Scyris
New member
Usually happens before day 14 for me on 60 min days, by this time I am often high level, have near top tier gear, have 0 food or water problems, and at this point there just is not anything else for me to go out there to find, so I just quit. Bascially I like to collect gear, and its too easy to get nearly maxxed out in the game. The beginning of the game is honestly the best fun I have, before getting established having to hunt for stuff I need. Sometimes struggling with some things. I love the rng nature, one game I can get a chem lab up and running on day 1-3 due to getting lucky at trader or looting, other times I don't find one for weeks. I love the fact you can get almost all recipes as schematics, makes every game different due to the situations your in with what you have found. I also play 0 int builds, the only skill I get in intel is usually the forge skill which just requires the base int of 1 to get. I also never use placed junk turrets except on horde night as I feel they are overpowered and too exploitable, they are too useful for what they are and it ruins the game experence. IMO the player should have to stay within 1-2 meters of it, for it to fire, this would balance it, that and remove all knockdown it has.
The fact you keep fighting the same carbon copied zombies gets boring fast, i'd be nice of each model had different skins, just for more variety maybe diff stats too, since the stats are just xmls anyway. The new zombies in a19 look nice, but its still the same problem: same carbon copy zombies, it especially looks silly when you find a horde of them and they are all the same one. Only one this is kinda OK with is soldier and hazmat zombies.
I usually play a ton when a patch first hits, but shortly after I usually take a break from the game for months till another new alpha hits, as there just isin't enough content to keep me intersted for long periods.
I also play dead is dead, I die, I delete the save, sometimes the world too, so each game I start with a new char and sometimes a new randomgenned world to explore. You play the game much differently when you do not allow yourself to respawn, your MUCH more carefull. I feel insane difficulty is pointless if your going to let yourself respawn, its supposed to be a survival game, that said I haven't been brave enough to try dead is dead on insane difficulty yet, if I did, I still would not abuse the overpowered junk turrets, as they take away most of the little skill the combat needs if you use them. If I ran a server i'd comment junk turrets out of the game entirely myself.
The fact you keep fighting the same carbon copied zombies gets boring fast, i'd be nice of each model had different skins, just for more variety maybe diff stats too, since the stats are just xmls anyway. The new zombies in a19 look nice, but its still the same problem: same carbon copy zombies, it especially looks silly when you find a horde of them and they are all the same one. Only one this is kinda OK with is soldier and hazmat zombies.
I usually play a ton when a patch first hits, but shortly after I usually take a break from the game for months till another new alpha hits, as there just isin't enough content to keep me intersted for long periods.
I also play dead is dead, I die, I delete the save, sometimes the world too, so each game I start with a new char and sometimes a new randomgenned world to explore. You play the game much differently when you do not allow yourself to respawn, your MUCH more carefull. I feel insane difficulty is pointless if your going to let yourself respawn, its supposed to be a survival game, that said I haven't been brave enough to try dead is dead on insane difficulty yet, if I did, I still would not abuse the overpowered junk turrets, as they take away most of the little skill the combat needs if you use them. If I ran a server i'd comment junk turrets out of the game entirely myself.
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