PC Whats wrong with my blood moon

uncle.heavy said:
You would need to raise your gamestage by 21, for SP meaning your level + daysalive would need to rise by 18. Given that you have two days if you play default bloodmoon every 7th day, you would have to level up 16 times without dying in those two days.

I hope I did not overlook something in these morning hours but even with some minor oversight it is quite a feat.
managed to hit gamestage 153 also havent died since i started and i think im close to lvl 100 if not lvl 100 already

 


So last night I actually played my own mod for the first time in a co-op bloodmoon. Around 2AM game time we commented to each other that wow the horde seemed to be going on longer than usual. I forgot that I had installed "Boid's Infinite Trickle" into the server. Previously I had only tested to make sure the new & improved final wave was working as designed; never playtested it really.

It actually worked out really well. A steady stream of bad-but-not-the-worst zombies at lower-than-normal spawn rates until 4AM. Enough that we had to pay attention and conserve ammo all night, but not so bad that we feared for complete base destruction (we don't get Demos yet, tho). It felt kind of like the game used to be, where after you got past the Big Bad Wave you'd get pestered for the rest of the night. But instead of 1 or 2 easy Zs you get 4-Zs-per-player at a little bit below the party GS.

We liked it.  ⭐⭐⭐⭐⭐ would massacre again.

 
I play on a dedicated server and get 600 zombies a horde night.  It usually lasts from 10 - 4am.  I have had this since the day 7 horde.  I was told that it was because the map had zombies set to 75 and the server was for 8 players. So im guessing a glitch is sending all the max allowed to me for every player.  If your on a dedicated server try that. I also play 2 hour days so there is a whole 30 minutes of zombie killing on horde night!

 
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I play on a dedicated server and get 600 zombies a horde night.  It usually lasts from 10 - 4am.  I have had this since the day 7 horde.


In that case, your party had made it to gamestage 147 (or higher) by day 7. Which on 2-hour days and with diligent XP hunting might not be all that difficult. The GS147 horde is the first horde where the total possible number of zombies > 600. It is the "num" parameter that determines the total number of possible zombies in each wave. Add 'em up for the total possible zombies on horde night (absent a mod like mine to ensure the wave goes on forever).

<gamestage stage="147">
<spawn group="feralHordeStageGS133" num="207" maxAlive="47" duration="2" interval="20"/>
<spawn group="feralHordeStageGS140" num="207" maxAlive="47" duration="2" interval="20"/>
<spawn group="feralHordeStageGS147" num="207" maxAlive="47" duration="7"/>
</gamestage>




The full explanation is here, but note that the maxAlive is per player, so if you've got an 8-player horde party, then each wave would send the LESSER of these options all at once (spawning new Zs to keep the queue full as Zs are killed):

  A) maxAlive x players = 47 x 8 = 376

  B) "num" value = 207

  C) Server max spawned zombies = 75

  D) Server BloodMoonEnemyCount setting x players = ?? (default setting is 8, so this would be 64)

My guess is you got either 64 or 75 zombies at once, until the 207 "bucket" for each wave was killed. With 8 players doing the killing, I'm kind of surprised it would last until 4AM. The duration of the first two waves is 2 in-game hours, so 10 minutes of real time. If each player only kills 3 zombies per minute you'd easily wipe out a 207-zombie wave with time to spare.

My 2-player co-op game is past that GS and we finished the normal horde by 1AM or so. Note that the total size of the horde does not change with # of players. Only the # of zombies spawned in at once. My 2-player game and your 8-player game both would need to kill (at most) 621 zombies to complete the GS147 horde night.

 
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My 2-player co-op game is past that GS and we finished the normal horde by 1AM or so. Note that the total size of the horde does not change with # of players. Only the # of zombies spawned in at once. My 2-player game and your 8-player game both would need to kill (at most) 621 zombies to complete the GS147 horde night.
It is usually only me on at horde night.  I do have max zombies set to 75.  8 player dedicated server.  I have had as much as 700 kills in  a horde.  I generally record the hordes and check my stats before and after.  it runs literally from bell to bell. Sometimes it is almost 5am before i finally kill the last of the zombies lol.  Definitely makes it fun.  

 
It is usually only me on at horde night.  I do have max zombies set to 75.  8 player dedicated server.  I have had as much as 700 kills in  a horde.  I generally record the hordes and check my stats before and after.  it runs literally from bell to bell. Sometimes it is almost 5am before i finally kill the last of the zombies lol.  Definitely makes it fun.  


That does sound like fun! To close the loop on my excruciating detail, by GS54 the 3 horde waves have a total possible duration which would last 10P-4A. So if a single player were killing them kinda slowly (at lower GS) or like you trying to mow them down as fast as possible and racking up 700 kills (at high GS with massive quantities of zombies), it easily could last all night.

Basically after GS54, all hordes have two 2-hour waves followed by a 7-hour wave. Stuff enough zombies into that 3rd wave and you'll be fighting them all night for sure.

 
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