PC What's the point of Enforcer set bonus?

Otherwise it requires me to go out and farm zombies
While typing, I was thinking you'd likely get the "quest start drop" before the 100 mags (not forced, just random), but would need the 100 to craft it yourself; maybe having the NPC craft it sooner if need be. I don't like farming for books either, but hunting for couple mobs for a specific reason wouldn't feel as bad, imo. Of course the starter drop would have to be pretty reliable, maybe even guaranteed at some point (3+ points in shotguns, 60+books or something).

But anyhoo, the point was just to describe a weapon that is somewhat logically created, by player / NPC interactions, to be an "explainable type of something weird and potentially awesome" :) A "Legendary" should have a legend behind it, or great potential to create stories at least.

Forcing people to loot in order to get the best stuff rather than crafting it, or at least buying it, just isn't a good idea for this game, imo.
I'd tend to agree, but "loot a thousand books to craft" tells me TFP's prios .. 😛 So, done right, it wouldn't really hurt above what already is.. Plus it's a whole lot more fun to be looking for bits and pieces for your special something, than it is to rummage through people's sticky playhouse-piles for pieces of "shotgun knowledge"... :)

 
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But this isn't really a loot-centric game.  It's much more of a sandbox game that allows for a wide variety of things you can do that don't involve much looting.  Forcing people to loot in order to get the best stuff rather than crafting it, or at least buying it, just isn't a good idea for this game, imo. But give me that setup in every other game! :D


Thinking about this some more I have to completely disagree with the claim that the game is not loot-centric. For the most part, the game has always required looting for progression. When weapon parts were a thing, you had to loot the parts to be able to craft ranged weapons. You had to loot to find the books that unlocked the recipes like the forge and the minibike. This obviously changed when recipes were unlocked by perk points but with the crafting skill books we are now back to looting being essential for progression. In Vanilla, there is no "sandbox" that does not include looting. If all you want to do in mine and build and occasionally enter a town to loot something your crafting skills will not really progress. You have to actively loot to find skill books to increase your crafting skill. The only way for people to progress without looting is to mod the game to change the progression system to learn-by-doing or recipe unlocks through perk points. I'm enjoying 1.0 but by making purple quality items craftable they have removed the chase items that existed in A21. I think this void needs to be filled.

 
The .44 guns have a very low ammo capacity compared to everything but rifles, even with an extended magazine mod. So having faster reloads comes in very handy. When playing with higher zombie blood moon counts minimizing reload times is pretty key to getting a higher kill count. In my play through I did Agility and the enforcer set is what seemed most effective for horde nights. That is especially true when you progress far enough that you aren't killing everything in one shot. On 16 zombies at day 70 I wasn't quite to the point of needing to mag dump constantly but that might be the case in another 7-14 days.

Here's the numbers from my game so far:

Day 7 - 270 kills with 379 rounds 9mm on 8 zbm
Day 14 - 356 kills with 440 rounds 9mm on 8 zbm
Day 21 - 331 kills with 476 rounds 9mm on 8 zbm
Day 28 - 538 kills with 428 rounds 44 AP on 16 zbm
Day 35 - 616 kills with 495 rounds of 44 AP on 16 zbm
Day 42 - 513 kills with 455 rounds of 44 AP on 16 zbm
Day 49 - 525 kills with 470 rounds of 44 AP on 16 zbm
Day 56 - 648 kills with 623 rounds of 44 AP on 16 zbm 7 Demolitionist kills
Day 63 - 712 kills with 612 rounds of 44 AP on 16 zbm 11 Demolitionist kills
Day 70 - 751 kills with 654 rounds of 44 AP on 16 zbm 4 Demolitionist kills

As you can see that's getting close to 3 rounds every 4 seconds from a slow firing/heavy recoil gun. And this is only on Nomad difficulty, at higher difficulties with higher zombie health pools, the reload speed will get even more crucial.

 
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