PC Whats 1 think you like. And dislike about alpha 18/19

Mr.tektite

New member
I'm sure this thread will lose track quickly due to paragraphs but. I figure it be worth asking. I'll start. 

I love the new points of interest layouts and new points. like pop culture refs and buildings being bigger with more and interesting loot. each building is more interesting then a zombie filled house with 2 floors. it takes longer to get through them and they have alot more in them its nice. I also love the new variety of zombie models

as for a dislike. I don't like that better tools use so much more stamina. (also the current perk system is broken feeling to me. >n>)

 
I like that the seemed to combine the burnt forest and wasteland biomes.  The atmosphere is awesome in that biome now.

I dislike that you need to eat so much food to function. 

 
Love the slow progression, hate looting the same things over and over again in early game (that should change with A20 tough, i hope)

The new POI´s and POI layouts are great.

Absolutly hate the auger and chainsaw sounds. Yeah i know those are loud in RL, but it´s a game ffs, people want to talk on TS/discord while playing. Or do prefer that not every neighbour hears that sound if you play on speakers. Also the chainsaw doesn´t sound anything like a real chainsaw, not even close, more like a wet sponge on metal. It squeaks. Why does it squeak?

 
Love the new zombie rag dolling and the way this works during combat. One of the best changes in the most recent alphas that really connects the player with their weapon.

Hate the game stage / perk focused progression and looting system and how it continues to become artificial and shallow. 

 
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I love they fixed melee combat in A19.  A18 was embarrassingly bad.

Hate the loot system and slow progression.  Edit your xml to add zombies in the world.  It makes it more enjoyable.

 
I like the new critical hit system with its various debuffs.

I dislike the continuing trend towards a simplistic representation of various game mechanics (such as crafting).

 
Absolutly hate the auger and chainsaw sounds. Yeah i know those are loud in RL, but it´s a game ffs, people want to talk on TS/discord while playing. Or do prefer that not every neighbour hears that sound if you play on speakers. Also the chainsaw doesn´t sound anything like a real chainsaw, not even close, more like a wet sponge on metal. It squeaks. Why does it squeak?
I was thinking of things I don't like about this game but yea, I definitly agree with this one being the most annoying.
When playing with friends with voice chat, well , it's always like "Sorry what did u say? I am using the auger". Did lower the game volume down to 8% and it was still bloody loud, ear deaffening, its so absurdly loud im surprised nobody sued the fun pimp for hearing damage.

One of the things I like most about A19 are the loads of poi's and that you can actually see books in the bookstore, proper shelves in the gun store , etc etc. It feels like they really improved the world on that part, now we just need more zombies roaming around in it.

 
I love the new looks and POIs, its fresh and looks cool!

I despise the new loot system and the road the devs seemingly took to ride the game into yet another zombie mmo what we already have thousands of.

 
I love the new looks and POIs, its fresh and looks cool!

I despise the new loot system and the road the devs seemingly took to ride the game into yet another zombie mmo what we already have thousands of.
If i sit and think about it. i think. given time i can rationalize parts of the loot system. but i think the leveling up system still bothers me for the most part. that and the way they are handling injuries. but ya poi's are the biggest thing for me to o3o

 
If i sit and think about it. i think. given time i can rationalize parts of the loot system. but i think the leveling up system still bothers me for the most part. that and the way they are handling injuries. but ya poi's are the biggest thing for me to o3o
I can see their reasoning, i just think its a terrible decision. This game is best when it embraces the absolute freedom of the sandbox parts, everything what limits it further just turns it into yet another run-the-mill zombie game.

 
I love the new looks and POIs, its fresh and looks cool!

I despise the new loot system and the road the devs seemingly took to ride the game into yet another zombie mmo what we already have thousands of.
Mine are pretty much the same as yours. The loot system is generally hated by most of the playerbase who has played a19 experimental from what i've seen so far. A18 worked great it didn't need to be changed at all, other than the new items being added into it of course.

 
I can see their reasoning, i just think its a terrible decision. This game is best when it embraces the absolute freedom of the sandbox parts, everything what limits it further just turns it into yet another run-the-mill zombie game.
Thats the problem, TFP keeps removing choice from the player with each alpha past alpha 16 causing the game to get less and less like a sandbox it was meant to be, and more like some crappy on rails linear rpg, not that those are bad, but 7dtd will not work as one with how the game is.

First we got learn by doing removed and replaced by this stupid nonsense stat system.

Then zombies can dig, so now people who liked to build underground can't, I used to build underground because the Si system has a habit of screwing me over and collapsing entire bases I try to build all because I accdentally put 1 block to many, then it causes a cascade ruining what might have been hours of work. ONLY the most recent block should fall, not the entire row/floor.

Next we got zombies that can swim faster than the player some people used to float on top of water at night or on horde night, again player choice here some people like the bloodmoons others hate it.

Then we got vultures that can fly faster than a motorcycle can go.

We got the smart zombies which means the player has to pretty much build a base to exploit the AI or else they will just take your base down since they know exactlly where to hit to cause collapses, so you can't really build nice things anymore.

Now we got the loot system in a19 which removes any sense of randomness from the game, making loot completly linear with 0 variation what so ever. Needs to go back to a18 loot, and add the new items as i've said many times. The new loot system is mostly hated by players, that should be a pretty damn big sign to revert to a18's loot. I liked a18's loot as it was completly random what you'd find, though items did appear more often at higher GS like steel tools etc, you could get lucky and loot a quality 1 steel pickaxe on day 1 its all luck, and felt very sandbox-like. Most important of all, it made every game feel different, compared to a19 where every game feels the exact same as the last.

Seriously try a18 game, but do not spec in intel, other than 1 point in advanced engineering to get forge early. You rely on schematics now to craft things or finding the stuff in the world, makes every game different, especially if using rwg maps. I play dead is dead so when I die I tend to delete the save and restart, often on a entirely new rwg map even. This worked well in a18 due to the loot system being like it was, every single game was quite different than the last. A19? i've started about 5 or 6 new games total, and so far every single one has felt the exact same, destroying my desire to really play much more of the a19 at all. I am hoping in a19.1 they will switch loot back to how a18 was, all it'd take is copying a18's loot.xml and adding in the new items. If they do this, they can fix one of the largest complaints about a19 in one quick file copy and then edit.

 
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I like that blade traps no longer trigger demolishers, since that opens up a lot of new possible designs for horde and everyday bases.

I don't like the traders. But i can see them as a lesser evil to make the game appeal to more, and new players.

 
A lot of things look better.

Only one dislike? Really? Fine. I'll go with the stone age mechanic.

I used to play hours on end, up through A16. Now, well, I've gotten back in to fallout 4 and skyrim a little bit.

 
I like the FOV slider (would be better it it went to 90 though)

I dislike the gamestaged loot. I dislike gamestaged anything actually.

 
Love:

  • New zambies :)
  • New POI's.
  • New Zed stumble/ragdoll system.
  • New variety of food.
  • New weapons.
Not loving:

  • Dungeon style of POI's (just gets old after a while when you learn the zambie hideouts and you can just head straight to the loot room).
  • Loss of good ol' wellness in favor of short lasting buffs.
  • Undead are rare and far few between.
  • S.M.R.T. zeds. So easy to cheese.
  • Gamestaged loot (Although I can see why they did it. But artificially prolonging the progression is bad. M' kay?).
 
Absolutly hate the auger and chainsaw sounds. Yeah i know those are loud in RL, but it´s a game ffs, people want to talk on TS/discord while playing. Or do prefer that not every neighbour hears that sound if you play on speakers. Also the chainsaw doesn´t sound anything like a real chainsaw, not even close, more like a wet sponge on metal. It squeaks. Why does it squeak?
i think 99 % of the user HATE THE  NEW SOUND of chainsaw/anger

i dont understand because its so terrible unrealistic (i v asked the chief..but i dont get an answer)

i try a solution:

perhaps some users are so "dumb" they dont look at the screen and the MUST HEAR what they do..(sorry iv no better words for it)

i have an idea...put back the old 18,4 sounds in it, and when u anger sand > sand clouds, when coal >black dust, when stone >little stones fly around and so on

that woud be nice

pro

>i like the new grafix

>the new iq from the zombies is better

>ak47 flashing when u shoot (nice in the dark)

and 100 little things that the game make superb

neg

>auger/chainsaw sound

>at the start u find only weapons at ur gamestage, iv found 80% stone things looool...nahh thats little boring

>the weather changes "freakly"..in 18.,4 it was smoover, more chill..slower (in a19 its 70% bad weather in the desert or woods), thats not soooo cool

but they make a great work..

 
Loves:

*Honestly, I love a lot of things about alpha 19.  Much of the list is a bit cumbersome for the forums and tbh, I've already spoken in other threads about specifics.

EDIT:  Thank you for the spear fixes.  I had just started a pure PER build this week.  Before the patch, it felt like i was throwing pool noodles!

Not-Loves:

*Swimming Zombies.  Sincere dislike.  You don't need these.  There are other ways to make improvements to the game that don't require super human attributes in a rotting corpse.  They already have a hive AI.  They already have a difficulty toggle.  They don't need to swim.

*Roaming daytime hordes are erratic.  Also, low density zombie populations in cities are disheartening.   There should be way more wandering zeds, and moreso in civilized areas than in the wild.

Tangiental, but related:  Has anyone noticed how few Screamers seem to spawn?  Several months ago, they were kinda thick, and now i feel like im seeing the reverse.

 
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I like the Desert Vulture.  It is amazing.

I dislike that Crack a Books rarely have actual books in them anymore.  I feel like it's maybe 95% paper, 5% books/schematics/sticky notes now.

 
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