zootal
New member
I don't really want to hijack the When did you start playing? thread, so I thought I'd start a new one on this topic.
Simple question, what was your favorite version?
I think my favorite was A13. I can tell you what I like about it, but there really isn't any one thing that stands out. I just liked it. The intro music was IMNSHO better than the current intro music. Hub cities were tons of fun. Barfing zombies, monster flying hornets, enough loot to make it worth risking life and limb to go there especially at lower levels. RWG wasn't too bad, though sometimes it took a bit of time to find a world you were happy with that wasn't half under water. Some zombies would actually lunge at you, something that was removed in later releases. Graphics were not as pretty, but they did the job.
My pet peeves for later release would be RWG issues and the serious wonky worlds it frequently generated, and the removal of the central hub city. Skycrapers, added in later versions, are IMNSHO way to OP, you find a book store tower and by the time you are done looting it you should have just about every schematic you will ever need. One or two towers and you have more loot than you know what to do with.
I find myself returning to A13, though I'm thinking of giving A10 a run through just to see what it was like.
Simple question, what was your favorite version?
I think my favorite was A13. I can tell you what I like about it, but there really isn't any one thing that stands out. I just liked it. The intro music was IMNSHO better than the current intro music. Hub cities were tons of fun. Barfing zombies, monster flying hornets, enough loot to make it worth risking life and limb to go there especially at lower levels. RWG wasn't too bad, though sometimes it took a bit of time to find a world you were happy with that wasn't half under water. Some zombies would actually lunge at you, something that was removed in later releases. Graphics were not as pretty, but they did the job.
My pet peeves for later release would be RWG issues and the serious wonky worlds it frequently generated, and the removal of the central hub city. Skycrapers, added in later versions, are IMNSHO way to OP, you find a book store tower and by the time you are done looting it you should have just about every schematic you will ever need. One or two towers and you have more loot than you know what to do with.
I find myself returning to A13, though I'm thinking of giving A10 a run through just to see what it was like.
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