PC What would we like to see in the game?

... move around a corner to a darkish spot, crouch and the zombies will lose track of you.
Heh, you don't even need that half the time... I've been playing arcade at the T5 buildings, and on top of Dishong, I was surprised to see that stealthing on the roof in bright daylight, some of the zeds just ran past me to stand there, after I had already shot them. I was crouched by mistake, so it really took me by surprise.. :) (Agi spec with 5/5 stealth points, military armor, no mufflers - might've been standing in the shadow of the antenna tower)

 
Line of sight pathing

At present you can stand on a block placed on the outside wall of a building, and instead of going into rage mode below you, a dog will run around the back of the building, break through the door, traverse all the passages and rooms in the house until it is directly behind you and starts breaking the wall to get to you.  This is the intelligence one would expect from a bandit, not a dumb zombie or animal. 


This is the only one from your list that I disagree with. I love that they can find paths to me. It adds to the horror. If they all just came up to the wall and pounded on it until I shot them like fish in a barrel it would not be as much fun in my opinion. Knowing that if I left a crack in my defense somewhere they could breach and overwhelm is more exciting.  In POI exploration zombies in the environment might come back if they fell from a height or hear me from outside. Without their ability to always path to me minus some random forgetfulness put in there so that it doesn't ALWAYS happen, there really isn't much worry or anxiety. They actually toned this down quite a bit from A17 and I wish they hadn't. The A17 zombies were relentless.

 
This is the only one from your list that I disagree with. I love that they can find paths to me. It adds to the horror. If they all just came up to the wall and pounded on it until I shot them like fish in a barrel it would not be as much fun in my opinion. Knowing that if I left a crack in my defense somewhere they could breach and overwhelm is more exciting.  In POI exploration zombies in the environment might come back if they fell from a height or hear me from outside. Without their ability to always path to me minus some random forgetfulness put in there so that it doesn't ALWAYS happen, there really isn't much worry or anxiety. They actually toned this down quite a bit from A17 and I wish they hadn't. The A17 zombies were relentless.
i had a similar instance while testing pois and damn was it exciting..  in my opinion zombies need to have the chance to do this as well and not let you have too much time on your hands while they are alive. alas... not everyone wants to have fun anymore... no wonder the zeds are leaving, they want excitement too. :)

 
i think a juggernaut style zombie could be a good idea kinda like a smaller faster and tankier version of the demo with a bomb suit on so he is semi bullet proof :)
Ohh this sounds good, as long as we don't see this zombie often haha

A lot of the things mentioned in A20 sound awesome, but I would still like to see the following:

Lootable Zombies

Memba when you could loot all zombies, and how they had specific loot (like nurses had bandages, farmers had hoes, cops had ammo etc), and then A17 came and stole all the fun? Fortunately I found an awesome mod that adds this back in beautifully. Even so, I still wish it were back in the base game.

Minigame for lockpicking

Like they have in Dying Light. This would replace the randomness with skill. So, lockpicking perks would make the locks easier to pick.

Swamp biome DLC

With zombie alligators and voodoo style zombies. I think this would need to be a DLC because it probably wouldn't fit in with the current theme.

More zombies

Not more hiding in cupboards and rafters. lol.  More wandering zombies. A lot more.

Line of sight pathing

At present you can stand on a block placed on the outside wall of a building, and instead of going into rage mode below you, a dog will run around the back of the building, break through the door, traverse all the passages and rooms in the house until it is directly behind you and starts breaking the wall to get to you.  This is the intelligence one would expect from a bandit, not a dumb zombie or animal. 

Survivor villages with rentable rooms

I would love to see the trader reworked into a village with NPCs where you can pay dukes to spend the night there, and make it very expensive for horde night.

Option to turn off diggers

Default would be set to on, but having an option to turn them off would be great.

Option for headshot-only kills

Make it so that you can only kill a zombie with a headshot and a headshot always kills. You can still pop arms and legs off, but it will keep coming at you until you brain it. That would also make helmeted zombies more of a threat.
I wish I started playing when the lootable zombies were in the game. It sounds really cool! 
I'm not sure about the mini game, but I guess I would have to try it out to see how it is :)  
Swamp biome is something that I would definitely love to see in the game, it would add the variety to the world. For now we don't really have much, but it still is amazing.  
More NPCs also sound amazing

Overall I love the ideas you put here! 

Fishing, I want fishing! Chicken coops and rabbit hutches as well. I know there are mods for coops, but having a basic thing like that IN the game is an important survival element. Snares for small game like rabbits/chickens/snakes.
Chicken coops sound good! It would be nice if there was an option to make your own and maybe hatch the collected eggs to make your own chicken coop. It would give more survival options but make it so that zombies can attack the chicken, to make it more difficult  :)

 
Default would be set to on, but having an option to turn them off would be great.
I think it's funny how often this gets brought up. I mine at night, almost every night in fact. I have yet to have a single zombie ever dig down to me or even try to dig down to me. I mine the same way I always have. at bedrock. I dig a shaft down from in my base then run off in cardinal directions. Problem solved. All you have to do is the same thing we've done for multiple Alpha's.

 
I think it's funny how often this gets brought up. I mine at night, almost every night in fact. I have yet to have a single zombie ever dig down to me or even try to dig down to me. I mine the same way I always have. at bedrock. I dig a shaft down from in my base then run off in cardinal directions. Problem solved. All you have to do is the same thing we've done for multiple Alpha's.
I don't care one way or the other myself, but there are so many people (my husband is one of them) who get upset with how the zombies swiss cheese the ground and make a big mess. As you say, it gets brought up often, so I think it would be nice to be able to turn it off for those that think it's an issue. 

This is the only one from your list that I disagree with. I love that they can find paths to me. It adds to the horror. If they all just came up to the wall and pounded on it until I shot them like fish in a barrel it would not be as much fun in my opinion. Knowing that if I left a crack in my defense somewhere they could breach and overwhelm is more exciting.  In POI exploration zombies in the environment might come back if they fell from a height or hear me from outside. Without their ability to always path to me minus some random forgetfulness put in there so that it doesn't ALWAYS happen, there really isn't much worry or anxiety. They actually toned this down quite a bit from A17 and I wish they hadn't. The A17 zombies were relentless.
It definitely adds gameplay. I can't argue with that, but for me it's an immersion thing. I don't think they should be clever enough for that. The bandits on the other hand could totally do that, and it would make sense.

 
You can go back to a previous alpha any time, just select the version in steam. I would recommend A16 as it is the last version where zombies were lootable.
Thank you for letting me know! I will definitely have a look when I play on my own. At the moment I have around 10 different worlds with different people 😅

 
Ohh this sounds good, as long as we don't see this zombie often haha

I wish I started playing when the lootable zombies were in the game. It sounds really cool! 
I'm not sure about the mini game, but I guess I would have to try it out to see how it is :)  
Swamp biome is something that I would definitely love to see in the game, it would add the variety to the world. For now we don't really have much, but it still is amazing.  
More NPCs also sound amazing

Overall I love the ideas you put here! 

Chicken coops sound good! It would be nice if there was an option to make your own and maybe hatch the collected eggs to make your own chicken coop. It would give more survival options but make it so that zombies can attack the chicken, to make it more difficult  :)
id say keep it limited to high gamestage BMH military bases and police stations

 
I love to have either like bosses or an end boss kind of like the ender dragon in Minecraft where you can still play the game after you beat it maybe even add that you can beat it several times I know I've said this already but would be nice to be able to have like mythical weapons that you can only find by looting maybe like traitor weapons or something . Also maybe the bosses can drop random special parts to some craftable mythical weapons as well. I'm just using the word mythical as a very high tier weapon. That would give me a lot of assistive to go on loot higher scarier biomes. I always love this kind of stuff and other games like Skyrim and stuff where there's just special weapons that you can find. Maybe these weapons can grant you some special perks as well like you can run faster if you find a special pair of shoes or you can cut trees faster with a certain ax you find. Maybe you can even find something that adds points to all your stats. Just some ideas

 
NPC bases. A decent gun fight would be a lot of fun. Make use of the sniper rifles. Maybe NPC bases have certain vehicles or plans for unlocking better weapon upgrades.

Dungeons. Similar to WOW where you battle from one starting point to the end point. If it has to zone in and out so be it. But I’d love to group up with buddies to get through a challenging dungeon complete with end bosses who drop better loot.

Fishing. Sometimes you just want to relax and drink a beer.

 
An Expansion of basic crafting materials and Dukes not melting into brass.

The introduction of three new rare ores Tin, Bronze & Manganese

  • Tin + Bronze = Brass
  • Coal shale + Manganese = Toluene
  • Toluene + Nitrate = TNT (high explosive)
TNT + Clay = dynamite

TNT + Nails + Bucket + trip wire = Claymore Mine (would be like several shotguns firing in a wide 120' arc)

 
I would like to see more plants in the game. Maybe even some weird mutated plants. It would make sense in this world because humans can't take care and tame nature like they used to that there would be a lot of plant life and overgrowth in this world. Ivy flowers more types of trees poison plants that you can add to your weapons. Poison traps for PvP. Acid plants that can eat flash of zombies. Maybe even a mutated zombie plant human. 

 
I would like to see more plants in the game
I agree. I personally would like some variety of “plant height” so running around off the roads would be harder in terms of visibility. I would also like to see some more tree types, like “fallen trees” or “dense underbrush clumps” you had to go around. 
 

anyway, “more vanilla plant types” would make it feel really nice, and would probably make traveling to different biomes worth more of all types of plants were scattered throughout the biomes with differing rarity.
 

 
What type of zombies does everyone like? Or what type of zombie would everyone like to see in the game just curious. I wanted to think that anything living can be a zombie from plants to animals to bugs and humans and anything in between. 

 
I would like to see more zombies and particularly more during a horde. I want hundreds in a horde, most fairly easy to kill, most of them pretty dumb.

I don’t want the all to look identical, I am okay with them not being high def or if their movements are a little strange to help performance.

sadly I do not think this is possible with current unity & the machines 7D2D is designed to run on.

Maybe the unannounced game will be space marines (war hammer or Aliens kind of marines or starship troopers kind of marines) fighting massive hordes of bugs on an alien planet.

What type of zombies does everyone like? Or what type of zombie would everyone like to see in the game just curious. I wanted to think that anything living can be a zombie from plants to animals to bugs and humans and anything in between. 


Clown Zombie

 
Finally the option for 70,80,100 and 110 minutes. Not really sure but wouldn´t that just need a few lines of code copied, changing the value? 

Personally i only need 70mins tough, but why not all if we are at it already. Why?` MP where you can´t pause is why.

70mins would be perfect to take short breaks and not wasting time. Especially for parents this would be nice. Setting the time to 90mins is changing the game a lot and a bit extreme just because you need a short break regulary.

Beeing able to mount the 4x4 as a passenger.

More different block shapes.

A lot more colours for painting.

Getting back the option to choose how many zombies will spawn. Having whole towns with one zombie wandering around, is highly anticlimatic and reduces the game to quests and POI`s only.

 
Last edited by a moderator:
Back
Top