I want more traps (Hydraulic press traps to smush zombies, anti dog traps (Like cages you can catch them in) Zombie Baits, more angles to use the dart trap (I've always wanted to angle them downwards at a 45 degree angle to shoot diagonally down a ramp shaft, please give me this! )
Ability to create Geothermal power sources to power battery banks, you would need to create and design your own well system and a way to implement these would be best by having them build in a way we can heat the water using something like forges and campfires)
Ability to create Lightning rods which can be used to harvest natural electricity or used to direct down into areas as a trap.
Ability to mount a turret on 4x4 so passenger player can shoot. (SMG/AK/Rocket Launcher)
Ability to actually mount certain weapons into a Tripod which would effectively eliminate recoil. (Rocket launcher/SMG/AK/Sniper are good choices for this )
Creation of Siege weapons (Mortars, Fire/Explosive/Acid Ect)
MIRVS- (Multiple independently targetable reentry vehicle)
New Gun- Grenade Launcher- Incendiary Rounds, Grenade Rounds, Flame Rounds, Acid Rounds)
New Weapon - grenades, which can be incendiary grenades, or standard shrapnel.
New weapon- REMOTE and Proximity MINES, PLEASE FOR THE LOVE OF GOD GIVE ME THIS. I am so sick of shooting dynamite as a way to set off the charges. You can use Motion sensors to craft proximity and a switch to create remote ones!
New Weapon- Minigun - Very heavy, intended to be mounted onto a tripod for static base defense, however certain players with enormous STR Stat may be able to wield them without. Very Heavy, equipping it will prevent the player from being able to run.
Poison bullets for PVP which would debilitate enemy players.
New Turret- Mini Rocket Launcher-
New Turret- Crossbow Turret- Shoots different types of crossbow ammo.
New Trap- Saw blade Trap - Shoots more lethal saw blades or shuriken (Like Dart trap )at a slower rate but more damage.
Ability to paint all traps and turrets so they blend.
New Trap- Bear Trap with tether- Used exactly what its said for, but works well on zombies and other players too, can be painted to match terrain, shooting them or hitting with a tool or weapon will cause them to trigger, trigger traps can be reset or picked up.
If a player is rooted by a bear trap they get a broken leg, and must use a tool to break the trap, they can still walk a short distance if in the trap as per the tether permits.
New Trap- Trip wire Explosive- Mounts grenades or dynamite to a trip wire, which will detonate when the trip wire is walked through.
Ability to fit turrets and dart traps with mods, and use different types of ammo.
New Item Quality- Perfect Quality - Can only be found, never created.
New Weapon- Sword - Better than the machete, uses less stam than the Sledge Hammer, cannot be used to harvest.
New Armor- Shield- can use to block zed from attacking you/blocking attacks will drain stamina,
Support Weapon- Whip- Use to strike at a zombies legs to yank them to the ground.
Support Item- Grappling Hook- Propels player a small distance with a cooldown.
Support Item- Rope- Can be placed to allow players to slide down shafts very quickly, but climbing up still takes time.
New Farm Food- Cranberry, used to make cranberry juice and pie, the juice will help fight infections and hydrate you, the pie will give you fullness.
New Enemy type- The Disfigured- Parasites spill out of its body when its dismembered which will crawl towards any players and attempt to infect them, players must drink a salve to kill the parasites or they become very sick and eventually die, they come in tiny swarms, best to use incendiary weapons to destroy them (Like molotov) They can crawl through iron bars and arrow slits ect.
Updated Graphics- Zombie Dog
Updated Enemy Type- Feral Zombie Dog - Much faster than standard Zombie Dog.
New Perk- Piercing Shots- Chance to pierce through targets and hit multiple zed at once.
New enemy Ability- Class -Screamer- Will screech so loudly it deafens the player, the initial screech is so loud it stuns you in place like a root and causes your eyes and ears to bleed, causing damage, this would mean killing them by range is safer than killing by melee/blunt, and including them into hordes would be lethal and make killing BM hordes in the street very very dangerous.
New zombie progression --> Normal-->Feral-->Radiated---> Mutated
Mutated zombies are stronger and have special abilities.