PC what's your pet peeve about the game?

12 - 18 months major Alpha releases becoming more common.

only 8 player supported.

This being one of the most expensive games to host IF you want more then 8 players.

 
Bomber zombies ate pop rocks and drank cola right before turning.  True story.


Certainly not Coke Classic.  Maybe Pepsi, more likely Pepsi Lite or some commi-luv'n bargain brand. 

My other, well founded theory is: The Department of Defense, recruited volunteers to infiltrate the zombie "Legends of Doom" (the Official term) and then, when in the midst of them, detonate the explosives killing all zombies in the area.   They would then be extracted shortly thereafter.

For some inexplicable reason, most volunteers failed to set the charges off!   

 
The skills.
 
I never liked them since they were introduced. This isn't a cry for LBD return, but I have a few survival type games with similar skill trees and they all suffer because the devs try to mash in the basic survival perks that every reasonable player would want into class trees. Their intentions are always the same, to provide freedom of choice while building your character, but doing this only restricts the amount of choices someone would reasonably make. Survival basics should be pulled out and placed into a separate tree with no ties to recipes, weapons, class, etc. Stamina for example. Everybody wants and needs it, no matter what character you build. Sure, let players gain a couple more percentage points by going into an agility build, but don't demand it.
 
 


Agreed. I get that the devs like the idea of 'builds', but there are basic skills that everyone needs in this game regardless of their weapon preferences. We all need to manage our hunger and stamina before we can be effective with any kind of playstyle.

Also the intelligence tree... A lot of people will have to put a lot of points into intelligence just so they can get to steel age and feel like they're wasting points because they have no intention of specializing in stun batons, etc.  The tree is restrictive in a very unfun and unsatisfying way, and as a whole def. needs a relook, in my opinion.

 
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Agreed. I get that the devs like the idea of 'builds', but there are basic skills that everyone needs in this game regardless of their weapon preferences. We all need to manage our hunger and stamina before we can be effective with any kind of playstyle.

Also the intelligence tree... A lot of people will have to put a lot of points into intelligence just so they can get to steel age and feel like they're wasting points because they have no intention of specializing in stun batons, etc.  The tree is restrictive in a very unfun and unsatisfying way, and as a whole def. needs a relook, in my opinion.


Builds/Classes are throwbacks of the "paper and dice" role playing games.

The GM only had a few charts to resolve combat with.  Can you imagine the nightmare it would be if he had to calculate all the nuances that computer games now have?

With Intelligence, if I don't want to keep two sledge turrets for horde nights (If you set things up just right, its so funny it really is worth it!) I then just make a few copies of everything I need then drink some Grampa's "forget this". 

aaaand done! 

 
Builds/Classes are throwbacks of the "paper and dice" role playing games.


Is diablo a throwback or a "paper and dice" game? 😁

The GM only had a few charts to resolve combat with.  Can you imagine the nightmare it would be if he had to calculate all the nuances that computer games now have?

With Intelligence, if I don't want to keep two sledge turrets for horde nights (If you set things up just right, its so funny it really is worth it!) I then just make a few copies of everything I need then drink some Grampa's "forget this". 

aaaand done! 


Thats one way to deal with it. In SP I never had much problem getting all necessary recipes (including the steel thingy, if not as loot then by buying it from the trader), but I always spent the point(s) for getting the forge (just like I always put one point into Living of the land)

 
ElCabong said:
Mine is, there's always something you find on the first day that you find again and again and again. This time it is corn seed schematics.  I think I've found 10 by day four. You only use it once though. Last game it was blueberry seed, that was fairly useful, but after you plant all the blueberries you want... The game before it was flashlights. It's rarely all that useful and kind of annoying.


Lack of all character leveling games. Developers could do game design to solve at least such obvious problems, but for the last year they have been creating a flying robot and twitch integration for ten streamers from twitch

7daysexpert said:
my biggest pet peeve for the game is the god damn repetive quest rewards only thing that makes the quests worthwhile is the XP resources and food you get from doing the quest itself
You must be joking because the trader's rewards are now so valuable that they completely break the game (200 bullets or 20 grenades for 1st level quests, the best top tier items for higher quests). Also a huge amount of money and experience

 
You know there are really easy solutions to that one, right?  Like don't accept the reward until you have space in your inventory...
This is a crutch, not a solution. The player shouldn't worry about such cases.
 

By the way, the implementation of the inventory, in which 6000 iron = 1 chicken feather, is the most annoying thing in the game. In addition, it is small, which is why in a cooperative game a lot of time is spent on "stacking" inventories. Because of this, I do not know how I will play the vanilla version after Undead Legacy where the developers have guessed to give the player conditional 200 slots and 200 units of weight that you can carry. I fell in love with this mod as soon as I saw it.

 
Undead Legacy where the developers have guessed to give the player conditional 200 slots and 200 units of weight that you can carry
UL has it's own inventory shortcomings and oddities. Such as being fine weight wise til you climb onto your bike then suddenly you're too heavy to ride so you just pick up your bike and walk home instead. Tell me that makes any more sense than some of the quirks of vanilla...

ps. UL "developers" is not plural, Subquake had done that brilliant piece of work alone.

 
UL has it's own inventory shortcomings and oddities. Such as being fine weight wise til you climb onto your bike then suddenly you're too heavy to ride so you just pick up your bike and walk home instead. Tell me that makes any more sense than some of the quirks of vanilla...

ps. UL "developers" is not plural, Subquake had done that brilliant piece of work alone.
Yes, I know I was wrong when I wrote in plural. As far as I know in UL, you can no longer carry transport in the inventory, it weighs a lot more than the first time you install it. But maybe that's not the case with a bicycle. When I played UL, I missed bicycles and bikes

 
Bomber zombies ate pop rocks and drank cola right before turning.  True story.
na i think some dumbazz just went

"Hhehe before i die, strap some titanium armor and C4 on me hehehehh"

 

Adam the Waster said:
na i think some dumbazz just went

"Hhehe before i die, strap some titanium armor and C4 on me hehehehh"

 
Speaking of which!

you know what REALLY GRINDS MY GEARS!

the Behemoth! this is more of a Dev pet peeve but! 

the reason why they said that the Behemoth could not be added was due to its size, pathing and the model....... 

ok pathing i can kinda understand becauses it seems everything in 7DTD can fit in a 1x2 Door. IE zombie bears!

but size.... just make it the size of the demolisher! it does not have to be the size of a building! it can still be as tough as a Building but make it smaller in size. but then it would not be called a Behemoth! ok call it something else. like a Tyrant or something!
 

1620710823_NewProject(11).thumb.jpg.05621a85000bd8886199e067b1ef14cb.png

 
Yeah. Clearly I was excluding movies where the advanced Vulcans somehow lack an inter-atmospheric air force, or missiles, or anything that could shoot a big iron chain or some light struts.

I mean, even if the Vulcans were sssoooOOOooo peacenicky that they didn't believe in having weapons on aircraft, which would be illogical, they could have still crashed a transport or two into the rig which would have done the trick.


Aha, you're probably right about it.

 
You may want to try Undead Legacy. It's an overhaul, but it's close enough to vanilla that it doesn't seem like a totally different game.

There you have a mix of point allocation and LBD.
I'm watching the Day 1 video of this mod from Games4Kickz and it looks pretty amazing.

Getting used to weight limits and incredibly restricted crafting may take some getting used to (and I've been playing only 3 weeks....)

The emptiness of the world bugs me.  I'd like to see the traders be more like settlements with a population that have different people to get missions from.  More mission variety would be cool.. I'm repeating myself here,,,but taking elements of how Fallout 4 did settlements would add a lot. 

Yeah, you'd think a small town would naturally build up around a trader. Unless the game is trying to imply it's just you and the traders.

 
 twitch integration for ten streamers from twitch


Even if this absurd number you pulled out of nowhere was correct, it ignores all the viewers who are also participating and having fun. Just this past week there was a Chinese streamer who had over 4000 viewers on his stream using the twitch integration. Now, since the actual number of streamers is much much higher and you multiply that number by the viewers you get a much more significant number of players who are benefiting and having fun with a brand new feature of the game. BTW, feedback so far is that those who are using it either as streamers or viewers are having a blast and isn't THAT what it's all about anyway? If TFP was able to provide a huge increase of fun factor for their game for literally everyone who chooses to participate in one way or another, who could be against that? What argument could be made that it shouldn't have been done?

When you add in the fact that this feature was created by one of the devs on his own time purely out of his own love of streaming and for what he wanted to do with his own audience, then there really can be no objection at all other than a purely selfish and petty anger that it isn't something you personally are interested in. Well, not all additions to the game are going to cater to you. 

Same goes for the drone. There will be plenty of people who enjoy crafting and utilizing the drone even if you don't count yourself among their number. I never utilize the insane setting for difficulty. But I also don't go around griping that any time at all was spent including that setting. I'm glad there are those who are having fun with a feature I'm not going to use.

 
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Yes, I know I was wrong when I wrote in plural. As far as I know in UL, you can no longer carry transport in the inventory, it weighs a lot more than the first time you install it. But maybe that's not the case with a bicycle. When I played UL, I missed bicycles and bikes
It is the case for bicycles as of yesterday anyway.

 
Just this past week there was a Chinese streamer who had over 4000 viewers on his stream using the twitch integration.
Chinese "viewers" watching the 7D2D stream Twitch integration.

:ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:

 
Chinese "viewers" watching the 7D2D stream Twitch integration.

:ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:   :ranger: :whip:


😂Hush, don't ruin his wet fantasies

Even if this absurd number you pulled out of nowhere


Are you banned from Twitch? Or do you just like to accuse of lying? Check spoiler then

11th streamer has 13 viewers. You know, when I wrote "10" I didn't go to Twitch and count how many people are streaming 7D2D. But overall I was right. There are no streamers or viewers in general

GZvwwifUJvk.jpg


I don't mind Twitch integration, but now it looks like neon lights and a super audio system in an old clunker. Do you understand what I mean? We have a bunch of problems with balance, with mechanics, with bugs, we have 5 fps (conventionally, as with the number of streamers, please do not cling to this figure again) on high-end computers during the bloody moons. A significant part of the good A20 changes were canceled, but there is Twitch.

This is not "purely selfish and petty anger", this is common sense

 
Oh heres another

the Auto shotgun

the auto shotgun mag looks like it has over 30 shells, but in game it only has like 16 or so.

 

 
11th streamer has 13 viewers. You know, when I wrote "10" I didn't go to Twitch and count how many people are streaming 7D2D. But overall I was right. There are no streamers or viewers in general


Let's go check again over the weekend... or would that ruin your wet fantasies....? ;)

In all seriousness, though, it isn't about how many are streaming concurrently at one given moment it is about how many streamers there are who have played 7 Days to Die and might want to play it again to try out the new feature. There are over 100 streamers on our list approved for the streaming event and there are many more (like about 20,000 prolly) who are not on that list and any of them could return to our game after hearing about the update and start playing it again.

I don't mind Twitch integration, but now it looks like neon lights and a super audio system in an old clunker.


Given the fact that you bring it up 300 times each day (pay no attention to that number) I think you have a problem with it. Twitch integration is a form of audience participation and has nothing in common with the analogy you just gave. Rather than new lights and audio on an old clunker it is like taking that old clunker to a drive-in movie with a date and having a different kind of fun with it than simply driving it around. 99.9% of the player base agrees that the game is 3000% better for it. (real figures. Go research them if you aren't banned from doing so)

We have a bunch of problems with balance, with mechanics, with bugs, we have 5 fps


In your mind. We've all read your problems with balance and they are peculiar to your own narrow extreme playstyle and pet peeves that most players aren't going to care about. Same with the mechanics you've brought up. Bugs are always going to be an ongoing work in progress and when the game is done there will still be nitpickers who find some bug that allegedly ruins the entire game for them but 99.999999% of the player base doesn't even register as a problem. You have 5 fps but I have 5,000fps which averages out to "we" having well over 2,000 fps so there really is no problem.

Now please say nothing about any of the numbers I've given you nor any of my uses of the word "most" whenever I referred to the player base being on my side. Thank you.

 
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Let's go check again over the weekend... or would that ruin your wet fantasies....? ;)
Let's check. Now on Twitch 5% of the number of players online (95% of people prefer to play rather than watch streams, an interesting figure, isn't it?) Let's see how this changes and calculate the average for the week

Given the fact that you bring it up 300 times each day (pay no attention to that number) I think you have a problem with it. Twitch integration is a form of audience participation and has nothing in common with the analogy you just gave. Rather than new lights and audio on an old clunker it is like taking that old clunker to a drive-in movie with a date and having a different kind of fun with it than simply driving it around. 99.9% of the player base agrees that the game is 3000% better for it. (real figures. Go research them if you aren't banned from doing so)
My analogy is correct, yours is not. Integration is resources aimed at meeting the needs of a minority (5% above) instead of solving problems that affect all players

In your mind. We've all read your problems with balance and they are peculiar to your own narrow extreme playstyle and pet peeves that most players aren't going to care about. Same with the mechanics you've brought up. Bugs are always going to be an ongoing work in progress and when the game is done there will still be nitpickers who find some bug that allegedly ruins the entire game for them but 99.999999% of the player base doesn't even register as a problem. You have 5 fps but I have 5,000fps which averages out to "we" having well over 2,000 fps so there really is no problem.

Now please say nothing about any of the numbers I've given you nor any of my uses of the word "most" whenever I referred to the player base being on my side. Thank you.


The difference between us is that I confirm my numbers directly or indirectly, I argue and give facts, and you just lie (arrange a clownery to neutralize my arguments). Please send me a screenshot with your 5000 fps or whatever you write above is nonsense. Give me the poll results of 99.9% players too. Or put it on:

clown-nose-on-white-background-picture-id851634552

 
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