PC What we want to see in 17

Perhaps this behavior is better?

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So... you want enemies to run much faster than the player so they can surround the player?

And some kind of auto aim so you can't miss (whatever the game decides you were aiming at) any more?

I'm genuinely curious....

 
Zombies are allways going to be clumped like that because they are trying to find the easyest fastest path to you. other wise there would be zombies just standing there hitting the wall all day trying to take the shortest path and that is easymode and boring. way to easy to exploit it.

but maybe if they couldnt stack and actually blocked each other like they can block a player? that could be interesting. then when they come into a room they would actually spill out and take up more space trying to get to you.

 
The guy who designed zombie placement in the big POIs is a filthy sadist. I have plenty of encounters with zombies who've ended up behind me. The trick is to be super cautious and have a way to bottleneck them and bring them into a zone I can control.

As to melee hits, I admit it's been a struggle but it gives melee some similar skill challenges to ranged. Currently I'm of the opinion that the steel fire axe just might be the best weapon in the game. I'm at level 113 and perked primarily for strength/heavy and intelligence and I'm 1 or sometimes 2 hits to kill just about everything. timing the head hits is what keeps it challenging. I'm not sure I want to risk giving that up and either having to get all melee stuff nerfed a bit or losing that sense of challenge.

 
I would kind of like TFP to share a clear idea of what this game is supposed to be in the end.
Straight off the Steam store page:

7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

 
Melee has been greatly improved. You actually need to aim precicely now. One of the best changes for me in A17.
I like meele alot now too. In previous alphas, I refused to melee unless it was absolutely necessary. Now I can drop multiple zeds with a knife no problem. I only pull out my bow if I'm getting surrounded and I need to pop a few in the knee so they can become stumbling skyrim zeds.

 
Made an account here just to say how cool it is to see my survivor artwork from OGA getting used as part of a forum post for a game I enjoy playing.
Cheers!
Very beautiful sprites! I'm sorry I took it without asking, but they weren't signed in Google.

 
I'd say by the action in the /Mod section that there is a lot of things that people would rather see in 7dtd.

Maybe TFP should spend a little time in the threads that have, say, more than 500,000 views....

 
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