PC What will your build progression be when A17 comes out?

My priorities:

  1. Forge (Need hammer/pickaxe/shovel/metal doors ASAP)
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  2. Cobblestone
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  3. Cardio/Stamina
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  4. Mining (Gotta get tons of stone/iron/coal/nitrate)
    .
  5. Blunderbuss & Ammo (Modded mine to have 2 shots, massive spread, and super short range. I'll probably do it again.)
    .


After that I just will see how it goes and work on my base for the first horde night.

 
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Step 1) Modify the xmls so that perks are disabled and feats become unlocked by usage, not points.

...that is all.

 
yea, Ok this is gonna sound kinda bad, but the first thing I would do....

...go into the xmls and edit it so I get a few more skill points a level. Yea, I know I should play the version first before I do any edits, but I play mostly SP, so them telling us that it would be almost impossible to max out EVERY perk for a single character, yea I wont let that slide.
I'm with you on this, I think they should softcap the max level, bascally you can go to 200 normally, but every level after that takes 2-3x as much exp, and only gives 1 skill point (As opposed to 2 per level in the skill vids Madmole made recently). This way level 200 is more of a softcap, but if you keep playing you can eventually max everything.

I also dislike the removal of books for stuff like auger/chainsaw. It was so nice finding a random auger, then getting luck enough to come across the book so I could repair and upgrade it. Now? we have to heavily invest in a stat then a perk tree to get to it. I kinda prefer the old way tbh.

I also didn't see any indication of what was said about how you get better at stuff by doing, from what I seen in the skill videos, it was all gain exp spend skill points. For example: Pistol, Rifle, Medicine skills to name 3.

As for progression: I usually get Sexual T-Rex asap, as you can't do much if your always out of it fast, and it takes forever to regen, then tool smithing. I generally try to have a forge going on day 1 for iron tools Bit of luck needed here as I may not find enough animals, or enough leather chairs to destroy for leather. If that happens, I usually hope the trader has a working forge or I find one of the few poi's that have a forge spawned in them (like that house with the stone stairs going up outside to the 2nd floor) that works.

In A16 I played more nomadic, my Base was a hole deep in the ground I mainly used as storage and to have forges etc going 24/7, but I would rarely actually be in it. This will work in A17 as well, with the exception that on Horde night, you need to get out of there. From what I get from reading the devs posts, the AI won't dig unless they detect the player, so if there are forges running deep underground they'll still just walk around above them. Only time they would detect you for sure is horde night as they GPS to you bascally.

I've never once built an actual base above ground, I usually use random poi's on horde night, as building a base takes way to long and too many resources for me to bother with, I'd rather be out exploring and looting stuff than mining rocks all day.. At least until I get an auger, once I get an Auger rocks die enmasse. I try to avoid doing much hardcore mining till I get steel tools, or a Auger, whichever comes first, as the amount you get out of stuff is best with steel or a auger.

 
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I also dislike the removal of books for stuff like auger/chainsaw. It was so nice finding a random auger, then getting luck enough to come across the book so I could repair and upgrade it. Now? we have to heavily invest in a stat then a perk tree to get to it. I kinda prefer the old way tbh.
I have always enjoyed that randomness. In the first place, that gives the game more replayability (imo); but in the second place, that seems more appropriate to an apocalypse. I've dreamed up what I would do in an apocalypse, but the places I would go to look for supplies might not have what I expect, thus making me have to try new ideas.

I think it was mentioned that the books still play a role in crafting, even though it isn't to get the recipe. In that way, they might have preserved the feel that we have had.

 
I have always enjoyed that randomness. In the first place, that gives the game more replayability (imo); but in the second place, that seems more appropriate to an apocalypse. I've dreamed up what I would do in an apocalypse, but the places I would go to look for supplies might not have what I expect, thus making me have to try new ideas.
I think it was mentioned that the books still play a role in crafting, even though it isn't to get the recipe. In that way, they might have preserved the feel that we have had.
I agree on the re-playability and being forced to adapt due to varying luck with the RNGesus.

I get the sense that rewards for scavenging play styles are going to be significantly diminished here by removal of a lot of the books. That was a primary driving factor for searching POI's in the first place. Combine that with the fact that the zombie loot is seriously nerfed, I don't see much reason to even go into a house or kill zombies.

The incentive to do anything in the game is apparently to get experience and magically you get to unlock more items/skills. Everyone is on the same track and forced to play the game, gimp to buff, slowly, and painstakingly as TFP intended. It's a real drag to think about.

 
I max out scavenging as fast as I can. That directly effects the quality of loot, and with higher levels of scavenging you can loot some seriously good stuff.
yep, this make every crafting really obsolet. Its the way faster progress in quality.

Its also my playstyle. I am wandering around for many days till i finally build a concrete base.

I want to explore the map before i settle down to find a nice position. Also you needed tons of books before its worth to pin you on a place.

Sometimes i dig a hole and hide some chests and mark them on the map when inventory is full.

Roamingstyle into concrete.

 
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yep, this make every crafting really obsolet. Its the way faster progress in quality.
Its also my playstyle. I am wandering around for many days till i finally build a concrete base.

I want to explore the map before i settle down to find a nice position. Also you needed tons of books before its worth to pin you on a place.

Sometimes i dig a hole and hide some chests and mark them on the map when inventory is full.

Roamingstyle into concrete.
That's interesting.

I wonder how a player like you would match up with a more sedentary-style player in co-op?

The two styles might compliment each other.

Or... you might drive each other nuts...... there's that.

 
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