PC What was your favorite release?

zootal

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I don't really want to hijack the When did you start playing? thread, so I thought I'd start a new one on this topic.

Simple question, what was your favorite version?

I think my favorite was A13. I can tell you what I like about it, but there really isn't any one thing that stands out. I just liked it. The intro music was IMNSHO better than the current intro music. Hub cities were tons of fun. Barfing zombies, monster flying hornets, enough loot to make it worth risking life and limb to go there especially at lower levels. RWG wasn't too bad, though sometimes it took a bit of time to find a world you were happy with that wasn't half under water. Some zombies would actually lunge at you, something that was removed in later releases. Graphics were not as pretty, but they did the job.

My pet peeves for later release would be RWG issues and the serious wonky worlds it frequently generated, and the removal of the central hub city. Skycrapers, added in later versions, are IMNSHO way to OP, you find a book store tower and by the time you are done looting it you should have just about every schematic you will ever need. One or two towers and you have more loot than you know what to do with.

I find myself returning to A13, though I'm thinking of giving A10 a run through just to see what it was like.

 
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Personally, a12.5 was the best build by far. Had so much fun with that one. And for nostalgia reasons, a6.4 was my second favorite.

 
A10.4

It was the most stable and smooth running version and was the most fun. You could run the game on just 4GB of ram and not have any issues at all.

 
A15 !!!

because it was the best rwg-world with all the 500 custom-prefabs and custom-hubs

also it was the first version with working minibike and quest-system

I've played it with Stallionsdens bandits-mods and ofc COMPOPACK

It was the most alive 7d-world i have ever seen since i started playing 2014 with alpha9.3

 
A10.4.

The atmosphere in A10.4 was heaps better then now , and of course i

didn't know the meta-game so very well. And it did not have levels or

any of the artificial RP stuff.

 
A12.5 was the best in my opinion, I really loved it and from time to time I still come back to it.

Great color palette, with vivid and clear colors.

Despite it was a bit hard to deploy stairs in digged are, the gameplay was straightforward and smooth.

Abilities learnt only by recipes, no need for grinding to increase skill stats as there were no skill stats, and all the focus was on exploring, building and being self-sufficient.

Hordes pointing straight to your base meant building some strong defenses had a real sense.

No gathering wood punching trees, and obtaining resources only when the tree was completely cut.

Whoa, I loved it.

 
12.5 and 14.3 are dead even for me.

12.5 was a really fun build. Loved it more than 14.3 but...

14.3 I put in a good 80+ hours editing the XML's to make the game exactly what I wanted it to be.

Easily put in a thousand hours playing that build.

Don't get me wrong, I love where this game is headed and I'm sure A17 is going to be fantastic!

 
A10.4 was most definitely my favorite so far. I still go back to that one and play it every once in awhile. I love the building mechanics and immersion so much in that one. The tower defense part is also much more challenging and satisfying (in my opinion) than later Alphas. I like to play that one to 49 days without dying as the goal. 49 Days with zombie counts set extremely high in xmls is essentially end-game on A10.4 for me.

 
One of the problems in a12.5 was that if you logged out of the game any time after 2pm on horde day, as soon as you restarted your game, horde night would begin immediately. I was on day 49 and logged out at around 4pm. When I restarted, the horde began. I was caught off guard while planting my garden, much to my surprise. I never had more fun than trying to combat almost endless z's during the daylight and without them running. Except the dogs of course. Almost died several times but managed to stay alive for the entire horde. Such a blast and I've never had an experience to match that one! :)

 
A15 it had the most menu options to get different experiences and already had a skilltree. The XP farming via watching the forge wasn´t so nice, but we could just not do it.

Because people say older version were smoother: I don´t have any issues in performance the game didn´t already have earlier.

 
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11.6, 10.4, 12.5 in that order. The caves, the drop mining, the shotgun mining, the gun molds, the rivers separating biomes, the nightmare inducing crying babies in burnt forest, the morning 6am fog where you couldn't even see inside your base, the sound of breaking legs while walking over your sleeping bag, the gore blocks, the water moats to clear the gore blocks, the water elevators, the 1 block crawl through, the right click menu, the never evening wandering hordes and horde nights, on and on and on...

 
I only played 15 and 16, but I liked 15 more I think. Mainly because of leveling system, I liked to level perks by doing stuff. And it was our first alpha, we made a cosy base didn't think of metagame.

 
Funny that I'm seeing so many people say 10.4; I just randomly started a new world in that version a week or two ago. Lots of fun, in some ways even more so than the current version. The crafting system was different, but good in its own way.... Crossbows might as well have been sniper rifles, and you could make them almost as soon as you spawned. Zombies were plentiful; hordes were actually dangerous. Getting a forge meant finding that freaking forge book, which was often nigh impossible.

Hornets!

Central Hub City!

With that said, the more current versions certainly have more gameplay depth in a lot of ways... And there's not even any comparison graphics-wise.... but somehow 10.4 still has a kind of pure fun that I don't always experience in the newer builds.

 
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