Roland
Community Moderator
If I had said that rare drops were the only way to get spikes for clubs that might be stupid but I also said you could purchase them from the trader or get them as a reward for doing quests. There are lots of things we cannot craft in the game for the sake of balance and also making each playthrough a different experience and also creating incentives to experience the whole game. If you want to be able to craft everything you could possibly use in the game then that is what modding is for. The vanilla game is going to be a mixture of crafting, scavenging, questing, and purchasing. You may find that stupid and that is your opinion but not everyone shares that opinion and unless the developers share that opinion (they don't) then you will have to create custom recipes for those things you want to craft because you feel it would be stupid not to be able to do so.You mentioned attachments as rare drops in the context of club spikes. So yes stupid. Needing a schematic is also stupid but at least once you find one you can craft multiples, so better overall. But if you can craft spikes and not have to just find them as rare drops that would be great. And make sense.
Your way: Everyone has spiked clubs on day 1 or 2 because everyone can craft spikes.
Pimp way: Sometimes you'll get a spiked club early and sometimes later. Sometimes you'll find some spikes while scavenging, sometimes they'll appear in the trader's list, and sometimes you'll get them after doing a quest.
In Pimps We Trust....
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