNight" />
		<spawn maxcount="2" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
	</biome>

	<biome name="snow">
		<spawn maxcount="10" respawndelay="2.6" time="Any" entitygroup="SnowZombies" />
		<spawn maxcount="20" respawndelay="1.7" time="Night" entitygroup="ZombiesNight" />
		<spawn maxcount="5" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
		<spawn maxcount="2" respawndelay="3.1" time="Any" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" />
		
	</biome>
 
Unfortunately, there are just as many complaints that people can't find everything they want in the first week.  The solution is mods, not a million game options.

What makes one person very happy will likely make another rage quit.  Thus is life.
a playthrough ends maha when me and you can survive an extremely llate game BM horde in and underground horde base with full demos and feral irradiateds :)

 
This really depends on what you want to do.

Like most, in most games I give up when i simply overpower the bloodmoons

but in one game i have played foredver because I am completely rebuilding a 7 story building. 

So a different goal there

 
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