PC Whats wrong with my blood moon

So you are on day ~25, haven't reached a gamestage high enough for demos to appear but are already fully equipped with all weapons, armor, vehicles and have turrets arround and already done several T5 quests (i usually even decline them, because they are highly inefficient).

Hmmm, either you are a speedrunning gaming god or you are playing on some wierd settings like 500% loot (or you cheat using dm and cm)

 
I know that, but I already have a drill and a gyrocopter, I have automatic shotguns and grenade launchers. I'm already tired of 5th tier quests. At the same time, my blood moon ends at 02:00 and there are no demolishers in it, haha, balance (I remind that I set the highest difficulty level) 

I'm already starting to get bored

UPD

Btw, we have still not died during BM in whole life of this world
Do a crafting challenge then.  Only things you can use or sell are items you crafted.  Loot and trader purchases can only be used for parts and raw materials.

 
So you are on day ~25, haven't reached a gamestage high enough for demos to appear but are already fully equipped with all weapons, armor, vehicles and have turrets arround and already done several T5 quests (i usually even decline them, because they are highly inefficient).

Hmmm, either you are a speedrunning gaming god or you are playing on some wierd settings like 500% loot (or you cheat using dm and cm)
yes

100% loot 100% exp

all settings default except difficulty and speed and BM freq, BM Z counter

no cheat

no turrets btw l2 read

 
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Do a crafting challenge then.  Only things you can use or sell are items you crafted.  Loot and trader purchases can only be used for parts and raw materials.
I thought about it, but I don't understand why the game doesn't give a challenge.
I think I'll try mods. I've already tried some, its usually difficult.
Although I don't like them in general. I think the vanilla version should be difficult without mods. Especially the amount of settings available

Of course, I can still set 0.1% loot and 0.1% experience, but it's an artificial complication like unkillable zombies. I think the difficulty should be not just how many times you need to hit a zombie to kill him and not how many chests you have open to find a grenade launcher

 
I think I'll try mods. I've already tried some, its usually difficult.
No, it's not. Unzip an archive into your 7d2d folder. That's it.

Although I don't like them in general. I think the vanilla version should be difficult without mods. Especially the amount of settings available
No. Vanilla has to satisfy a wide range of players. From noobs to pros. And the pros are usually the first that get bored. But if you design a game like they want, new players are overwhelmed by definition. And it doesn't scale that easy as you found out yourself.
If you want it harder, mods are the way to go. Especially the total conversions have (massively) increased difficulty by default.

 
No, it's not. Unzip an archive into your 7d2d folder. That's it.
I'm not talking about installation process. About playing with mods. I've tried three big mods, the game becomes much harder

No. Vanilla has to satisfy a wide range of players. From noobs to pros. And the pros are usually the first that get bored. But if you design a game like they want, new players are overwhelmed by definition. And it doesn't scale that easy as you found out yourself.
If you want it harder, mods are the way to go. Especially the total conversions have (massively) increased difficulty by default.
There are difficulty levels and many other settings to interest everyone. And there's also a balance for that, it would be great if 1 electric fence couldn't stop thousands of living deads

 
I'm not talking about installation process. About playing with mods. I've tried three big mods, the game becomes much harder
You are bored, you want it harder. Mods are harder. So what's the problem now? Are they TO hard for you or what?

What do you actually want?

7d2d is not your personal wishlist.

There are difficulty levels and many other settings to interest everyone. And there's also a balance for that, it would be great if 1 electric fence couldn't stop thousands of living deads
You don't get it. Difficulty settings don't scale limitless and/or either just turn out to be bulletsponges.
How an electric fence works is not a "difficulty setting" it's a game mechanic. If it would be changed to what you suggest, it would make the game harder for everyone, also people that are new to the game.

 
I thought about it, but I don't understand why the game doesn't give a challenge.
I think I'll try mods. I've already tried some, its usually difficult.
Although I don't like them in general. I think the vanilla version should be difficult without mods. Especially the amount of settings available

Of course, I can still set 0.1% loot and 0.1% experience, but it's an artificial complication like unkillable zombies. I think the difficulty should be not just how many times you need to hit a zombie to kill him and not how many chests you have open to find a grenade launcher


The game is balanced for the lower difficulties.

In addition, this is a sandbox game.  The developers have built us the sandbox.  Now it is up to us to define how we are going to play inside the sandbox.  There are a lot of options out there (in the vanilla game) that makes it harder, especially at the higher difficulties:

  • Loot abundance set at 50%
  • Increasing the zombie speeds (I do this by default now, no more default zombies walking)
  • No air drops
  • Loot doesn't respawn
My options / restrictions I been adding to increase the challenge:

  • Using crafted only items
  • Not using traders or limiting their use greatly
  • Only using POIs for BM bases
  • Not mining (only mining surface boulders)
  • Food expires


I got over 2000 hours playing this game and not once have I used a mod.  My last playthrough I got to 125 days before I lost interest.  Move onto another game under development to play it a bit (less survival, more casual play) but I am getting ready to generate a new map in 7D2D to start over again.  Setting up some rules to make it more of a challenge and will probably start playing again this week if work allows me to start up again.

 
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I am pretty sure there are mods out there to make the BM horde keep coming until day break. I know guppy made one but haven't used in a while so not sure if it has been updated for this alpha. You should find one in the modding section.

 
You are bored, you want it harder. Mods are harder. So what's the problem now? Are they TO hard for you or what?

What do you actually want?

7d2d is not your personal wishlist.
Unfortunately, I'm not attracted much to non-original content

By the way, if the game were too difficult for people like you, you could find a mod making the game easier. Would you like this?

You don't get it. Difficulty settings don't scale limitless and/or either just turn out to be bulletsponges.
I know. Why? 
Another problem with the gamedesign is that difficulty only increases number of shots at zombies to kill. This is an important task for developers, so instead of working on new poorly functioning content, they should adjust old poorly functioning content

But the community requires them to have new pictures instead of properly configured digits

How an electric fence works is not a "difficulty setting" it's a game mechanic. If it would be changed to what you suggest, it would make the game harder for everyone, also people that are new to the game.
Even if so. This could be one of the components of the right "difficulty." Why not? Do you really think it's harder to implement this than to create active NPC groups (I'm talking about bandits)? I think the development of thugs is worth several hundred similar changes

And in general, if you weaken the OP mechanics and strengthen weak worthless mechanics, nothing will change in general, but it will become more interesting to play

 
Unfortunately, I'm not attracted much to non-original content

By the way, if the game were too difficult for people like you, you could find a mod making the game easier. Would you like this?

I know. Why? 
Another problem with the gamedesign is that difficulty only increases number of shots at zombies to kill. This is an important task for developers, so instead of working on new poorly functioning content, they should adjust old poorly functioning content

But the community requires them to have new pictures instead of properly configured digits


requires them? I'm not aware of the community having a significant influence on the priorities of the developers. EA (at least in this case) is "watch and experience the game while it is developed" not "you design the game, the devs do it".

Even if so. This could be one of the components of the right "difficulty." Why not? Do you really think it's harder to implement this than to create active NPC groups (I'm talking about bandits)? I think the development of thugs is worth several hundred similar changes

And in general, if you weaken the OP mechanics and strengthen weak worthless mechanics, nothing will change in general, but it will become more interesting to play

 
A great difficulty setting for you bach would be to limit yourself to knives and stealth and see how long you can survive... ;)

Sure? Moderator pls check dev diary and dev discussion topics 
The comments in those threads do not control development. They offer opinions and ideas and feedback from members of the community but the developers are under no obligation to follow what is posted. Just like your feedback to make the game generally harder and have it balanced to the toughest settings isn't going to puppeteer some developer's hand as he types out code for the game.

People like to believe that the parts of the game that they don't like are in there because the devs listened to a small active stupid part of the community but 99.9% of the time it really is simply the way the devs themselves wanted it. Every time the game is changed in the direction one faction of the community or another wanted it changed it is because the devs planned to do it anyway and not because they were influenced against their better judgement.

 
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A great difficulty setting for you bach would be to limit yourself to knives and stealth and see how long you can survive... ;)

The comments in those threads do not control development. They offer opinions and ideas and feedback from members of the community but the developers are under no obligation to follow what is posted. Just like your feedback to make the game generally harder and have it balanced to the toughest settings isn't going to puppeteer some developer's hand as he types out code for the game.
I don't think I should tell you what public opinion is and how it works, but you pretend you don't know. By the way, I don't remember trying to control anyone or demanding anything. I fully understand that I am no one on this resource, and given your reaction to my posts, I understand that I am also lonely here.
 

I wonder if you'd be happy with any game or still a collective opinion set the game to your expectations? After all, as I understand it, most of you are so happy that you don't see a problem even in a treasure hunter

People like to believe that the parts of the game that they don't like are in there because the devs listened to a small active stupid part of the community but 99.9% of the time it really is simply the way the devs themselves wanted it. Every time the game is changed in the direction one faction of the community or another wanted it changed it is because the devs planned to do it anyway and not because they were influenced against their better judgement.
Hmm, the moderator calls someone stupid. It's funny
 

I agree, casting pearls before swine is stupid, but being a swine is worse

 
Hmm, the moderator calls someone stupid. It's funny
I'm not calling anyone stupid. You really are trying hard to take everything as an attack. I'm also not pretending to not understand public opinion. It's unfortunate there is such a language gap here.

In the other thread you complain that many abilities are useless and impossible to use at higher difficulties. Maybe you should choose those abilities as a challenge if the game is too easy with the abilities you are choosing to go with.

 
Unfortunately, I'm not attracted much to non-original content
That is your personal problem, not a problem of 7d2d.

By the way, if the game were too difficult for people like you, you could find a mod making the game easier. Would you like this?
I didn't say it's to easy for me. I'm coming close to 1000h since Alpha 15 and since i'm active in the forums and read the dev threads here, changlogs and so on i can adept changes between the major updates pretty fast. So the opposite is the case, i DO USE mods to make it HARDER.

I usually do only one playthrough with each update in vanilla and then do another playthrough with a (total conversion) mod like darkness falls, war of the walkers, ...

But your recursion question is essentially wrong. A new, unexpirienced player usually starts with vanilla and doesn't deal with mods and you can't expect him to do. So the game has to be easy enough that he can deal with it and collect experience. Once someone has dozens of hours into the game and then the game becomes to easy for his taste even with high difficulty settings, THEN you can expect him to look for mods.

So the answer for you is pretty simple:

Either you look for mods that increase difficulty further than vanilla allows, or accept that you are done with the game. There is no third option.

(Besides that there are various ingame settings that increase meta-difficulty you have not used yet, like decreasing loot abundancy or play with shorter days)

And in general, if you weaken the OP mechanics and strengthen weak worthless mechanics, nothing will change in general, but it will become more interesting to play
It's a sandbox. Of course there are mechanics like the trader quests, but because of it being a sandbox it's up to yourself to decide what to do... and how.
You already got suggestions what you can additionally do by yourself, like playing nomad style, not buing equipment from traders but just ressources, and so on.

If you can't do such things unsolicited, just because the game doesn't force you too, a sandbox might be the wrong environment for you.

 
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...

I wonder if you'd be happy with any game or still a collective opinion set the game to your expectations? After all, as I understand it, most of you are so happy that you don't see a problem even in a treasure hunter

...


Yes, there is a problem with treasure hunter and I assume players will very seldom perk into it. So why is it still this way? (What follows is a bit second-hand info and mostly speculation)

1) Because the lead designer didn't play Perception yet, perception as a whole isn't yet balanced. And no, they don't have much problems with leaving unfinished parts lying around.

2) Because perception is balanced as a whole, i.e. even at release Treasure Hunter may be a dud because other parts of perception are just too good (I consider this not really likely though)

3) Because the game is partly a sandbox, so some perks might just be kept in the game to fill some playstyle/role people might want to play.

4) Because Treasure Hunter might have been the best idea they had at the time to fill the perk list, a fitting perk for perception, a prototype. It might mean it will eventually be enhanced or maybe it will be replaced.

5) Because even if it is a rather worthless perk it doesn't really hinder people playing the game (everyone is free to ignore it), while for example performance problems hinder players with minimum specc PC massively. There are simply other priorities.

 
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